SOME PRACTICE
It`s always fun for me to learn new programs and working pipelines. Working mostly In polygonal 3D for about 2,5 years now I was always opened for experimenting with some new ways to model stuff. So today I finally tried Nurbs/cad modeling ... and you know what ? Its just awesome! 😍😍😍 Doing a similar shape with polygons is possible, I could use a subdivision modeling to make it that smooth, or achieve it with low poly using lots of boolean operations end endless clean up of topology, but compared to nurbs modeling the polygonal workflow with all its constant thinking about that edge flow in subdive, or ever appearing shading artifacts and f@cked up topology in boolean type workflow is a pain in the ass... So you know what? F@ck you polygons, I will cheat on you with those sexy ass nurbes from now on. Deal with it polyies, i will try to master the nurbs now😛













