💚 Scavengers, Pearls, Jellyfish, Small Centipedes (as food)
❌ Explosives, Red Centipedes, Jetfish, Squidcadas, Garbage Worms, anything else that would bully him
Canon-compliant appearance:
Additional info beneath the cut!
💡 Skills
- Can craft electric spears and artificial flashbangs out of scrap metal
- Highly resistant to all but the strongest electrical shocks
- Above average lung capacity
- Naturally bioluminescent (and able to control and suppress it)
⭐️ Attributes
- Excellent at problem solving and likes to plan things out
- Meticulous with his crafting, but his coordination is otherwise lacking, and he tends to be clumsy
- Dislikes fighting and is pretty terrible at it anyways
- Emotionally sensitive; while he becomes stressed easily, he’s very patient and considerate of other creatures
📝 Notes
- If we’re going by the game’s canon and not using my more anthropomorphized AU, Lex is like a border collie, if slugcats were dog breeds; an intelligent and quick learner who can associate concepts through context
- He learned how to craft from watching and copying the scavengers
- I like to draw my slugcats with three fingers to let them gesticulate easier, but having three fingers is not integral to his design
- My headcanon is that the mark of communication is only visible when the creature with the mark is thinking about it in some way, and therefore cannot be seen most of the time
it's abundantly clear that the scavengers have a pretty good understanding of karma, even without the mark of communication.
they seem to recognize that echoes are important, and mark their locations on the surrounding architecture. Moon says the scavengers sometimes bring her things, even though those scavs most likely can't understand her speech (i don't think they know the significance of the iterators themselves, but they at least recognize that she's a sapient being). if you take downpour into account, individual scavengers even have their own karma levels!
therefore, it's reasonable to believe that scavengers are aware of the cycle, and that death is never the end. they may not know about ascension, but they know they will wake right back up again.
i know it's just a funny (and frustrating) quirk of the scavengers' programming, that they don't seem to care when they accidentally hit their friends with spears or blow themselves up. i like the explanation that their reason for not caring is because they know death is meaningless, and they'll come back from it.
as a result, scavengers are pretty desensitized to seeing their brethren die, especially seeing as a lot of them end up as a casualty themselves (of course, any outside creature that seeks to harm the scavengers is treated as a threat and dealt with accordingly—after all, if their numbers grow too thin, they won't have enough members to defend their resources for future generations)!
now, a slugcat's understanding of karma and the cycle varies wildly between individuals, but even those who understand it perfectly typically don't treat death with such a cavalier attitude. they might be fully aware that somewhere, somewhen, their loved ones are safe.
in the present, they still have to deal with the loss.