Happy New Year.
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Happy New Year.
I don't know who needs to hear this but the word "did" already fulfills the past tense word in a sentence. Whatever verb you're using doesn't need to be in past tense if "did" comes before it.
Example: “I did not went to bed last night.”
Correction: “I did not go to bed last night.”
text: trying to understand and rationalize the divide in the kh community
I really wanted to get this off my chest for about a month now.
It makes me feel genuinely saddened that there are all these misconceptions about how the “KH2 players” are doing no better for KH3 than the Melee community was for Smash. I’ve looked at both sides and I can understand why people think criticizing and picking apart KH3 before its release is a practice in bad faith and plain harsh, but on the other hand, I see very real, very tangible worries that experiencing KH3 on any difficulty higher than Standard will just give off an unpolished feeling that can even grow into ‘unfun’.
I don’t think it’s fair to look at some of the more recent critiques of KH3′s gameplay as whining. The infamous word “floaty” aside, all the things I’ve seen scaring people about how the game’s combat will turn out I think ultimately boil down to -
“I don’t want to feel like I have less control over the playable character than I could. I don’t want to feel like Game Overs that occur under more challenging and unforgiving situations, such as higher difficulties, are undeserved and unfair the majority of the time.”
I think the biggest divide begins when the word “skill” is mentioned. Catering to “skill” at first sounds like making the game harder and more unforgivable to the standard player (not using a word with such pretentious connotation as “casuals”), and that’s where the misconception begins. “KH2 elitists are ripping into an unreleased game because it doesn’t conform to their standards of gameplay. They’re trying to change the game into something that is potentially different than what the dev team envisioned, and verbalizing it in a very aggressive, almost toxic and seemingly futile way.” While I don’t know if this could be a strawman POV, it feels like this could be the basis of the arguments I’ve seen, but I’m open to correction.
What seems to me is that the desire for a skill-based system is just the desire to make the gameplay experience more consistent. Without asking the enemies or bosses to be harder for arbitrary reasons, things like “tighter” and “more responsive” controls sounds like something any real-time game worth its salt should strive for. People will have different standards for these, but it’s the people will looser standards that could never be negatively affected by a system built with the higher standards in mind. Anyone that doesn’t have any real plan to experience the gameplay of KH3 on any difficulty higher than Standard theoretically shouldn’t be impacted by such minor alterations to combat, especially when a lot of said alterations sound like “quality of life” changes to the fundamentals.
It can also sound elitist to ask KH3 to be a “better game”, and putting it so bluntly without immediate context is probably a reasonable cause for more friction. Kind of like with “skill”, it initially sounds like requesting for a gameplay overhaul and once again, asking for conformity to unnecessary and superfluous standards that don’t help anyone but the minority making these requests (assuming I’m close to the mark and again not creating a strawman). I personally think the “improvements” they’re asking for is simply the same type of alterations to KH3 as “patches” would be for most games today: the dev team changing the game at a minor level in an attempt to polish the product and hoping that the result is a more enjoyable experience for those that can see where the agreed-upon ‘rough edges’ are (again, something that sounds completely rational for any game).
In all, I’m open to input on the subject, since I just want to rationalize where the rift began and why it’s been so relevant to KH3 for years. I especially just want to hear where the community critiquing KH3 went wrong in some people’s eyes, because I really do get upset when it feels like the anti-elitist perspective is trying to conserve the game as is without acknowledging the potential issues it could have, even if it’s for the minority of players.
since toonami has been moved back a bit, i’m going to return to reblogging jojo liveblogs, since they no longer run parallel to mha
Look, I’m aware that TB was a huge bigot even in his final hours, but as someone who has enjoyed his content for 7 years of my life (as early as WTF Is Terraria), and to such a degree that I not only became admin and bureaucrat of his unofficial wiki, but dressed up as him for Halloween 2011, I just...
can’t help but mourn the loss of him. At this point in my life, I would have easily disagreed with the majority of TB’s beliefs and actions, and likely rejected him with ease had I encountered his channel in more recent years, but there is that part of me that has survived since the 6th grade that held him and his content in high regard, spending so many hours watching his videos, even as the years went by and he showed his more ugly nature, and some of my memories were soured.
If I had a top hat, I would have tipped it off to you, Mr. Bain. But only if I had one. And if the reality is I’m mourning a person that participated in GamerGate and was decidedly transphobic, then shit! Goddammit! This is the cross that I nailed myself to, and I can only verbally apologize as a poor excuse for it. Because no, I don’t have a proper excuse for mourning a terrible human being like him other than “I was really taken in by his content when I was younger and in my impressionable, golden years of childhood, and therefore his death feels personal to me, if even superficially”.
Rest in peace or pieces.
Reminder to anyone following me to follow my art blog, envious-art.