I think ultimately my disappointment with Bloodborne comes from expecting there to be more to it than there was. It's a very thoughtfully designed game, but it's hard to feel that the narrative amounts to more than a puzzle box.
Digging around on the internet hasn't really led me to any analysis that puts the component parts of Bloodborne's story together in a way that feels cohesive, and most aren't even interested in doing that so much as they are assembling the puzzle of what actually happens in the story. If anybody out there has an interesting read/watch, definitely send it my way, but my search has yet to yield anything compelling.
I'm still chewing on it and coming up with my own meaning, but what I find isn't always very satisfying. I think the core of the whole story probably began with something like "pregnancy itself is kind of an eldritch horror," and like yeah, no doubt, that shit's terrifying... But at the same time they don't really do a lot with that. The perspective on pregnancy and childbirth is all very external and I don't feel like the game has anything particularly interesting or insightful to say about motherhood; in fact I think it has a tendency to treat mothers as synonymous with the eldritch and unknowable beasts that can't meaningfully share their perspectives.
It kind of makes me roll my eyes a bit. The ambitions, the diverse perspectives on the situation that create the consequential camps of the games - these all come from men, and academic ones. Pregnancy is such a pivotal concept for this game but myriad perspectives on it are not represented or reflected - the writing is much more comfortable sticking to the eldritch horror side of the metaphor and creating characters with perspectives on that, and it comes off to me as a little cowardly. Lady Maria's role in the story plays into this dynamic. Of the characters whose actions we feel the consequences of, Maria's the only woman, and stands out as being the only one who managed compassion. It's an interesting role but a very gendered one.
As for the other narrative elements, there's a common thread of mania, obsession, frenzy, xenophobia, overindulgence, that will all lead to an inevitably terrible end but there's not really a lot to that either. I guess you could say it's an inversion of the usual cosmic horror tropes - the madness isn't the horrific outcome, rather it's the inception of the horror - but like. They're not saying an awful lot with that, in the same way it doesn't feel like they're saying a lot with the rest of it.
I think I had this impression for a while and I kept looking for something which would supercede it but it kind of just is what it is and I'll have to accept it.










