“’You had space marines and corridor shooters, and they became huge,’ Murray tells me. ‘They became the main focus of the industry, to the point where you could look at the line up—even now—for Christmas releases, and it'd be Halo vs Crysis vs Gears of War or whatever. But if you took a layman to those games, they might not be able to tell what screenshot came from which game, pretty much. We became super generic in those terms, to an outsider at least.
We're trying to explore other ideas. About openness, and vastness, and freedom. More about feelings of real exploration. That's our alternate history. It's not like it's better or anything—it's just that style has been forgotten a little bit.’
Would the last 20-odd years have been different—for games and those who play them—had Myst been the template upon which more titles were based? Would gaming culture have been less male dominated, a friendlier place to tweet in? Would video games have avoided being dragged through the tabloid press in the wake of the Columbine massacre and Anders Behring's rampage of 2011? Perhaps. Maybe we'd all be a little friendlier to each other right now, in person and online, with multiplayer games emphasizing cooperation over annihilation.”