What did he mean by this
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What did he mean by this
Quickman.exe
"Let's make this quick!"
This was really fun, but also nerve-wracking in terms of design, if I could, easily mind you, I would go back in and fix some details but this is one of my favorites I've done so far!
Quickman also is a super high jump in difficulty in Battle Network 2, alongside Toadman. However I adore the fights in 2 and adapting to overcome them is arguably the best part.
Let me know what you think, and who I should do next!
bn doodles
edit: forgot to add, but the second pic is a redraw from the nt warrior manga.
Mega Man Battle Network!
Something really charming about quickman.exe. I think it's the plot twist of him *being* the bomb, since even knowing navis don't really 'die' (much like robots) it's still shocking to me.
But also his design is... Barely changed from the classic one
And he just looks so... Calm. Affable. He looks friendly. Just to be put to death right in front of me? Ok then I'll certainly be normal about that.
Quickman.EXE 🪃🤖
Relatively unchanged from his original series counterpart, save for a few flashy n’ pointy trims here and there. Why mess with perfection?
A collection
Ohh boy, drawing these took me back a whole lotta years. ( * O*);
For the longest time I’ve been trying to find time to work more with helmetless Net Navis. Aside from Hub, I’ve really only done helmetless designs for Protoman, Roll (who I revised), and Bass (whose old reference I lost so had to rethink him).
Afterwards I picked a handful of Net Navis who had counterparts that I already made helmetless designs for-- just to compare them for funsies. This was such a fun brainstorming session, and now you can probably see how experimental I can be with all these hairdos.