Terraria dev team Re-Logic has donated $100,000 each to the Godot and FNA open source game engines, and will sponsor both projects for $1000 a month in a move condemning the actions of Unity Technologies's monetization plans. Their public statement, which they posted as an image on Twitter, is transcribed within the article below.
Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and F
Every game I have on Steam that involves horses, judged by if I find them as unsettling as I do in real life.
Other horse related creatures (donkeys, zebra, etc) will only be included if they are presented as being comparable to horses within the game. I am also including unicorns as horses as they are often considered horses with horns, though real life unicorns are of course more closely related to the common antelope.
Tribes of Midgard
When your Viking dude reaches level 3, they gain the ability to summon a horse to ride. This horse is only for riding. The moment you get off the horse, whether to collect resources or fight enemies, the horse vanishes back into the aether. The horse does not get involved in combat. This is a pitiful horse. Though you can get a cosmetic effect to turn them into giant chickens, which is cool.
The Longest Journey + Dreamfall + Dreamfall Chapters
The closest thing to a horse is the Arcadian elgwan, but they're pretty docile. Some puzzles involve spooking them into being a distraction but there's never a sense of anyone being in danger.
Day of the Tentacle
There is one horse in this game, owned by the Edison family of 18th Century. It can talk, which is probably a reference to the classic TV series Mr Ed, a reference that went completely over my head as a young British child but I am now familiar with as an older British adult. The horse is kind of rude to you, but you put it to sleep (actual sleep) and steal its teeth, which makes it less intimidating.
Jack Orlando: A Cinematic Adventure
You are warned about the horse in this game ahead of time, so you don't really get a chance to provoke it and it stays docile, happily eating oats. You do need the horseshoe lying nearby to commit hate crimes, but that's not actually the horse's fault in any way.
Sid Meier's Civilization IV + V + VI
Horses (collectively) are a resource in these games, used almost exclusively in the production of cavalry units. This does make them slightly more unnerving, though in all these cases they are being ridden by a soldier and not doing the attacking themselves. They can also be a source of Production and, sometimes, Food. In Civ 5, they also let you build a circus.
The Elder Scrolls IV: Oblivion + V: Skyrim
Horses can fight in this series, they just die very quickly or run off and leave you to fight alone, which is very true to life. In Oblivion you can ever get horse armour to help they stay alive for, like, 2 extra seconds before they die anyway. Shadowmere is better as in both games she/he (it seems to change) can do more damage than a regular horse and is effectively immortal, though in Skyrim you need to get them back from where you found them each time.
Then we have the Oblivion Unicorn. Fuck that unicorn, I mean seriously, to hell with that thing. This is the most realistic depiction of a horse I have ever seen in a video game, as it decides it hates you and tries its very best to murder you at the slightest provocation. Literally, even having your weapon raised is enough to put you on its hitlist. It has no understanding of mercy and even if it did, it would deny you it.
Terraria
Horses (along with a unicorn) are also mounts in this game, allowing the player to speed across the map. They can't attack by themselves but if taken to a high speed then they will do damage to enemies they make contact with along the way, which anyone who has been trampled by a runaway horse will tell you is completely accurate.
There are also unicorn enemies in Hardmode, in the Hallow biome. Always aggressive but much easier to see coming.
Game 39: Terraria Apr2025
Terraria is not my kind of game. It's incredibly massive, has a ton of mods to play with, the notable one I played was Calamity MOD, and supports multiplayer. Ascetically, it's akin to a 2D Minecraft, and doesn't really have much of a story to work with outside of exploration. From my understanding there is a lot of lore and various things you can do in terms of side quests, but they boil down to exploration. In more ways than I like to count, I don't factually like this game on paper, I kinda don't even like the game on a personal level, but I would be wrong to say it's a bad game because it's just not my game.
Randomly generated map designs can be pretty awful, but I would be lying if I didn't think Terraria was one of the better games to utilize that mechanic. On top of each game being particularly unique, sometimes with lame features, you often get a ton of different biomes to explore and different map sizes to play with each individual game. In a lot of ways, Terraria is the game that keeps on giving in terms of exploration, and on an aesthetic level I kinda dig it more than Minecraft. Don't worry, that's just the old lady in me that likes 2D worlds, but at the least I will say the game feels easier to explore and interact with than Minecraft appears to be. In truth, a lot of this comes down to personal preference, but if I were to choose one of the two games, it be Terraria.
Minecraft might be able to beat Terraria in terms of exploration, but it's combat is certainly on a different level. The game is 1littered with a ton of bosses, and equipment to craft and acquire that really emphasizes it's more RPG roots that it has going for it. Acquiring various villagers and shop owners means that you also have quicker access to items you normally wouldn't have either. So while Minecraft is more about expression in my eyes, Terraria is more about combat. There is just too many unique abilities, builds, weapons, and bosses to not shy away from that aspect. It's also one that makes the game more appealing to me in terms of gameplay loops. If you're not trying to decorate your area, you got a whole other task list of upgrades to get, buffs to snatch, and crafts to get crafting.
Which to choose? Minecraft or Terraria? I think that depends on how much guidance you want and how much you value combat. If Minecraft is an ultimate creative outlet for a generation, Terraria is the ultimate smithing simulation. Perhaps, what's best about this dilemma is there isn't much of a reason to choose just one, but rather gauging how much you might like one if you like the other. They are counterparts and companion games in my eyes, and while I understand Terraria doesn't have the same name recognition it certainly got my eye far more. Even if this game isn't your type, like it was for me, playing it with friends still offers quite a lot like helping out with bosses or trying to make the world prettier for them. A great exploration game, and fun bonding experience with friends to be sure!
It’s only a matter of time before red decides to say fuck it and make 1.4.5 into just 1.5 because like let’s be real here there is no way in hell this is just another “minor update”, it’s already bigger than 1.4 was and like to be fair as far as major terraria updates go 1.4 was pretty small (though still massive, just not as much as 1.2 or 1.3) and honestly atp I think they’re just not making it 1.5 because of the fact that 1.4 was “journeys end” so it’d be awkward to make another major update, but I mean ffs every update was the final update they’re literally addicted to working on this game
I do think it's hilarious that the Terraria devs(Re-Logic) said they were releasing the very-last-super-final-ultimate-game-concluding content update, Journey's End, and then they would move on and leave the rest to the community and modders, but in the two years since they released that update, not only have they consistently patched the game, they've done a crossover content update and are apparently doing another content update to celebrate their DESERVED Labour of Love award.
this meme sums up how i feel about terraria i used to be so fucking obsessed with it yall but i physically cant handle playing more than 2 hours of the game and it fucking breaks me i just wish i could forget all the wonderful memories i had with terraria so i can just play it again, the thing that sucks to me is that i can telegraph a very clear path towards how i can win and i can mechanically follow it until i win but i always get tired a quarter of the way through.
i know this can just be resolved with mods but they dont hit the same as vanilla terraria.
wanna know the fun thing? this problem happens only because i insist on playing in a way that sabotages fun, i always make an expert world which takes more grind and work and its probs harder for someone like me who hasnt played in a long while,also i insist on grinding and playing the game safe and slow despite not really enjoying that style.
why? why do i put myself through something like that?simple my dear viewer.
cause i just feel like any other way isnt right.
yes its for something so illogical and silly as that, i know that i can just play on normal and i can play at my pace and have fun, but i just CANT it just wouldnt feel right for me and it tears me up every fucking time i boot it up.
and it also hurts seeing the game keeping on getting updates and all of them look so fucking cool and fun god im going insane in jealousy.