Star Wolves 3: Civil War (2010)
Genre: Realtime Tactics Developer: Elite Games Team Price: £19.99
As I began my job this evening, the six television screens in the display behind me immediately switched to a familiar sight. Between blue skies and white clouds a waistcoated man wielding some kind of magical ability rescued a woman clad in a long blue and white dress from a ferocious mob of bigots whilst a thrashy Nico Vega track played. It would seem that even my day job has started to mock my current inability to play Bioshock Infinite.
Instead I am stuck concentrating my time and effort on Star Wolves 3: Civil War, a space-based Realtime Tactics RPG in which you gather a team of adventurers and fight space pirates, fascists, corporates and aliens in a free-roaming RPG with multiple endings. On paper, in fact, Star Wolves 3 sounds brilliant. It might be brilliant in action, in fact, however, I wouldn't know because two hours in, the game was still dragging me around by the arm, telling me exactly what to do and where to go.
But then, there are plenty of games with slow starts that turn out before too long to be utterly excellent; Chrono Trigger for example. Perhaps Star Wolves 3 is one of those? Well, I wouldn't put too much hope into that, as whilst the game hasn't really let me do anything outside of it's basic remit so far, what it has shown me is that it's clunky interface and mechanics are poorly suited for a realtime game.
Trying to get the interface to acknowledge any sort of action, for example, tends to take multiple clicks before it will actually register properly. Sometimes the game assumes that you want to move to somewhere underneath an opponent rather than attack them, for example, or sometimes it will just act as if you haven't done anything and sit waiting for you to give it a command. Trying to move around on the game's 3D plane is even worse; telling your units to move anywhere that is a different height to where it's currently at involves a degree of guesswork as the move tool is of little to no help when it comes to the perception of depth.
It's not all bad though. The game looks quite nice, and can actually be stunningly pretty from time to time. The game seems to have a nice detailed universe that's much larger than it actually needs to be, and all of the various factions in the game have their own ship designs and appearances. It's just a shame that we have to experience it all the way we do, as a good 90% of the game seems to involve sitting around waiting for the player character's ship to move from one location to another.
Ultimately with a game like this I'd much rather that I'd have gotten a few more hours under my belt before passing judgment, but quite frankly, it was already starting to outstay it's welcome at just over two hours in. Star Wolves 3 is a fiddly, slow and occasionally badly translated game that doesn't quickly live up to it's concept.
How long did I play? - 2.3 hours. Did I finish it? - No Would I finish it? - No
















