Heya! 3 for Helios, Ironwing and Nightjet - Shatterglass the boys! :D
Your wish is my command o7
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Heya! 3 for Helios, Ironwing and Nightjet - Shatterglass the boys! :D
Your wish is my command o7
3. Evil version of them
The trio's dynamic would be interesting to explore in the Shattered Glass universe.
We have the devious manipulator Helios who quit his job as a medic in a time of great political unrest to build a new life pulling the strings of the kind and soft-sparked Senator Proteus, and using him as a puppet that should stir the cooking pot of politics. Once he has had enough of him, Helios would dispose of him, as he would do with his annoying coworker Aegis.
He is surrounded by goody-two-shoes and it is grating on his nerves. Helios isn't known for his patience, being an impulsive bot who dends to act first and ask questions later. However, when the Autobots seize control over Cybertron and it is time to play his cards, he has an ace up his sleeve.
There are no suns to fly into in this one (he will extinguish it with the help of Ironwing's and Nightjet's teams), foiling Carbonlight's plans to use their star for energy harvesting purposes. Cybertron will never feel the warmth of a nearby sun again :/ well oops
Nightjet is just sad most of the time. Brutally honest and sad. His brother didn't survive the war in this universe and he has been isolating himself from his crew ever since. The Stellar Observatory may be a warship and her captain may be a commendable fighter, but the crew has deserted as it became clear that fighting for their cause will most likely get them killed.
Shattered Glass Ironwing is a rowdy bot, always picking fights he cannot win and getting his ass handed to him. He's a horrendous fighter and many wonder how he has managed to survive his pre-war life in the Vosian fighting rings. But! Helios is there to patch him up whenever he needs it, so it's all good.
(Left to right) the talentless ruffian Ironwing, impulsive manipulator Helios and honest but sad Nightjet
Helios still gets punched sometimes. That much hasn't changed, though this time, he probably deserves it.
Their Shattered Glass inverted colors look surprisingly good. Helios is off-white and navy blue with purple lights, Ironwing is orange with red and blue highlights, Nightjet is cream, off-white and turquoise, and he looks majestic.
4, 6, 15, 29 and 39 for Helios but no pressure to answer everything :D
I'll answer everything anyway :-D
For Helios. For the boyo.
4. How easy is it to earn their trust?
It would be easier to defuse a bomb with no prior knowledge. Luckily, both Ironwing and Nightjet know this and they have used it to their advantage. If you want him to trust you and not just pretend that he trusts you, you better be patient because it takes him a while to open up to anybody.
6. Do they consider laws flexible, or immovable?
Immovable. He has primary, secondary and tertiary directives that he must follow and the third one happens to be abiding by the rules his handler/superior gives him.
15. How do they speak? Is what they say usually thought of on the spot, or do they rehearse it in their mind first?
Helios has a habit to speak without thinking when he's around people who he knows tolerate it, but other than that he's very cautious about what he says.
29. Do they usually live up to their own ideals?
No. I don't even know what these ideals would be other than be everyone's friend (which is impossible).
39. How easy is it for them to ignore flaws in other people?
It's pretty easy, since he thinks everyone is better than him (on good days) or he's the most flawed guy alive (on bad days).
It's finally finished
Oh, pain? 👀 break, secret and torture for ya boy Helios because reasons
Valid. Everyone is attacking the miserable guy.
Break: What would cause your OC to break down completely? What do they look like when that happens? Has anyone ever seen them at their lowest?
The death of a loved one. Fortunately, it only happened once, you know, when Aegis died, but he was able to prevent it the second time ...by sacrificing himself. It's not effective in the long run and he knew his chances when he made the decision, although that didn't stop him from steering their ship into the sun.
Helios may or may not have developed abandonment issues over time, but not enough healthy coping mechanisms. He can count himself lucky that they only kick in when he's in danger of losing someone he cares about, be it by death or by being left behind. His time working for Proteus didn't allow him to make any friends so when their ship was taken over, he didn't mind as much as he should have.
To deal with his emotions, he will seek a quiet place and wait until the worst part is over before he can collect himself and return to his duty.
Alternatively, he might just lie on the floor and listen to music.
Secret: What's one secret your OC never wants anyone to know about them?
This one was lready answered in the previous post.
Pain: What's the worst pain your OC has ever felt? Do they have a high pain tolerance?
Does being melted by the sun count or?
His pain tolerance is above average, since his frame was originally designed for reconnaissance. Helios is tougher than he looks.
What actually hurts the most is the lack of pain.
Torture: Has your OC ever been tortured? Would your OC ever torture someone else?
Physically, no. Mentally, yes. That's what prolonged forced exposure to Proteus' whims does to a mech. And he would if someone ordered him to and he would also hate himself for it afterwards.
Aegis is carrying his brother on his shoulders to bring him closer to the sky because Helios can't fly. Maybe I'll color it in tomorrow.
Hi, hello, hi :D For the asks, 2 for the HeliWingJet polycule (because I'm predictable) and 14!
Hi! For the boys, alright! :D
2. What's your oc's orientation? (Romantic/sexual/platonic alterous ect) Do they have opinions about it?
Helios - polyamorous demiromantic (romantic attraction based on pre-established trust)
Ironwing - ambiamorous homoromantic (romantic attraction towards the same gender, or in his case this means individuals with the same identity)
Nightjet - polyamorous omniromantic (attraction to all, no preference)
They're all ace. Every single one of my TF OCs is asexual actually, now that I think about it. Hm.
As for their opinions, I think Helios would just love everyone who treats him fair and understands him, and doesn't mind him being himself around them. He puts up a front most of the time in the presence of too many strangers so it's nice to drop the friendly neighbor act when someone has seen through it. Acceptance is his biggest green flag.
Ironwing has had four boyfriends in his lifetime (three of which are dead, btw, why am I doing this to him) - I guess he likes them? I don't know, lmao.
Nightjet is a sappy romantic and he was just waiting for someone to be romantic with. He's not picky, though that's not always a good thing. It worked for him.
14. Do you have ocs on the aro or ace spectrum?
My TF and Brave OCs are asexual, some are also aromantic and some are aplatonic and some are both. (Do I have to list them? There are. Many)
Light of Aether OCs:
Ace: Amber Varnice, Cryo Volta, the Sorceress
Aro: Avalanche, Flamaclam, Icador, Rhiza
Aroace: Malfunction/Vindictus, Lucerna, Nameless
Apl: Scyre, Tinnitus, Etra
For the rest, I didn't think about it before or it's not relevant to the story.
For the OC asks, 1, 4, 26 and 28 :D
Yay :D this will be a bit of a lengthy one
1. Your first OC ever?
Her name is Kaycee "KC" Cool and she is a multiverse traveler from a Star Wars/Star Trek parody universe. She can also turn into a robot because that was The Shit™ back in kindergarten :D
She started out as a Lazy Town OC, Stephanie's cousin (?) who liked to visit her and hang out in the park with the gang, but the possibilities for story ideas were limited which is why I pulled her out of there and made a new world for her.
Born into a prestigious family in 2792, Kaycee inherited her parents' affinity for solving problems and despite being the child of two of the galaxies' most renowned politicians, she decided to work for a postal service that delivers mail and parcels to the bright side of the universe and the dark side of the universe. (The bright side has more suns than the dark side and their governments are at odds.)
When she was young, her parents murdered the general commander of the dark side, a gloomy warrior who had two sons but only knew about the existence of one of them (and did the "I am your father" thing, just for laughs). In the future, this son leads a political party in favor of environmental protection and advocates for a peace treaty between the sides. His other (secret) son would later take over the dark side and become friends? frenemies? with Kaycee and travel through the multiverse with her in his spare time.
Other friends - or, well, people she interacts with a lot - are her colleagues at the postal service and they band together for risky missions and go on adventures through space to deliver the mail safely through dangerous regions.
Kaycee's parents were assassinated when she was younger and she swore to honor them by learning how to defend herself and others in need of protection and that's why she joined the Intergalactic Postal Service. By journeying through space, she meets many influential people and uses her family name to make new allies.
But let's get back to the multiverse travel thingy.
Her parents are in possession of a machine that lets them travel anywhere anytime they want and she has inherited it. Although they have died in their time, their temporal duplicates are alive in the present day, or rather their past, in the year 20XX. They have a house in the suburbs and work boring office jobs, but they are happy because they know they will never be able to return home.
The multiverse travel thingy can hop through time, space and more specifically, dimensions, but with a little twist. For each century that is added or subtracted, the traveler ages or de-ages a year. For each crossing into a new world, a book, a movie, a show, etc. they lose Something. It can be physical or mental, like a memory or a facial feature. And sometimes, they gain Something too. It's... complicated.
But yeah, she is the kind of non-self-insert self-insert character I used to love to put into stories and let her interact with other characters without altering the plot.
She was just there for the adventure.
4. A character you rarely talk about?
95% of them, lmao
You guys have your favorites, alright, so I'm picking three random supporting characters for this question, Fardive, Strayshot and Sir Lockhart.
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Fardive is one of the oldest co-workers of Cryoslope and a specialist for underwater mining. Her experience is invaluable, her skills much appreciated, for she will always try to find a solution for every problem that arises in the hostile environment of the mining colony Ergevaud.
Equipment is key for navigating the murky, alkaline sea. Like every worker there, her alt mode is a submarine with drilling arms. A wide variety of main beams and biolights, more so than the average Cybertronian, adorn their frames - hers is no exception. High visibility in dark and dense spaces is a must for underground based alt modes and thus they all have pretty but useful lights on their frames. Kind of like numerous deep sea creatures.
I just wanted an excuse to play around with different biolight designs and uhhhhh... I haven't touched any Subterraquarian designs yet. Haha ha hahaha.
They set out to the depths at the start of every shift and dive until they reach the excavation site, a tunnel system located in and under the bay their outpost is at. Energon fields are scattered in underwater caverns and they have to split up in groups of four to eight individuals to not get in the way of each other.
Known to be a loner, it is rare for fellow miners to approach her while she is working, unless they have a problem. Less experienced mecha may need assistance, but not her. She knows what she's doing and appreciates whatever little scraps of freedom they are willing to grant her. If she is in a mood to socialize, they will gladly accept her into their close knit units for a chat. And she is not adverse to hanging out with them after a long shift, trading stories and singing shanties over a burning pile of unusable, raw Ergevaudian Energon.
Cryoslope's mentor was a friend of hers and after an accident that cost him his life, she looks out for him and he looks up to her. They're not strictly teacher and protégé, but friends. They hang out with each other the most and she tries her best to pass her wisdom to him.
When the previous owner of the mining site died was murdered, a new shareholder stepped up to take their place. Fardive immediately noticed that there must be something dodgy about the replacement and she was proven right. Their new boss was greedy, a shady businessmech and a bad manager. She kept a tight leash on the miners and after a while it became apparent that the perceived uptick in productivity was being carefully erased by her and the new management team she brought from Cybertron.
Fardive had seen this happen before, a long time ago, when miners had protested against. It had ended in a massacre on both sides. She doesn't want to see history repeat itself and so she rallies the units one by one to alert them to the situation. Most already suspect an uprising is brewing in secret, but she asks them to keep their helms down for as long as they can and wait for a good opportunity. Energon will be shed when the time comes, it just doesn't have to be theirs.
It takes for a revolution to break out on Cybertron to change the status quo on Ergevaud. When word reaches them that the Primacy is vacant and that the protests which are causing an upheaval in the Council and the Senate are quickly getting out of hand, the divers join in. Fardive advises against rash actions, but her words fall on deaf ears as her co-workers use the shaky political situation for their gain.
Enforcers are better prepared to handle unruly civilians but the miners have deadly equipment and physical superiority on their side. Singular skirmishes degenerate into a full scale fight. Fardive protects Cryo with her life, exchanging it for his safety, and she dies. Her last thoughts are of uncertainty, hoping that her friend has made it out alive and that he will live on to honor the memory of everyone who fell that day. No happy end for her :-(
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Strayshot has been an enforcer for all his life and he can't believe they keep pairing him up with fresh out of the factory youngsters who end up as scrap metal the moment they start to question their superiors. And all of them go by the name "Prowl of Praxus". Unoriginal, but all the good names are taken and unfortunately, this is a popular designation for their line of work.
However! One day, he meets his newest partner, yet another Prowl - he stopped counting them after the ninth Prowl was "decommissioned" for speaking up against a supervisor - there were fifteen in total. The newbie is alright, his personality complies with the office standards and he's clever. A bright mind, a brilliant strategist, good at assessing the situation - but too damn curious for his own good. He is starting to question orders from higher ups and they can't allow that now, can they?
It's a pity the kid will meet his end like the rest of the lot, Strayshot thinks. He sees a lot of potential in his calculating gaze. Prowl shows far more empathy towards others than he is allowed to. It will cost him his life if he doesn't learn to hide it well. Or if he doesn't get rid of it in the first place.
An old mech like Strayshot knows he should be cautious of what he says and does in the presence of pretty much every mechanism. Praxus is watching - as are their supervisors. The walls have eyes and ears, he knows. He heard his captain mention constant surveillance a long time ago. Strayshot doesn't know what Cordon meant by this, but he didn't want to find out.
His captain was oddly knowledgeable too, despite his periodic memory loss, and it fed straight into Cordon's reputation as a fearsome mech you wouldn't want to make an enemy of. In truth, Cordon knows what Praxus the titan is willing to show him when they link up, but (like the entire population of their city state) Strayshot doesn't know that Cordon is a cityspeaker.
The only thing he is sure of is that they are under constant scrutiny from above. Prowls are notorious for their affinity to retain childlike curiosity in an environment where such behavior is unwanted. Strayshot may feel indifferent towards his partners, but this one is special. Prowl's files are not accessible at first, his specifications are far too advanced for a run-of-the-mill construct and even forged mecha are less high-tech than he is.
Yes, there is something special about this one and frankly, Strayshot doesn't want to find out what. He values his life, thank you very much.
Prowl's inexperience gives him lots of chances to criticize his behavior and Strayshot makes use of every single one of them. He doesn't care what happens to his partner but argues with himself that he only does it to protect the other mech and his own status. But this Prowl, the sixteenth in his line, is persistent.
This Prowl is a good actor when his conversation partner is clueless. Strayshot is not. He sees through his mask as easily as he can read his body language and he knows something is up. Prowl starts disappearing from his job more often and returns when he thinks no one is looking. But his partner is looking, and the walls and Praxus too, and when his superiors notice suspicious activity going on in their team, Strayshot bites the bullet.
He accepts blame for uncovered messages sent on a private line. One of their officers is corresponding with the Autobots, a most treacherous act. These messages speak of a movement, political unrest and a war waiting just behind the proverbial threshold. In the next mission, Strayshot is killed off during a chase sequence and the perpetrator is never apprehended for this murder.
In his place comes Barricade who is even more impressionable and genuine than Prowl (exactly like Strayshot had been in his early days...) and the two make a wonderful team.
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Sir Lockhart is a fourth-party Brave, haha.
After the events in episode 11, Excellent Co. had to deal with their failures and was forced by officials to create a sort of transparency regarding their work. The team that was directly responsible for the submarine incident and that had also been cooperating with Fahrzeug's foundation before it bought Excellent Co. was in possession of the blueprints for the Fahrzeugronne. They wanted to create the perfect A.I. by using less ethical methods.
Victim O'Rand's work on the Chieftains had been a testing phase, an experiment so to say, but Neuva Fahrzeug wanted better results. He sent scientists to retrieve Kagerou's sunken Super A.I. chip from the depths of the ocean. With the data back in their possession, they copied it onto a cloud and used it in two different projects. The Chieftain project was looking quite promising. The robots were reacting as expected to the torture they put them through in order for them to develop an evil heart.
Three months have passed. The Chieftains were sent out by Victim to defeat J-Decker, but they did not succeed. Their attachment to each other was seen as a weakness, it made them appear too sympathetic in Fahrzeug's eyes. So he made sure the other project went smoothly.
It was not the one they had hoped would succeed - as the two prototypes were too fragile for combat - nevertheless, they downloaded their minds and brought them online. Since they already had some of Kagero’s and in turn Deckerd’s code, they were half-aware of what was happening around them.
Sir Lockhart was the first to come online, Point Rue followed shortly after. The engineers were instructed to not repeat their previous mistake. These robots must be educated through torture, nurtured by hatred and their hatred shall be pointed at everyone who stands in their way.
Sir Lockhart was fully lucid by the time the mechanics tried to attack him with tasers and restrain him. He had the chance to assess the situation correctly and flee. Point Rue was not so lucky. Fearing he might try the same stunt, they didn’t give him a chance and he was left behind while the other Brave disappeared off the radar.
Sir Lockhart found his way to safety, somewhere nice and quiet where Excellent Co. hopefully wouldn’t come search for him, but he had no idea who they were, why he had been there, where he was now and who he was. Luckily, the next day he found the Scotland Yard Brave Police and they took him into witness protection.
Regina was delighted to inspect him and force him through every possible maintenance check. She longed to find out who had made him and how, but it soon became clear that he had no idea who he was and the only hint to his origins were the memories of a dark laboratory and the fact that he was found on the outskirts of London. They traced his escape to an old factory complex - now barren as if nothing had been there in a long while - with no traces left of his creators.
He decides to help them with investigative work, aiding them in any way he can, and he finds that he enjoys it. The other Braves treat him well, the Lady accepts him, and life is bearable for a while. Still, he can’t find any clues as to who the researchers working on him had been.
Fast forward three months (in the present), one former employee shows up at their doorstep after episode 48, offering information in exchange for protection. He then tells them about the secret projects of Excellent Co. and even recognizes Sir Lockhart, but he can’t tell them where their current base is. They have certainly moved to a new one, they do that regulartly, but he has a hunch that it could be one of their many factories in Japan.
Upon the mention of Point Rue, Sir Lockhart is horrified to learn that he had unknowingly abandoned and doomed another Brave, one that must have been suffering for three months at the hands of the scientists' scruples, probably already moulded into a heartless killing machine by courtesy of Neuva.
They figure it would be a good idea if the Japanese Brave Police joined them and so Regina calls them for a video conference. They explain the case and Deckerd’s team proposes they send Sir Lockhart over, while the Scotland Yard Braves continue their work in Britain.
It takes a couple more weeks until they stumble upon the information they are looking for. Sir Lockhart finds Point Rue and frees him from his shackles, helping him escape from his prison and see the light of day for the first time. The other Brave latches onto his saviors, eagerly listening to what they have to say and doing what he’s told, seemingly unfazed by the evidence of torture on his frame and the fact that he has been kept alone in a confined space for over three months. His mindset seems to be intact on the first glance. Something is wrong.
When they finally arrive at the headquarters, exactly an hour after their departure, Point Rue is asked for details. Details about his creators, about his time in captivity, but he can’t remember anything. He asks them who they are.
That is when they learn that his long-term memory is faulty. It can’t store more than roughly an hour of information - everything else past that one-hour mark is overwritten - while his RAM is ahead of its time, perfect for complicated detective work. That is also the explanation for why he seems unbothered by what has been done to him, because he has forgotten about it already and is therefore spared from reliving the trauma.
When Todo and Regina perform a system check, they discover that his code was altered, something that neither of them had ever seen before, complex and without any pattern evident. The only option would be to install a new memory drive, but that meant that he’d need a new Super A.I. as well, because for some reason the engineers decided to link these two parts together. If one fails, the other does too.
However, Todo and the other Braves are against this idea and want to help him by deciphering his code and trying to salvage his personality first, before uploading it onto a new chip.
Point Rue tries his best to be useful, hour after hour, constantly forgetting himself but his base coding urges him to help others in solving cases. He sees the pain in the others' eyes every time he asks for their names and he is overcome by guilt when he sits in front of the PC, a new case file open, and doesn’t know how to fill in the blank form because he can’t recall the important information anymore. It destroys him internally, knowing that the needed data has been there mere seconds ago. But now it’s gone and nobody can do anything to bring it back.
Sir Lockhart is there to help his brother get through the day. He is his guide and his unwavering companion and there is nothing that can separate these two after all they've been through. They deserve a happy ending :-D
26. Have you ever had to change your OC’s design or something else about them against your will?
Yeah!!! Many times even and with different OCs too.
Helios is the most obvious choice. He used to go by the name Goldarm and he was the captain of a neutral ship that landed on Cybertron after the events of TFP. The neutrals were unimportant side-characters in this story that I never finished (65+ pages of writing, all for nothing).
Anyway, then I watched lron Leaguer and changed his name to Goldgrip but I wasn't happy about it because his arms were still gold and the new designation sounded awful. The story was scrapped for a couple of months, until some time between watching Goldran and Dagwon, I had an idea for a Yuusha story featuring my precious boy as the main character. Thus, Helios was born.
Another thing that changed about him was his personality. It used to be almost the opposite to his current one, but it was not... bad. I still like how I used to write him, he did questionable things for the right reasons and he was a kind but good captain. Kind of like Firecry if I'm being honest. The spirit of Goldgrip lives on in him.
28. Your most dangerous OC?
In terms of destructive power, it has to be one of the starformers. Either Artecust or Fidelitas, because the third one, Suryasekhar (name not final) is the least volatile of them. Not that starformers are volatile by nature. Quite on the contrary! They have no natural predators or competition due to their size.
... maybe Unicron or Starscream if they're feeling extra destructive that day, but other than them, no one wants to take on a sun-sized, radiant mechanism.


