As a part of launching my new Scriptomancer Patreon, I've decided to cast raise dead and use this blog to share my 5e creations. I'll include Patreon links and posts here, but this blog will also be a good place to find my campaign diaries, works in progress, and tips for DMs and players.
Onward to nerd stuff!
The map above is for the Beryl Sea region in my homebrew setting of Edora. This will be the setting for a text-based campaign I'm playing with a pair of friends. We wanted to start a text game we could play asynchronously between our main games, so I worked up a few prompts that I was excited to DM. I shared the prompts and this was the one they picked:
Option 2: Sails of the Beryl Sea
Setting: The Jeweled Coast & Beryl Sea, of the continent of Odstra in my Edora setting. (Roughly concurrent with the Fellspire campaign) Game type: nautical, political, mission based Hook: The Beryl Sea cuts through the heart of Odstra. Despite the presence of powerful kingdoms like Valcia and Caladuria, pirates and monsters prowl the Beryl Sea in search of treasure and prey. The independent merchant cities of the Lazuli Coast make their coin through cunning trades and illicit endorsements of pirate crews, while others are willing to pay fortunes to those brave or foolish enough to fly a mercenary's flag and draw swords against the pirates. Others hunt for secrets that wait beneath the waves, and the stony islands of the Beryl Sea hide many long-lost mysteries... Good for characters like: Pirates, or pirate hunters, treasure seekers, mercenaries. --
So yeah! I'm pretty excited. We just started the game this week, so I'll share more on the characters and the setting soon. With their permission, I may also share some snippets of the game and campaign diaries. And I'm always happy to answer questions for anyone who is curious!
Now it's time to sharpen my pirate-speak yarrrrrr yo ho batten down the poop deck mateys!










