Devstream 180 Notes
This is a long one, folks.
brought to you by creative lead Rebb Executive Producer Dick Wolf
New dojo contest to kick off a transition to cross-save dojo world… see forum post
Pride Campaign 2024
is active now until the end of June! a new glyph, display, and wings in lovely rainbows!
Jade Shadows update coming June 18!
features a new cinematic quest: Jade Shadows. It picks up after The New War (so it's got TNW as a prerequisite) where the storyline of the Stalker left off. Rebb and the crew request that folks not spoil the quest for others after playing it. Use spoiler tags if possible! Quest runtime ~ 25 min There's a teaser for the story quest, featuring the Stalker hanging upside down like a bat:
New Warframe: Jade!
Pablo describes her as a support frame. Her passive is two aura mod slots which is kind of crazy ngl
Her kit briefly summarized:
1: throws a little mote with an AOE effect of healing for allies and increasing damage taken to enemies
2: cycle through various squad buffs. The UI art for these is really gorgeous
3: a debuff: enemies in her sight are slowed and lose armor. You also revive any dead allies in your vision.
4: floating and a zappy exalted weapon. It's kind of like Hildryn's four but basically better in every way because you can actually set off large amounts of damage and fly higher and faster. The exalted weapon has synergy with her 1 and 2.
As Pablo mentioned, Jade's abilities provide a lot of combo potential, good for any "min maxers" in the audience.
Jade's three signature weapons: the Cantare throwing knives, the Harmony scythe, and the Evensong bow (a variant on the Dread).
The Ascension game mode: "what if Warframe but up?"
Non-endless There's a giant elevator you have to feed with energy. The team's video crashed so Rebb gave what I'd call an excited 12 year old's description of the game mode instead which I loved:
There's this giant elevator that needs energy to go up. So you have to keep feeding it ionic charges so you rise out of the depths. And as you're feeding, the Corpus are there! *excitable machine gun noises* And then you're like, oh god! And then you have to, like, jump around-- but if you fall out of the elevator, you better hope you're good at parkour, and that you can read the level to get back up! and back up! and back up! And then: you have to make it to the top. But that's not all. Once you get to the top of the elevator, you gotta escape. You gotta make a run for it before the Corpus hold you back! Aahhh! Aah! Ah! …and that's Ascension. :)
Once we finally watch the video preview of the game mode later I think it looks fun. The level looks really neat; I love the graphics of the inside of the elevator. There's a new Jade Light eximus enemy here but I can't really tell any details about it quite yet.
ORDIS IN LARUNDA RELAY!
He's hosting the clan operation Belly of the Beast (featuring above Ascension game mode). In his shop is the Asteria ephemera, which evolves with community participation. Also some arcanes… and a beautiful skin for the Hate.
"If you're a hater, this is for you." Hilariously the arcanes are capped at 42 each because apparently in Gargoyle's Cry certain players went crazy burning themselves out to stock up on arcanes, and the team is trying to prevent that (and players blaming them for their own bad choices, as always). Two full sets each is more than enough, frankly.
Status Rework!
Blast now does a secondary detonation, or if hitting 10 blast procs, creates an AOE explosion. This is exactly what I have been wanting for ages so I, personally, am thrilled.
Magnetic now scales with overguard and shields the same way, and also does a secondary punch of damage (and an electric proc!) once the shield is broken.
Cold should freeze enemies more often now… and came with a free Frost rework! Now Frost's abilities give proper cold procs, thus freezing enemies, which is now standardized across his abilities. His 1 has been buffed and his 3 snowglobe has been modified (to allow shooting from in to out but not out to in). He has a new passive: his armor scales with the number of cold procs enemies have (like the defensive version of Ember).
There's a lot of testing going on right now on the interaction between ragdolling and freezing enemies.
There's a change to damage vulnerability mechanics which I didn't quite follow; seems to be mostly a simplification of the system.
Armor damage attenuation scaling, as mentioned in the last devstream, now has a cap, meaning corrosive procs should be more effective.
Yareli Deluxe
...looks like eldritch coral?
Next round of TennoGen
…finally comes with a Lavos skin, which is plague doctor themed.
Some augments (Protea's is probably OP), decrees (list shown below is incomplete), and arcanes
UI improvements!
In the upgrade screen: duplicate mod config button, indicator for substats, increased mod polarity
Augment list viewer in the abilities screen
Community customization table where you can copy others' fashions. Great news for gamers too unoriginal to make their own fashions, I guess. Coming at first for just Excalibur, Mag, Volt, and Jade.
Quick Access (fast travel wheel) for more areas like the dormizone.
UI autoscaling with resolution (to prevent tiny UI bars for people with huge resolutions), also coming with ability to scale the UI back down.
"Donut numbers" for damage view that do not cover the enemy you are shooting (old way can still be switched back to, called "cloud.")
Awakening quest has a lil fashion preview now!
Loadout hot swaps conveniently directly from the starchart!
QOL!
Cap on adversaries (liches and sisters) at 150. For the sake of database health. The programmer in me is mildly concerned that there was no limit before this.
Semi auto becoming full auto (see last devstream for more detailed description).
Automatic selection of last relic during endless relic cracks.
Streamlining necramech acquisition.
Unifying melee finishers and mercy kills (both with mechanics and appearance).
The return of Heirloom skins: starting with community art this time
First major change (from last year's disastrous heirloom launch) is the heirloom collections will now be released one warframe at a time.
Ember Heirloom is also a purchased fanartist concept!
Two paths to acquire it: a temporary paid path (for money, comes with some plat) and a plat path that will be available until next heirloom launch (and you can purchase the cosmetics individually!)
This is much better than last year's Heirloom launch, which, as aforementioned, caused a lot of community strife.
molten booty
And finally, the TennoCon 2024 schedule:











