I actually got myself to write a tentative first scene of the original work, and while I am worried about clarity of worldbuilding and systems- it feels good????
So that's damn encouraging. 💖
Guess it's time to let it roll and see how goes! :D
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I actually got myself to write a tentative first scene of the original work, and while I am worried about clarity of worldbuilding and systems- it feels good????
So that's damn encouraging. 💖
Guess it's time to let it roll and see how goes! :D
I'm done. After 500 hours I'm finally done.
Contact?
Tonight, I played Shattered Planet by Kitfox Games, found on Itch.io for $13.49. Mild spoilers for the premise so far as I explain what charmed me about this download.
It has been a long while since I played anything with procedural generation as it's main mechanic. Not because I don't like the style, but because I find it easier to relax into a game's mechanics if I can be sure of how some of it is going to go.
Shattered Planet doesn't offer me that comfort, but it does substitute a different type of freedom that more than makes up for it. Let me set the scene for you. You are on an expanse of cubic earth and rock, and a voice over a radio immediately tells you to do your best to just reach the teleporter. On the way, you are maybe accosted by creatures and survive by a few hit-points. Your green buddy over the radio congratulates you, then tells you to make it as far as you can, but don't worry about not making it. You, having no gear and no idea where you're supposed to be going, don't make it. Then, you're suddenly in a ship, and, in the words of Brennan Lee Mulligan, you can't believe they got you out of your clone sleeve for this bullshit.
Not that I'm complaining, really. Cool designs, customizable heads for your infinitely regenerating character, an overseer who doesn't seem to care if you live or die? What more could a stand-up guy like myself ask for in a game. The exploration and high-tech sound design is a delight, there are so many items to find and make, and you can eventually clone a pet! Fun and snappy. I had a good time playing and felt like it'd progressed a fair amount by the time my alarm went off.
The Cyclopean Constortium (the CC's) Home port was the remains of a shattered world in the astral sea that a long buried portal led to. Feeding magical artifacts opens the portal temporarily. the city is built haphazardly atop the shattered rocks parts of the city are buried within the rock. The subterrainian floors accomodating a larger population than the port could originally. the CC's secondary headquarters is found here and is a beacon of efficiency.
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Sherping on the Shattered Planet
After a number of runs you get used to the pace of Shattered Planet.
You know what options in the events to choose so you get good things and not get hosed. You know to carry the game's equivalent of a Pokeball to capture creatures and used them as damage sponges. You know to have a shovel and use it on the first segment to cut the blight short. You basically know what's needed to go deeper and deeper into the planet, but always there is something that stops you dead.
And then you have to start all the way back to square one again...
Since there's no real reason to play to the game's end (I haven't found anything yet) why should you continue? The challenge? To satisfy the completionist in you? Or just to get the achievements.
...
Yeah, the achievements are what keeps me coming back too. Some of them are easy enough as they're linked to the events you come across. Others, that involve mass genocide, are a lot longer and a pain to deal with.
Like killing blight monsters.
If I'm doing my job right, I don't need to fight the blight. I can safely moon the shadow beasts just a square away and they can't do a thing.
And then there's the Sherpa achievement. That's more of a goal than a challenge. And that's because it's only won went you've gone really deep into the shattered planet's atmosphere without dying. And remember, this includes not becoming chow to some very nasty monsters.
To get this achievement means you have essentially mastered the game. That you have painstakingly crawled through every single level to collect any healing item you can find. That you have sent many pets to an early mass grave, and all the flirting, fighting, and general tomfoolery give you the stats of a god. Stats which only delay the grim inevitable. And that with every hit, you come one step closer to losing everything in your inventory and all your buffs.
I have died quite a few times to get the sherpa pride, but in the end I made it. Despite all the strange and insane things I did I survived long enough to give the finger to the horrific snow monster, just as the steam achievement popped up.
For more, go to http://www.reclininggamer.com/p/shattered-planet-complete.html
Running Around on the Shattered Planet
There isn't any real story or goal as far as I can tell. You're just a clone sent to explore a mysterious planet and keep track of all the weird stuff you trip over. Death isn't that big a deal either as it just marks the end of a run. I don't even feel upset about it anymore, a little annoyed maybe but not upset.
Shattered Planet boils down to areas of play. The first is the ship which serves as your base camp. Here you can level up your stats, buy items, craft weapons, armor, and select whatever little buddies you want to take on the next run. Spoilers, don't get attached to them. They die too.
You can also can your race once you've gotten enough ranks, and frankly the tribal is the one to aim for. And that's because their special ability is to heal.
Once you've done all or any prep work you can then teleport down to the planet and choose which route to take. But for the most part you will only be taking the main romp, as the story missions are few and short, and the challenge can be easily beaten when you're strong enough.
Thing is, the main romp is awesome...when everything thing is still new. But that can be said about any adventure game. I used to be spellbound to Minecraft, and while I still love it everything is old hat now. But in the case of Shattered Planet there's a lot to collect throughout the game. There's slain enemies, weapons, armor, equipment, food, pets, and best of all, events.
Events will still give you all of the above, but some of these little stories are really fun to think about. In one run alone, I flirted and later kissed an ancient skull, flirted and then played hard to get with a supernatural shaman, and then explained 'love' by planting a kiss on a floating blue silicon orb. And yes, my reasons were more than just 'because I wanted too'. For example, by teaching the blue orb 'love', that's how I got to unlock that type for future pets. And the blue orbs are really sturdy pets.
Since then I've disarmed chocolate warheads, talked to a planet full of chatbots, and accidently became a worshipper of an ancient spider god, who later showed up and set up shop on my chest. Gives a good wisdom bonus too I should add.
I also once got enslaved by an evil worm. While you could be his slave, I just flat stomped him and later, to make things more awesome, the worm's ghost came back to haunt my ankle. And those are just the stories off the top of my head.
For more, go to http://www.reclininggamer.com/p/shattered-planet-complete.html