Sounded super neat, so I grabbed it, tossed it in (along with one for an apothecary of sorts, and mining).
I've learned quickly that there are problems. For me, anyway.
Do NOT use the Dig spell on a clump of dirt. Why it even appears for those is beyond me. But using it just makes them vanish into aether. Only use the spell on dig/excavation sites (and yes, if used on an excavation site, you can use the spell multiple times to exhaust it, rather like if you did things the normal way and got multiple artifacts).
For some reason (whether it is because of the mod or not), I can use the Copypasto spell on a dig/excavation site. I mean, what? The hell. Sure.
The build mode spawner vanishes the second you put it down, which is very bad. Unless you immediately hit undo, there is no way of getting rid of it that I can see. So now I have dig sites occasionally spawning on my lot, and I hate it, and I keep Shift-clicking to delete them because I'm already at 10 Archaeology and 5 Lore, even if I don't know if I have all the mod-added artifacts from Henford-on-Bagley.
It took a while before I figured out certain logistics. Like, you sorta have to be in the same room with the table to get an Uncover to work, or put a clump straight onto it.
At first I thought the artifacts were straight-up vanishing, but then I remembered a note on the page about stuff going straight to inventory, so you could cue up multiple Uncover or Identify/Authenticate actions.
Some of these artifacts—and some of the mod-added books, actually—are wonky on the Study for Historical Insights/Read/Re-Read options on the pie menu. Like, some artifacts have a duplicate Study, or books will show both Read and Re-read.
I think? the only way to start the included career is to finish a related aspiration so you can DONATE to a museum, which of course means heading to Selvadorado. The dig sites from the mod count, but not authentication (because those are tied to the DLC artifacts).
And my girl currently has three under-teen children in the house and another one waiting to be born. Eeesh.
(And naturally, even though I can hire live in nannies again, that mod continues to be somewhat wonky for me. Both disappeared, so I had to fire them, re-hire one the next day, and I'm still waiting on being able to hire a second again.)
Really not a good idea to investigate new mods like this while also being a Debt Slave (I actually wiped her debt just so she wouldn't get knocked up yet again).
So far I've only uncovered Henford artifacts, because I can't really leave the house with that many kids. I only did mining once after creating a mine (using the mod-included table and explosives), because as a rabbithole of sorts, it shuffled all the children off to daycare, which meant they were NOT learning skills.
Maybe after the eldest hits teen?
As for the apothecary mod, I've only made one set of pills, mostly because I don't have the materials, and I'm not really in a position to set up a live in business were I sell the results (and that's with not even remembering if I'd need to constantly make more or if they'd just get replenished like non-crafted items, because it's been that long, and Sims 4 doesn't have a crate or chest you dump restocking materials into?).