Bonus sketch dump for side order hype. Pls excuse the roughness lol
2 new wpn classes
Juggernaut - water jug hammer
Turf board - hover board / surf board with water jets
Double sided Markatana - jotter class lightweight fusion. Attacks faster and swings twice but does half the damage of the original.
(Markatana 2.0 reworked incoming since we now know how swords work in Splat)
Bubble bands - working concept for “gloves” / dauber wpns. Unconfirmed wpn as of now.
Pallet board - sub wpn concept for reflecting enemy projectiles. Unconfirmed.
Expired Octolings. Another look at the “zombie” theme for potential hero mode shenanigans. They would use bones and ink to create monstrous anomalies. Idea was too similar to the dlc enemies so it’s scrapped for now. Using this energy on “exolings” check other posts.
Light saber inspired hero markatana.
I don’t believe this is the first stage I’ve shown but sharing this concept because we might actually see something like it in the real game. I’ve scrapped my idea for an airport stage bc I thought it wasn’t splatoon appropriate but there’s yet another idea I liked that I can actually say I’m happy to see.
But back to this stage. This train station is huge and underground. Idk how safe battling would be here but for safety reasons let’s just imagine that when trains are arriving there’s a clear shield wall around the rails. When trains are gone you can still fall out of bounds though.
For its turf war gimmick I could see the trains leaving and all the turf you’ve accumulated on top of (or inside) the train will be like a reserved area of ink that leaves the stage and acts as turf that’s permanently claimed. Imagine the trains as surface area that leaves mid match like a reverse of Mahi, where the change adds turf. In this case the change will hold on to turf as points that cannot be overwritten and a surprise after the match when the train returns to the station for calculating points. Just concepts for now tho. Might not even keep this gimmick idea.














