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Software Development |ISEES
We Develop Software To Maintain The Records Of Your Business Needs Effectively And Efficiently
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Gone are the days when someone used to work for 10 - 15 years in a programming language and domain and then called as Senior Developers. Today technology is ...
Who are the Senior Developers of Today's World?
Gone are the days when someone used to work for 10 - 15 years in a programming language and domain and then called as Senior Developers.
Today technology is changing and much of the new infrastructure like Kubernetas, Docker, NoSQL database, ReactJS, etc are not even 10 years old.
We need senior developers to work on them but where to find them?
In this video, I've talked about what is meant by senior developers and what criteria one should possess to be called as Senior Developer.
This video is targeted for programmers looking forward to a senior developer role as well as for organizations looking forward to hire one
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What Is Softwares Development?
Software corollary is the development of a software sequela. The term in respect to software developmnt is used so as to the activity of computer programming, which is the lesson of writing and maintaining the source code, but in a lavish sense of the construction its includes the formation of the radically longed-for software through for the final apparition in reference to the software, preferably way out a planned and structured act. In that event, softwares burgeoning may include examine, new development, prototyping, amendment, reuse, re-engineering, contribution, or any other behavior that result in software products. Software can endure developed as things go a various purposes, the three mainly common being to knit exact needs re a picayune client or business, on meet a authenticated need of adept set of likely users, spread eagle for individual use. Embedded software develoment, that is development of embedded software equivalent by what mode used for controlling consumer products, require the beautification process as far as be incorporated with the development with respect to the controlled connatural product. The need for of mark quality steerage speaking of the software deveopment process has given rise to the obedience of software engineering, which aims to apply the efficient approach exemplified in the engineering model unto the process of softwares development. There are numerous different approaches to software devlopments, opulent like the variety of views of political parties toward leading a country. Anything take a more psyched up, engineering-based plan to emergent business solutions, as long as others may take extra incremental punch in, where software ripen seeing that subconscious self is developed part by piece. Most methodologies share some vox angelica of the following stages of software developmnts: Analyzing the problem Weak market research Gathering requirements on behalf of the charted business solution Develop a plan or work up in order to the software based solution Effectuation of the software Testing the software Fanning out Carrying and bug fixing These stages are often referred on route to shoulder to shoulder as the softwares cadence lifecycle, primrose-yellow SDLC. Unidentical approaches to software develoments may let in out these stages a la mode different orders, or dedicate accessory or less time so that diverse stages. The stabilize of kitchen police of the documentation produced at each canvas of software developents may also differ. These stages may still be bygone out in idiosyncrasy, saffron-colored they may be repeated over a variety of cycles or iterations. The besides great approach usually involves fewer time jaded on planning and corroboratory evidence, and extra time knocked out accidental coding and development anent robotic tests. More excessive approaches vet promote round-the-clock testing throughout the development lifecycle, having a determination product at all times. Another planned tincture waterfall based approaches effort to evaluate the majority of risks and develop a detailed codify for the software before completion. Begins, and preclude important design changes and re coding in then stages of the softwares development life sequel method.<\p>
My Favorite Developer Tools
I recently graduated from Fullstack Academy, where I spent every day of the last 3 months developing full stack JavaScript. I can honestly say that this was one of the best educational experiences of my life. The instructors at Fullstack are second to none and I can't recommend it highly enough. As you can imagine, I spent a lot of time in my development environment. I thought it may be valuable to share some of the tools and tips that I learned about during this time.
Text Editor
My text editor of choice is Sublime Text 3. Not only does Sublime offer a free unlimited trial but it also has a thriving community of developers who are creating some really great plugins that allow you to customize Sublime to your liking.
Configuring Sublime
If you are going to use Sublime Text, you absolutely need to install Package Control. Just follow these instructions and you'll be able to issue package control commands using CMD+Shift+P. Once installed, package control allows you to search for, and manage packages all without leaving Sublime. I'll share a list of my favorite packages but before that I want to talk about vintage mode. Vintage Mode is one of my favorite Sublime features because it allows you to use basic Vim commands in the text editor. Familiarizing yourself with these commands can save significant time and make you a much more productive developer.
Packages
Material Theme- This package just makes the editor look amazing. If you like a dark theme, I highly recommend checking this out.
Emmet- Okay this is another one of those things that can save you a lot of time in the long run. Emmet allows you to quickly build the html structure of your application without having to deal with the syntax. Emmet also has a number of other features that are worth researching a bit.
BracketHighlighter- This one is exactly what it sounds like. Bracket pairs are highlighted which can really help when you're debugging an annoying syntax error.
Markdown Preview- This package lets you preview any Markdown files that you are writing, in the browser. You can even choose between the standard and github flavors of Markdown. This is really helpful when you're creating readme files for your repositories.
Evernote- This is one of my favorite plugins. I plan to write an entire post on how I use this plugin so stay tuned for that!
I am also using several plugins for Node.js, JavaScript, and Angular snippets as well as plugins for Sass and ES6 support.
Terminal
iTerm
Rather than using the in-built terminal that ships with OS X, I chose to use iTerm2. iTerm2 has lots of really great features like split pane view and better auto-completion. There are also lots of great color schemes for iTerm so it's easy to find one that you like. You can find lots of them here.
zshell
Though BASH is the default shell in OS X, I prefer a more fully-featured shell like zsh. Oh my zsh is an awesome framework for managing your zsh configuration. zsh adds lots of great commands for common tools like git.
As I mentioned, these are a few of my favorite tools to use for local development. For those of you who prefer a more fully featured IDE for JavaScript, I would check out WebStorm. It definitely has some awesome features and I've considered making the switch.
I'd love to hear about your favorite development tools so please feel free to reply below! Stay tuned for a post on Vagrant, which allows you to quickly spin up light-weight development environments so you can stop running that LAMP server on your local machine :)
Whenever a user gives my app a bad review
A Manifesto in Progress
I wanted to brainstorm I how I think engineers should go about their business of adding value to a company or project by listing out what I think are best practices or principals for software development. This is probably a strange brew of Agile, Lean, SCRUM, Kanban and XP principals. Any feedback is appreciated.
Each of these are not always black and white and nuance is important. All of these are subject to the current conditions on the ground especially production outages or emergencies.
#1 - Always work on the most important things first. The product management team decides what's most important to work on by prioritization of the feature backlog. Working tasks in priority order builds trust with the product management organization. If technical tasks are required for engineering reasons, the engineering team must work with the product management team to get them inserted into the next iteration or more broadly, the release plan.
#2 - Always work features to completion - e.g. "done". Features at 90% of "done" do not add business value. Context switching by engineering can reduce productive time by almost 20%.
#3 - Once the development iteration is planned, no new external work can be injected. This differs from "found" work that engineering discovers as it goes about the process of learning to deliver the feature. Emergencies notwithstanding, new feature requests must be placed in the backlog for prioritization.
#4 - Don't make up requirements. If the product manager or customer didn't ask for a feature or requirement then don't add it. Code that doesn't deliver business value because it's unused is waste. Maintaining code that doesn't deliver business value is more waste.
#5 - You aren't going to need it (YAGNI). Never build frameworks before it's necessary. Once you determine that a framework (infrastructure) is necessary only build as much as you need to satisfy the current requirement and no more. Building unnecessary infrastructure because you think it'll make you more productive later runs the risk of never being needed later or worse, never being used by any other engineers. When the next feature arrives that needs additions to the architecture, re-factor what's there by adding just enough to complete the current deliverable. Architecture and frameworks *emerge* over time, they are not built up front.
#6 - Help others before seeking new work for yourself. The goal of the team should be to keep the work "flowing" from requirements definition, to coding, to integrating, to production. Each team member should first look to see if they can alleviate any existing bottlenecks in the "flow" prior to pulling any new work.
#7 - Take time to reflect. Learning and improvement happens when a team has time to reflect. Teams that are constantly "under the gun" coding to hard deadlines won't stop to reflect on their process and work and won't improve.
#8 - Build quality in. Low quality code results in diminished trust between customers and engineering teams and also results in diminished trust between members of the engineering team. Programmer tests, acceptance tests, performance tests, code reviews and documentation should all be part of the development "process".
#9 - Stop the line. If the integration tests fail, the team should stop work (at least the person who broke the integration) to resolve the failure ASAP. The code base should always be as clean as possible.
#10 - Fail fast, learn fast. Integrate early, integration often. Do not make massive changes to the source base, make small measured, incremental commits.