designing the concept of a 3D Sonic Engine called the Sonic Stagger Engine
3 gameplay styles, with 8 characters, they fit into these 3 gameplay styles with slight variations
Gameplay styles:
Momentum
Combat
Sling (awaiting a better name)
all gameplay styles will be based around momentum and keeping it, but momentum characters gain speed easier and their movesets are based around keeping momentum and doing tricks and fun skips like a speedrunner, as opposed to Combat, which is like Sonic Frontiers but fast, focusing on tough combos and battling difficult enemies)
characters:
Sonic (momentum)
Shadow (combat)
Silver (sling)
Amy (a mix of momentum and combat)
Blaze (momentum)
Surge (momentum)
Whisper (combat)
Tangle (sling)
every character will have a special action after charging a chaos emerald (Sonic gets Boost and Homing attack, Shadow gets Chaos Control, ect...), all characters have one emerald each except Whisper, who uses wisps, the emeralds colors match the color of the holder
I will be posting stuff about this, but until I get a computer (or partner with someone willing to code this), it will definitely stay in concept territory













