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ORBITA Runway ☄️ Text becomes texture when fashion orbits beyond trends
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Listen/purchase: INNER - SPACE by ISON
Into the Cosmos: A Dreamy Portrait of Ju Xiao Wen for Harper's Bazaar China
Open RP [GUIDE]
Theme: Space, Multi-species ship!!!
(REFRAIN FROM REBLOGGING THE GUIDE DUE TO EDITS THAT WILL ACTIVELY BE MADE ON IT THROUGHOUT RP)
Note(s): PLEASE READ THEM or AT LEAST USE THEM AS GUIDE SO THAT EVERYTHING FLOWS SMOOTHLY
Rp CAN be with multiple people, HOWEVER: This would require turning on notifications for the post/rp itself. When engaged in multi-person rp, TURNS will be taken. NO, YOU CANOT TAKE SOMEONE ELSE’S TURN— DON’T BE A JERK. Turns would go by who types first, to the next person to type after them, and then the next person not type after the second or third and would loop from there.
The RP is somewhat based on the Orville…. Uhhhh, yeah…. So the ‘Union’ is sort of a thing? Tho with a few tweaks, of course. Specially since not ALL groups of a species would be joining it (Yautja, for example- have plenty of the species inhabiting different planets within their solar system & other solar systems, yet only a few tribes/planets have joined the union while the rest either remain indifferent or hostile)
Character can be Either:
Human
Any Alien Species from Media Like:
Cybertronians(tho they need to be mass shifted to be smaller to be able to travel around the ship freely….)
Eridians
Yautja
Any sentient race from Star Wars [Take note, however— that Force users would be slightly nerfed in this via ‘The Force’ needing Strong Will, a FOCUSED MIND, Mental Strength, A STRONG CONNECTION TO THE FORCE and Physical Endurance to be wielded properly . It’ll be more focused on the mass & strength of what is being moved and the WILL of it (if it’s a strong minded person, it would be HARD to keep them in check, and certain species like xenomorphs, yautja, klingons, and anything with super strength in them would be near impossible unless you’re a force user as strong as Darth Vader.]
Xenomorphs (BUT: there are two types of xenomorphs: The Hivemind, who are more like the parasitic ones from the movies and are complete predators(these ones are NOT available for rp) & ‘The Society’ which are a newly-emerging subspecies of Xenomorph completely disconnected from the Hive Mind, having been created by an odd evolution that had happened on one planet which lead to the xenomorphs there (unable to find hosts) to develop a way to ‘give birth’ and procreate amongst each other— from there, living adults slowly had to teach young and the more generations had gone on, the lesser they became tethered to the hivemind and eventually— grew more sentience and intellect to be more than simple killing machines. Xenomorphs who are part of society have no ‘queen’ nor ‘king’ and have slightly taller bodies with a slightly less fearful appearance— their heads appear more like a queen or king xenomorph’s (depending on gender), although slightly shorter, bodies remain rather armored, and they have visible solid colored eyes (these eyes do NOT have night vision) (ranging from the color black, yellow, blue, red, green, and white). The species also exhibits some sexual dimorphism with their heads appear— the ‘crest’ looking different on males & females— it is also good to note that males are slightly more armored. ‘Society’ Xenomorphs also exhibit wearing clothing.). It is good to note that Societal Xenomorphs no longer have ‘chest busters’ as babies come out fully formed ALTHOUGH they CAN procreate with other races rather easily (however, more often than not— appearance depends on mother. If the mother were the societal xenomorph, then the offspring would look more like a societal xenomorph with traits of the other species — if it was the father who was the societal xenomorph, then the offspring would look more like the species of the mother), Societal xenomorphs also no longer have acidic blood— instead, their blood is blue in color and can counter the acid of a regular xenomorph’s. They still have echolocation for when it’s dark.
An Android(similar to those of Detroit:Become Human but can be either human or alien in appearance)
Any custom alien species (TAKE NOTE, HOWEVER— THAT OP CUSTOM SPECIES LIKE BEING BASICALLY ‘GODS’ IS NOT ALLOWED.)
MISUNDERSTANDINGS BETWEEN DIFFERENT SPECIES IS FINE! (Specially if roleplayer doesn’t know anything abt someone else’s species) IT COULD HELP BUILD THE WORLD & CHARACTERS AND MAKE THE WHOLE ‘MIXED RACES’ THING FEEL MORE REALISTIC!
Rp setting is on a massive spaceship that travels around space to Explore, Negotiate with Other Organizations/Planets, or Collect/Gather/Deliver Resources to Space Stations or Planets
NO RAILROADING AND NO CONTROLLING OTHER PEOPLES’ OCS (unless reason is poison or venom). It makes the RP feel forced and less fun when Railroading happens.
Other Important Notes
Your character cannot be captain, this is automatic as the Captain would be Price.
The RP WILL apply CONSEQUENCES to ACTIONS. SOME ACTIONS HAVE CONSEQUENCES THAT CAN GET PEOPLE DEMOTED OR KICKED OFF AND LEFT AT THE NEAREST/NEXT SPACE STATIONS, SOME ACTIONS MAY HELP GET PROMOTIONS.
Human are space orcs? Yes.
ROLES
COMMAND
Captain: The main Leader of the ship, is in charge of resolving conflict & ensuring everyone on the ship is doing their job properly. Can give promotions and put down demotions. Is also the one in charge of final decision-making & how missions are to be done. (Captain) .Uniform is White in color, with accents of Black.
Executive Officer: Second in command, is the one in charge of everything when the Captain is unavailable or incapacitated. Mostly advices the captain and manages everyone + gives reports to the captain. (Commander) .Uniform is Black in Color, with Big accents of White.
Second Officer: Third in command, will be last to turn to if Captain & Commander are both gone. Usually the one to hand down what schedule or orders the Captain & Commander give. (Lieutenant Commander) .Uniform is Black in Color, with Small Accents of White.
Chiefs of Security: Are in charge of investigating disputes turned violent, ensuring Ship’s security is up-to-par, and are also in charge of leading other security personnel during any hazard or problem on the ship. Some ships only have one chief of security, other have more. Although 5 is typically the limit. If one can’t treat the job seriously, they often get demoted fast. (Lieutenants) .For Day Shift, Uniforms are Grey in color, with accents of Black — For Night Shift, Uniform is Black, with accents of Grey.
Chief Engineering Officer: Is in charge of ALL operations regarding engineering, gives commands- specially during moments when engine is unstable. Manages the system the most. (Lieutenant) .Uniform is Grey with Dark Blue
Communications Officer: In-Charge of handling the messages the ship gets, although the captain is the one to decide wether to accept a call on the bridge or not- the Comms Officer handles. (Lieutenant) .Uniform is Grey with Purple
The ‘Crew’
Navigator(s): Three navigators, each are in charge of different things (Monitoring the sensors while flying, calculating trajectory, setting the course to get to the destination). Uniform is Plain Grey
Helmsman: Is the one in charge of piloting the ship. Uniform is Grey with Light Blue Accompaniment
Engineers: They work under the Chief Engineering Officer, usually the ones moving around near the engine to ensure it’s working properly. Uniform is Dark Blue with some Black
Maintenance Technicians: Handles keeping the ship in top-shape. If there are any damages or problems on the sip’s interior & exterior, you can ask the Maintenance Techs to fix it up. Uniform is Grey Blue with Black
Tactical Officers & Guards: First lines of defense if a problem ever arises, they’re lead by the chief of security and may not be the only fighters of the ship- but they’re the ones on the frontlines. They also are in charge of making sure no threat gets on the ship. Uniform Corresponds to Night or Day shift (Day Shift is Grey with Yellow, Night Shift is Black with Teal)
Programers: They’re in charge of the Simulation rooms used for recreation and/or training. No uniform requirement
Archivists: In charge of keeping track of, and storing data like audio logs, mission reports, orders, etc. No Specific Uniform Requirement, tho wears an archivist pin.
Cleaning Staff: They wear brightly colored yellow clothing and roam around base regularly to clean the place up, if something spills or makes a mess- you could call them for help.
Civilian/Family: Civilians on the ship are usually Either: there during missions to travel them from one place to another; Working on the ship as cafeteria staff and/or attendants for children of those who work on the ship, sometimes they’re inspectors coming on to visit the ship briefly, sometimes contractors who note the amount of people and how much resources are spent in some cycles in order to adjust the supplies received by the ship; Others are simply family members of those who work on the ship, yes, the ship has rooms for those who’s family is on-board. No uniform requirement
Med & Lab
Chief Medical Officer: Is in charge of overseeing (and sometimes training) other medical staff, a ship could have 1 to 3 Chief Medical Officers— this; however, depends on wether or not a single one can handle everything. They are also the ones who keep track of medical supplies and handle more critical cases. No uniform Requirement besides labcoat
Medical Staff: Trained professionals who work under the Medical Officer(s), although they CAN move on their own if they find it necessary to work fast— if they do so & something goes wrong, they will be held responsible. All must where white labcoats & black pants, shirt color does not matter
Chief Science Officer/Director: Some ships have 1 or more, really depends on specialty and what a ship needs. They are Professionals who excel in one or more scientific studies and are put in charge of other scientists who are either still in training or simply do not have as much experience. In charge of overseeing the others in the science department to correctly correct anything from going wrong and to ensure that the labs remain in-tact. No uniform requirement
Science Staff: They are less experienced than those appointed as Chiefs in science, but no less informed. Although some guidance is needed, they ARE often reliable. All must wear white labcoats with brown pants, shirt color does not matter.
THE SHIP
The ship is a medium-sized vessel, able to fit 150 to 250 People on it comfortably (Good to note that at least half or a bit more than that are part of the crew). It is designed primarily for Exploration, Missions, and Diplomatic Talks.
The Bridge
The Command Center, essentially the ‘cockpit’ can fit about 10 or 20 people. Those who are often on the Bridge would be: The Captain, The Executive Officer, The Second Officer, The Chief of Security, The Communications Officer, Navigators, and The Helmsman. Although it is good to note that all of them are only actively there whilst the ship is moving— otherwise, it’s usually just The Communications Officer.
Briefing Room
Can fit at least 30 people and is found near The Bridge. Often Used When: The General(s) or higher ranks from base are visiting, Negotiation, Decision making for an upcoming mission, Announcement between officers.
Medical Bay(s)
The name speaks for itself, There are 3 in Total. They’re located near the Quarters of the Ship, Near the Cafeteria, and Near the Bridge. Each one is big enough to fit maybe 10 to 15 patients at a time.
Mess Hall
One of the Biggest Places on the Ship, it can fit everyone on the ship comfortably and still allow enough space for movement. There are different sections of food, depending on alien race or preference. Is actually like a buffet of sorts….
Quarters Area
Split between Bunked(for those who do not have family and are not officers, are essentially like barracks but with bigger space, a living room, and at least 3 bathrooms.), Personal (Either for those who ARE officers but do NOT have family, Civilians, contractors, visiting people), Family (As stated, it’s the quarters designed for families— size depends on family size. Can be either just the family of a normal crew member or an officer or civilians)
Simulation Rooms
Rooms designed to be able to run ANY Downloaded or programmed-in Simulation File, with high-tech technology that allows for space manipulation, it is able to create simulations that are even bigger than the ship itself (although this can take up a lot of energy & is often only used in emergency situations). Often used for recreation or training. There are 4 different Simulation rooms, althoguh it is best to schedule for sessions
Labs
There are three different labs with connected paths to each other. One is a Research Lab, One is a Medical Lab (not to be confused with medbay, this is where Cures or Vaccines for ailments are made or where information Medbay does not have on race or species anatomy is stored), and a Environmental Lab (focuses on Flora & Fauna of differing planets, so mostly biologists, zoologists, botanists, etc.)…. There are times when two or all three of the labs work together to solve some problems.
Garden(s)
Very top of the ship holds a massive garden with all sorts of Flora, it has a ‘roof’ that is made of glass & metal paneling that could cover & uncover from ontop, allowing the plants to have a ‘daylight cycle’ of sorts to absorb the uv rays of the sun in space whenever need be. Was put here as a calming place to go to for those who would prefer nature to wind down after work.
Cargo Hold
Where Cargo assigned to be transported is labeled and placed in for easy access during delivery
Shuttle Bay
Where small space shuttles from visitors are held OR the Ship’s Own small Space shuttles for Planet exploration is held
Engine Room
Located in the bottom of the ship, a massive engine room that constantly has people working to check on wether or not everything is stable.
Storage rooms
Are near the Cargo room. But storage rooms are labeled by ‘food’, ‘resources’, ‘extra uniforms’, ‘weapons’, and other labels for easy distinguishment (certain rooms are only accessible
Archives
Usually, only archivists & higher ranked officers are allowed inside due to sensitive data within.
Library
Holds many books, datapads, manuals, and etc. It really just depends on wether you can navigate…. But the room has a programmed android that you can ask certain books for or ask directions to different sections.