Hullo! Some fine tuning to Cider’s previous wolf form doodle, as well as some info on his species:
“The Wolf Astrals are one of the oldest Astral species as guardians of the three factions (Emberguard, Clockhaven & Aquarin). The citizens of each faction could rest easy knowing these wolves and their riders were keeping the mythological borders safe* (more info later). Many years ago, the wolves were the only species trusted as perfect guardians from foreign aggressors, due to their loyalty and their highly acclaimed coordination with other wolves, but these canines were quickly (and forcibly) retired when a sickness began affecting this species, inhibiting their senses. This sickness put their riders, as well as citizens, in danger from their unpredictability, with the most notable account being traced back to Osiris and the mauling of his rider.”
It is unclear how this sickness started, but rumors tell it may be from an outside source, most likely from an aggressive mythological faction outside the border looking for a way to weaken Emberguard, Clockhaven & Aquarin’s defenses.
Fortunately, a device was created to help aid these wolves in their sickness “curse”, an accessory their riders are entrusted with. It isn’t flawless, but it does make their curse more manageable. [This device’s info will have it’s own post!]
🌸This is a mini guide & I will unveil more info about the border & the wolf guardians a bit later. Thanks for reading!🌸.
Starting from birth, Demons have a longer gestation period than humans, likely owing to additional elements like wings and tail, and although birth is similar to humans (it comes out of the same place), demon babies are born with their amniotic sac intact, it is also much thicker than a human amniotic sac, it is gelatinous, smooth, and multiple mm thick. Demoness hips have a more detached/deformable structure than humans for this reason. During the pregnancy, Demon mothers have a level of empathic and telepathic connection with their unborn child or children, although this does not start immediately after conception. Some months into a demonic pregnancy, it varies for each individual case, the expecting mother will wake up uncomfortable and terribly sick. She will experience random emotional fits intensely in the days and weeks following, as her infant becomes conscious, growing and struggling to understand what it is, where it is, what is it feeling, etc. This tends to smooth out after a while, as the soul within the child eventually comes to accept its new housing. Basically you could say that there are a lot of similarities to human pregnancies. In the latter half of gestation for demons, they can sense their newborns emotions fairly well, as well as their comfort or lack thereof.
Gestation takes 11-14 months and birth is a laborious, painful endeavor. After birth, traditionally they wait for the infant to pierce the sac and break out themselves with either the bony wingtips or if they have it, sharp tailtip. Some do not have these features, since tail shapes and the presence of wings varies among demon species. At infancy, their horns won't have grown in enough to be useful for breaking out, either. So in those cases after allowing the mother to rest a bit she will assist the infant in breaking the sac.
Once born, Demon children develop rather quickly for the first decade of their life. At 10 years old, they would be comparable to a 12-14 year old human child in height and physical development, but they would far surpass that in mental development. Demonic children are born with telepathic abilities, so they can express simple concepts like "hungry" or "sleepy" from the get go. Having this instant avenue of communication allows them to mentally develop much faster than human children, who have to learn to speak, read, write, interpret body language, etc. By age 15 a Demonic child will be finished with their schooling completely, and legally they will have their adult rights at that point. Many choose to pursue apprenticeships, or simply throw themselves into study for their favored topics for some years. Although they are adults at 15, many Demon youths do not move out of their parents homes until their mid 20's or even later. Sometimes they just hang around forever until they get hitched. At around 20 years of age, the physical body development will all but halt. This is because on the astral, everything is energy- so once your energy stabilizes, it's gonna stay the same. Essentially, they only visually age if they allow their mind, and their energy, to mentally age.
This is also part of why you can see Demonics and other astral beings who's outward appearances do not match at all the age that they are. Because their outward appearance mirrors the "age" of their energy. Just like Humans.... some Demons never mentally grow up.
Despite being technically adults at a younger age than we are, Demons tend to be rather emotionally volatile until around 150~ years of age for standard Lower Realm Demons. For some it takes a lot longer. This is typically due to self exploration and having successive crisis's of self where they try to seek purpose in life and go through mood swings, then after like 150 years they settle down.
Since everything is energy and they can live as long as they can find new energy to replace the energy they consume by existing, their lifespans are technically unlimited. However, most fall into an energy depression, and eventually die, around 20,000 years of age. There are exceptions, many, and some notable, but if you just grab a demon off the street, that's how long they will live on average.
Many dragon species inhabit Lorn, all varying greatly in size, appearance, and behavior. Biologists once disputed what defined a dragon as a dragon, but only research within the last few decades has given a definitive answer. For although many dragons share similar traits, only one trait is shared by all dragons.
It has been known for centuries that not all dragons breathe fire, but it is new information that all dragons possess the necessary organ to produce flame-- regardless of its size or functionality. This organ, commonly called the cauldron, appears adjacent to the stomach, branching off of the esophagus. In order to produce flame, a dragon must ingest various metals, navigating them into the lower portion of the cauldron. From there, a powerful acid breaks down the metals, creating a clear gas that is stored in the higher chamber of the cauldron. When a dragon wishes to spit fire, it has only to expel this gas from its cauldron; the gas then ignites as it leaves the dragon’s mouth.
The earliest dragons could all produce fire, but the trait has become lost in some species. In most species that have lost the trait, the cauldron has shrunken significantly, becoming about as useful as an appendix. In some, however, the cauldron remains an ample size. The cygnus dragon, for one, still commonly consumes metals, despite having lost the ability to produce flame. When a cygnus does this, the metals either fall into the cauldron where they later produce a foul-smelling and non-flammable gas-- or, more commonly, these metals miss the cauldron entirely and wind up in the stomach. It is unclear if digesting metal through the stomach has any impact on a cygnus dragon’s health, though they appear hardy enough.
homjunkuli were created originally by a godboss to solve two problems in Sleeplaw/Dream Country. One, the overabundance of actual trash and stray Concepts, and two, an overabundance of lost items with nowhere to put them.
A Homjunkulus springs to life out of specific pieces of junk that more or less become malleable and take the shape of a headless body, and a 2-dimensional eye blinks into existence above the neck-stump. Though they are highly individual creatures their bodies tend to have a few things in common, for instance, all homjunkuli have a drawer, one eye, dowsing rods and tend to be physically sexless, though they may eventually choose a gender for themselves.
dowsing rods: the “eye lashes” above the homjunkulus’ eye are actually sensory tools used to find lost objects to be put in their drawer. They are also used to emote, like eyebrows. usually they are rounded, semi-soft moveable ovals, but sometimes they take another form. This one’s dowsers are made out of pool toys, the kind that sink that are meant to be dove after and retrieved.
Homjunkuli sometimes have variant pupils. Nobody is really sure why. Sometimes they change these to emote, or to fit the “theme” of whatever lost items are in their drawer. This one has an x because it’s drawer is filled with lost tic-tac-toe pieces, among other lost game bits. Usually they must be a bit older to have a unique pupil.
A homjunkulus that has collected a sufficient amount of items for its drawer may sometimes liquify the matter of tears. Sometimes they do it involuntarily. Again, no one is sure why, because the godboss that made them sort of half-assed the job, apparently, but it is known that, like a unique pupil, a homjunkulus must be of a considerable age before it can attempt this.
Neck stub: Sometimes tears disappear here, sometimes they come FROM the neck and drip up into the eye. Sometimes it emits a cloud of smoke. Sometimes it’s just a good place to hold a scarf, bowtie or necklace.
Homjunkuli all have a unique bellybutton, sometimes it’s made of the trash they were made of, and sometimes it’s the first item in their lost things collection.
Arms of a homjunkulus tend to be relatively thin with chunky forearms.
Most of them have finger-caps. It’s mostly cosmetic.
whether they are hooves, paws, or wearing shoes, homjunkuli usually have tiny, tiny feet.
A personalized tail. This one has a fan made of colorful beach towel.
The drawer is the most notable part of a homjunkulus. It has seemingly infinite space for whatever “theme” they might collect, which ranges from that sock you thought the drier ate, to marbles, to memories or lost tempers. Literally anything you can lose, they can and will find and tuck away into their chest drawer. Sometimes a homjunkulus will discard its entire collection to collect something that resonates more with it.
name for the fly ponies: drosequine. Because drosophila is the genus of fruit flies and equine.
Oooo these are really good ideas! I have no idea about the backstory of these pesky little horse flies. I literally created a look for them but that’s as far as I ever got. Maybe they are notorious little fruit/crop eaters and they’re super pests cause they raid farmer’s fields and gardens!
Canidae, the Elders of caniformia, hail from the northernmost tip of Lorn, the Spear. The Spear, barren and covered yearly in snow, is best known for the town, Tsol, and the island, Marmor.
Canidae regard Marmor as a sacred place. Lore passed through generations of canidae speaks of the first people who migrated north and took interest in the white wolves of Marmor's pine forests. In time, these people became wolfish and took shape as what would become the modern canid.
Since their humble beginnings, many canidae have spread down from the Spear to make their homes elsewhere in Lorn. Many canidae took to the Tailbone Cliffs, reaching throughout the northern mountains ranges in large, distinct packs. Others found homes in the central Barbos Plains and the southern Silver Forest.
Over time, the canidae of the plains and southern forests became distinguished from their northern brethren. The canidae of the plains grew taller and more agile, developing longer snouts and even longer legs. The canidae of the southern forests became smooth-coated and stout, their markings somewhat alike the domesticated dogs often aligned closely with their packs.
Customs changed between the different canidae as generations persisted. Come Obitus, the northern canidae lay lanterns on the cold tides of the Yukan Sea. Central candiae, removed from the seashore, took on the centaur custom of lighting a fire on the first day of winter, keeping it lit until the new year (bad luck would occur for those who allowed it to die before the first sunrise of the next year). The southern canidae, influenced by the elves, lit a small lantern each night until their doorways glowed with seven on the night of Obitus.
The canidae of the Silver Forest, known largely as Silvers, were not only influenced by the elves, but also very close to them. The elven Aethranne Kingdom had control of the western hills of Lorn at this time, and the Aethranne Alliance soon came together to assure that all Elders, Mythics-- and even cooperating humans-- saw peace and respect. A strong figure in the forest villages, Albina Birch-Burn, became an early member of the Aethranne Alliance. She sat alongside the gargoyle, Rook of Veil; the faun, Mariana Cateia; an old hastatus dragon named Moore; and the second elven queen, Gabriella Aethranne. They established stable trade routes throughout western Lorn, even extending a hand to the canidae of the Spear with Albina's help. The Silvers, skilled in crafting tools and hunting, became valuable trade partners within the kingdom.
A decade of peace passed before Gabriella and Rook fell in a human-led attack. The humans, feeling that they deserved a place in the kingdom's capital, Limen, started a war that would last for four long years, known later as the Limen Assault.
The fighting ceased only after both sides had suffered great casualties. The war ended with a peace treaty between the humans and Elders. The Aethranne Alliance soon saw three new members: Gabriella's son, Isaac Aethranne; the gargoyle, Desh of Veil; and the human, Felix Veer.
The Silvers suffered perhaps the greatest casualties, having fought hard to support their elven comrades. Albina lost her left leg in the assault, along with many close family members and friends. She called a council in the Silver Forest shortly after Felix Veer's appointment to the Aethranne Alliance. The canidae had widely protested peace agreements, never wishing to align themselves with humans, and did not sit well with their new human comrades.
Many of the Silvers, Albina Birch-Burn among them, decided to leave their home for the north at this time. Albina retracted her stance from the alliance, openly protesting the humans as she led any canidae who would follow her through Limen and northward. They brought dogs, wolves, and royal wolves among them-- along with a few elves and fauns who opposed the peace treaty.
Albina led her followers to Tsol where they maintained loose connections for four years with the Aethranne Kingdom. Connections were ceased, however, when Isaac showed interest in conquering northern territories in the mountains, conspiring with human settlements to do so. Isaac became responsible for the deaths of many dragons and, furious with his deeds, Moore swallowed Isaac hole with Desh's praise.
Isaac's son, Phelan Aethranne II (after the first elven king, Phelan Aethranne I), took to the throne shortly after his father's death. He became the first blue-eyed elf to lead the kingdom. He tried to reestablish trade routes with the northern canidae, but the leaders of Tsol, Zoya Nivos and Albina, would not allow it.
For a short while the Aethranne Alliance strengthened, welcoming Phelan's wife, Helen (another blue-eyed elf), among its ranks. Trade moved farther eastward and, although interaction between Elders and humans remained strained, both sides worked together in a respectful manner.
This all ended with the assassination of Phelan-- by Felix Veer's hands. The Aethranne Alliance crumbled immediately. Helen saw to Felix Veer's public execution within a matter of days, banishing humans completely from the Aethranne Kingdom. Felix's head, stuck on a spear, was placed on the eastern border of the kingdom as a warning.
Shortly after, war broke out across the whole of Lorn. The Aethranne Kingdom fought long and hard for its land, but eventually crumbled against the rising human power. Within fifteen years, humans conquered the western edge of Lorn. They renamed the capital Bellis and Leo Demar took his seat as the first human king with Helen Aethranne's death.
Few of the remaining southern and central canidae survived the human advancement. Any survivors struggled northward to their kin.
Psychic abilities: ren fair monsters are able to read the minds and communicate via brainwaves with other ren fair monsters as long as they are able to see the other ren fair and focus on them. Ren fair monsters usually speak this way with other ren fairs, but they cannot speak to other species via brainwaves, they also cannot read other species minds. Ren fair monsters can speak verbally, though some have odd quarks and unusual speech patterns and accents due to not needing to speak verbally much around other ren fairs.
Ren fairs that still use space technology on a regular basis are able to form the tech into any shape. the tech is not used as much anymore because it is sort of engrained into the ren fairs bodies and helps them to not get sick and also helps stabilize their psychic abilities. They also do not require it much on the new world they inhabited, because their way of life is much simpler than it was on their home planet. the default form their tech takes is an orbital pattern around the neck of the user. it tends to shift and break into strips and blobs when the user moved too much, but if they stay still long enough it will form a single perfect ring.
Hierarchy: ren fair monsters don't have a very strict hierarchy system. Everyone is seen as equals pretty much. There are some leaders though, who tend to be the ones with the best psychic abilities. Their are also two "chosen" ren fairs who are seen as ultimate leaders of the ren fair species. They are able to speak with and read the minds of any creature no matter how far away they are. They also are much larger than most ren fairs and display intergalactic markings and various impossible mutations for any common ren to posses.
The two chosen ren fair leaders share their power and are consulted about important things, they are also looked to for guidance and are relied on for protection from other attacking species. The chosen light leader represents wisdom, and the chosen dark leader represents safety and strength, but they are both relied on for wisdom, safety and strength. The light leader is usually female, and the dark leader is usually male, but in the past their have been two males, two females, or a female dark leader and a male light leader. The two leaders are reborn when they die, reincarnated. They also almost always form a romantic pair with each other, unless they are both reborn to the same family of ren fairs, because incest is looked down upon in ren fair culture.
The two leader ren fairs have never produced any offspring, because it is said to be a last resort as the resulting child would be more powerful than even the two leaders powers combined.
Rarities: Ren fair monsters that display intergalactic freckles are very rare. It is also see has beautiful for a ren fair to have intergalactic freckles of any amount. the presence of intergalactic freckles also usually comes with longer flowing fur, but not always.
Another rare sort of ren fair is a striped pastel ren fair. their bodies tend to gradient from one color to another, with riverlike stripes all over their bodies. Pastel striped ren fair monsters are reserved for close friends only, and cannot be purchased through auctions or customs.
Social notes: ren fair monsters of any sort are VERY touchy feely and the concept of personal space almost doesn't exist with them at all. It is not rare for ren fairs that are unfamiliar with each other to lounge in the same spot or cuddle, it is the equilivant of two strangers sitting on the same bench to wait for the bus, the two ren fairs may not socialize but being in close proximity is seen differently by them. ren fair homes are also very open, and it is not uncommon for friends of the owners of the house to just wander in and be social with the owners or other friends of the owners. Ren fair monsters are extremely respectful of others possessions and take the highest care to keep everything in order and not break or make a mess of anything. Ren fairs are also very social and love being around other beings, even if they are not other ren fairs. They also love to trade and haggle when selling things or trying to procure new items. They are also very inquisitive and love listening to stories as well as telling them.
Ren fair monsters tend to be very active, with bursts of energy and high speed running. They love to climb, run, and swim as much as they love to lounge in the sun or shade.
they are also very creative and enjoy weaving all sorts of items that they wear.