Did a comparison from her first piece of art, since it’s been like ... 6 years? since I made this blog
Something like that.
Still not DONE, but done enough to see a difference
And since revamp is going so
slow
i’m just gonna post shit.
First piece below:
Very strained, through her parents. -Her father, being prior War, was always incredibly intimidating and strict-Her mother lost herself to the influence of the magnet and inevitably tried to kill them both, resulting in her being more afraid of the woman than she was her father and trainer
Her life after is considerably more relaxed.-Her husband is surprisingly supportive with how she functions. Even if he doesn’t entirely understand it himself, and she finds genuine affection for him comes easily-Her children are her pride and joy and she’s happy Marius doesn’t resent her for essentially turning him into what she is. He understands wholly that old moniker of ‘War is a necessary evil’ and lives it as taught
12: their romantic life
Romance is still a new thing to her; she’s been programmed to take sexual attraction as the constant [War is unbridled emotion, after all]. However, despite his buff and guff, Thaddius is -at some hidden core of his black heart- a romantic. So she’s learning, and it makes her romantic life blossom healthily.
13: their embarrassing memory from years ago
Did You Mean: Every time she picks up a Blaster?there are jokes [mostly from her husband] that she could be made into an object of blunt force projectile trauma if she picks up a blaster and fires in the opposite direction of the intended target
14: how they react to burning their tongue on food
A small yelp and an attempt to gulp down the bite in her mouth, drown it out with liquid of some sort, and then wait patiently for the rest of the dish to coolnot even she is willing to subject herself to that torture, and she eats like a battle-starved soldier most of the time
15: how they react to a brainfreeze
THERE IS NO BRAINFREEZE THERE IS ONLY THE DEVOURER AND THE WEAKLING AND SHE IS NO WEAKLINGyeah she powers through shit because ‘pain = DESTROY OPPOSITION’ in her mind
Rewriting bios and worldbuilding, since I haven’t overhauled this blog since a year and a half. Making a new navigation system and all, and finished the first bio. Have some War in all her glory under the cut.
Tough talk, hot stuff
Show me what you got
‘Cause I got the ring
Get the picture?
Step outside and
Take it like a man
Devastating and commanding, War cuts an intimidating persona, regardless of which generation. It is to be expected of someone who is raised and honed to be a living weapon, nothing short of a one-person army. Born into a prestigious and meticulously-bred Prussian-German lineage, War always has a strong Baltic Prussian accent, low and menacing or musically unsettling.
The Fourteenth is no different from her predecessors, a veritable juggernaut. She embodies her title, standing at an intimidating six-foot-four with a deceptively lithe build of no distinct feminine curve, sporting a muscle structure that is felt more than seen. Her presence is made ever more menacing with her posture; stance wide, back straight, shoulders squared, and head lofted with an ingrained march in every step; a severe glare warning others to stay in line, like a military general inspecting ranks.
Ivory skin displays her combat medals, scars littering every inch of every intensity; faint for shallow, pink-hued for deeper. One in particular stands out; a long shredding reminder over the bridge of her nose, pulling further left and disturbing a cloud of faint freckles. Eyes are colored abyssal blue, dark and devouring as that which they are named, and with a stare that could command an army to her whim out of fear. They are counterpointed with a mane of inky black, bound tight to her head to add to her severity; when let loose, it is like liquid, swirling seemingly of its own accord down to her waist. A voluminous mass as untamed as she is.
A well-known figure to her people along the Eastern Wall in the Outland Reach, she displays her ancestral color scheme proud in a custom-made uniform of her own creative devising. Tailored to shape and square her form more than she already does, it consists of leather charcoal black jacket and pants, striped with red along the hems and seams, the golden Faravahar on the front of the high tight collar of the jacket. Her hands are completely gloved in black leather and she wears a network of meticulously placed belts displaying a small portion of her hand-held arsenal or various necessary sundries. She wears no outward armor, instead preferring lightweight and flexible durable plates of tempered carbon sewn between layers on her uniform; the art of war is deception and she lives it flawlessly.
Her boots are specially made, knee-high riding style in brown leather. They are steel-toed and hide not only shin plates, but a series of spiderweb boning that work to keep her ankles stabilized. They are paired with an external set of strong titanium braces, as light and flexible as her hidden armor, that wrap from just below her knees and slot into a channel on the soles for a perfect fit. Their sole purpose is to redirect her weight into a pair of curved-spring heel supports, bypassing the need for her ankles to bend or take too much weight. Although she is distinctly handicapped, she doesn’t let it get in her way. Rather, she is known to grow more violent when incapacitated and is therefore more dangerous.
For all the emotional stunting she has endured, War is a deceptively complex woman. Trained to be unbridled emotion, especially rage, she shows a range that is more potent in execution than expected. Strongly loyal to those she considers friend and family, she will show no less than outright wrath if she believes any one of them is harmed. She was educated well, though praised most heavily in pattern recognition and that has helped with her ability to procure tactics and strategies on the fly; seeing and recognizing patterns, she’s always four steps ahead in any direction.
Her fight-or-flight response has been reprogrammed to keep her from running from challenges, resulting in her running straight at anything that incites said response. A tank, though she doesn’t look it, acting on reckless impulse to deal more damage than she takes. Such reversal has caused her to be a broken mind suited only for combat, and so she finds comfort in vice; repetition of smoking clove cigarettes and keeping a flask of strong alcohol to help her mind function on a level that makes her somewhat personable.
She suffers from a form of PTSD and that makes her more susceptible to the magnet’s long-distance influences; flashbacks are rarely remembering the reasons why and instead cause a blackout session fraught with subconscious malice toward the reasons why, resulting in physically lashing out. Occasionally, she surprises herself with having independent thoughts on her own not attributed to excelling her title; she’s not used to being a person instead of a carefully bred and refined embodiment of a concept.
Like her brethren and those in Babel’s space, she does not rely on Slinging as her primary form of combat. Due to the magnet’s interference with anything that uses magnetic propulsion systems [like that in the cores of Blasters], actual physical combat has been trained. For her, her journey into the world of becoming that which she was conceived and born for began at the tender age of two years. She can wield all manner of weapons in all manner of ranges, with the exception of straight-up Blasters [pretty good with a high-velocity slingshot though]. The weapons she chose to represent herself on abandoning her name for her title are a pair of shielded katars. the blades made in such a way they vibrate when in motion, humming heavenly choruses or funerary dirges depending on the angles they are tilted.
Like all Wars before her, her moral compass is distorted, constantly swinging in all directions with no fixed point. Due to this, when the mask is down, it is best not to stand in her way. War makes no distinction when prominently forward, an indiscriminate murderer.
Hostility in motion
Living violence
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Slugs
Ruin: Negashade. He doesn’t like to be Slung and actually hates conflict in general. Still, a passive mind helps his handler formulate proper plans of action, a second set of unbiased eyes. He also offers counsel when his handler needs it, and by doing so has earned her undying trust. Even though he dislikes being used, he will still deal with it and offer if they need a screen for a retreat.
Reign: Speedstinger. Ruin’s fire, they say, was given to Reign. He’s a little scrapper, always up for a fight, even if he doesn’t get to in the traditional way. He’s been known to sneak out of his gated tube and actually bite people he doesn’t like. When questions of conflict arise, Reign is always up for it and raring to go.
Nepo: Flaringo. Calm and elegant, Nepo is something of the diplomat between her timid and fiery brothers. Always the first one to approach people, and always the first to garner information from other Slugs when their handlers won’t speak. She’s smart too, able to convey what she learns to her own handler.
For her morality being as unstable as it is, War is lowkey hateful of Ghouls, and so will not own one or change any of her arsenal into one.
Mech
STL-1: Bucephalus - Antique horse-mechas built reminiscent of Baroque Friesians, the first in the line and extremely capable all-terrain vehicles. They are powered both by the Cores and by their original fuel-injecting engines for an extra burst of power. Bucephalus is one in a set of four, sporting the elegantly embossed filigree on its heavy iron chassis, painted enamel black with the embossing detailed in red and gold. When active, its eyes glow golden and even at rest, it holds its head and stance regally, like any of the ‘Warhorses’ should.
Mask
War: It is crafted to represent androgyny with no aesthetic pull to either distinct sex, an eerie grey-white base sporting red and black striping along the cheekbones with a dark red spot centered on the forehead between red-tinted eyes and a black stripe on either side. The mouth is carved to be constantly open, pulled up grotesquely in the corners with a set of raised dual canines in the top and a pair of singular in the bottom, embellished in swirls along the colored outline of the raise, better known as a ‘Cannibal Grin’.
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Brief Stats
Gender: Female
Age: 25 years
Height/Weight: 6'4 - 164 lbs
Special Abilities: Immersive Memory - The ability to remember everything, right down to the smallest details. Wars are known to use this ability to not only help them get a handle on their surroundings and environments for planning, but to also be the one to reissue a Horseman’s birth name to them when the title is passed to a new generation.
Orientation: Heterosexual/Panromantic
Marital Status: Married to Thaddius Blakk - Born two sons: Xerxes and Marius
I feel like I have to remind people from time to time that War is handicapped.
She’s overcome it mostly by sheer force of will alone, but that just means that she gets angrier when she does eventually succumb to the fact that she is handicapped. It doesn’t make her any less dangerous. Actually, it makes her moreso, and getting within arm’s reach of this woman when she’s in such a state as a stranger is likely ending in bloodshed. Whether or not she can stand up is irrelevant.
Brig has a running headcanon that after her and Thad are a thing, he gets this weird ... shiver when [not if, when] she’s down. Like a ‘disturbance in the Force’ kind of deal, and he will literally monolith out without a word to retrieve her before she kills any more of his employees trying to get on his good side by assisting his favorite.
Every generation of War has sheered their hair short for ease of keeping it out of the way
except dearest Fourteen
Fourteenth War was cursed with her mother’s mane, both in color and in sheer compositional volume. The hairs themselves are very fine [think watery ink], but the amount of that put all together makes it act wiry and alive.
While she technically could cut it short, neglect to keep it shorter than three inches result in it puffing out, without proper weight to anchor it down. Longer than shoulder-length makes it considerably easier to manage.
Long story short, if Fourteen were to cut her hair down and forget to upkeep it, she’d turn into a Void-colored dandelion puff for a while until it weighs itself down.
So, a little bit ago, @rainymeadows sent me a message concerning faceclaims! In particular, a certain Prussian menace-general. So I gathered a couple friends and looked up the name she gave and ... it’s juuuuust a bit off. But it sparked something in me and my usual group of buds.
Mainly, finding a faceclaim for War for the shits and giggles of it.
And we found one:
Meet Leona, of the webcomic Prague Race.
The resemblance to War is in the borderline ranges of the uncanny valley. From her mane to her attitude, Leona and War are practically the same person, and it’s beautiful.
The only things that make them noticeably different as characters are mostly cosmetic; War has the light freckles and the nose-scar, as well as ankle braces and being blatantly German. Leona, we’re not entirely sure of her ethnicity yet and obviously she lacks those three details.
But they’re both incredibly insane and expressive and I love them both.
charactersisters
And now, faceclaim for War Dearest.