What's your say on games getting flack just for having an easy mode/assist mode/super guide when it's a completely optional thing that you can just ignore?
If it’s optional, it’s fine.
But it’s not a trend I like. This is speaking as somebody who, back in the 16-bit era, defaulted every game he could to easy mode. I played games like Chrono Trigger and Earthbound with Game Genie firmly attached, so I could instantly level up to 99 on the first battle.
At some point I realized that was kind of lame and made an effort to bump up the difficulty in games. I think the first game I cleared on “Normal” difficulty was Halo 1. I beat Bayonetta on normal difficulty. Earlier this year I beat Doom 1 on “Hurt Me Plenty” difficulty, which I think is the next step up from whatever classifies as “medium” in Doom.
I learned something important: games are more fun this way.
Like, Doom on “Hurt Me Plenty” is a COMPLETELY DIFFERENT experience. Practically a different game, and a much better one, at that. I’ve heard it’s the same if you bump it up to the hardest regular difficulty setting, “Ultraviolence”.
Last year or the year before, I also played through the original Half-Life on normal difficulty, after years of sticking to Easy. Again, same deal: completely different experience. Not just from a “more enemies, less health" stand point, but from a "everything’s smarter, so you have to be smarter" stand point.
Yes, you die a lot, but that’s an important part of playing a game. That’s how you learn. There’s a part in the Street Fighter V trailer that, while cheesily sentimental, seems relatable to this scenario:
You go again. You fail faster. You fail BETTER. You get stronger, you get smarter. And then one day, it finally happens. Something breaks. You push past what you thought your limits were. That ceiling above you? It isn’t real. It never was.
So to have Superguide come in there and say, “Aw, you poor baby! You died five whole times! Do you just want to skip this level?” feels to me like it is creating a larger problem than it is solving.
You should always play the games in the way developers intended you to. Sure, easy mode prevents you from getting frustrated, but you’re also probably watering down the experience.
Adversity doesn’t feel good when it’s happening, but it makes victory all the more rewarding. You NEED adversity in games. It’s that yin and yang; in order to feel happiness, you must also feel anger and sadness so you have something to contrast with. Otherwise you just become numb to everything.
Sure, this is all optional, but I’m coming at it from the perspective of somebody who relied on Easy Mode as a crutch and knows there’s a better way. I know how easy it is to rationalize the decision to say, “Easy mode is good enough.”
But it’s not. And giving more people more options to skip or neuter “frustrating” parts of games is a little silly.
Of course, in practice it’s more complex than that, because you have developer bias and player bias to contend with, but Superguide still only seems like a bandaid on both of those issues.