''Future Life'', #27, June 1981 Source

seen from Sweden
seen from United Kingdom
seen from United Kingdom

seen from Sweden
seen from France

seen from Japan
seen from China
seen from Poland

seen from United States

seen from United Kingdom
seen from Germany

seen from United Kingdom

seen from United States

seen from United Kingdom

seen from United Kingdom
seen from Norway
seen from Malaysia

seen from United States

seen from Philippines
seen from United Kingdom
''Future Life'', #27, June 1981 Source
For when the zombie apocalypse comes
Some Stan redesigned concept art for Survivalists
How To Make Penicillin --- From "The Book", pg. 34-35
The Survivalists
The Survivalists - written and drawn by W1ZaRD - Ben, Elias, Ava and Stan are living in the zombie apocalypse, as a group that they have named āThe Survivalistsā (definitely not named after the game), fighting to stay alive.
PF2e Character Concept: Shackles Goblin Rogue
Again, Iām watching Mythkeeperās lore videos, this one on The Shackles, the pirate archipelago in Western Garund. Thereās a lot of fun things in this area of the world, but a very small, random one snagged me. There are several goblin tribes in the Shackles, but apparently on Blacksand Beach, in the vicinity of Kelizarās Atoll, thereās a tribe called the Reefrunners who are primarily swimmers and wreckers more than sailors and pirates, and Iāve no idea why that stuck in my brain, but ⦠Iād really like to play a Reefrunner goblin horizon walker rogue? For reasons.
(Possibly itās my choice of ghost fiction, and obsession with lighthouses, but wreckers have slightly more of a pull for me than pirates. Also I like the Reefrunnersā combination of almost-courtesy and raw pragmatism, in that they like to run ships aground and then let the crews go, not necessarily out of goodness, but because itās easier to loot an empty sunken ship than fight a pinned crew. Which I love. This is about the shinies, the crews are just awkward obstacles that need to be shooed away first. Or, you know. Killed if it absolutely has to come to it, but letās try the less risky methods first).
I was browsing backgrounds on Pathbuilder, and it has a regional one called Pearl Diver, which when I look it up on Archives of Nethys is actually regional to Absalom, not the Shackles, but Iām from the pirate isles, here, so Iām going to steal it anyway. Because I want a swimmer goblin who likes shiny things, a Reefrunner whoās fine taking the oceanās bounty whether grown there naturally or lured there by a judiciously placed light on the rocks. Heh.
The idea here is just ⦠I want a tough, scritchy little gal whoās in love with the ocean and all the shiny things the ocean can provide, and whoās not too particular about how the shiny things get in the ocean in the first place. Sheās not mean, necessarily, just ⦠single minded. Very loyal, courteous in a rough, absent-minded sort of way, but extremely pragmatic and with roughly one priority in the world, maybe two if she gets especially attached to anyone.
Weāre in the pirate isles, so I am feeling rogue. But sheās a pearl diver and a swimmer and a scavenger, so I also want a survival emphasis, and I thought the Horizon Walker archetype? With aquatic terrain. I could take the ranger archetype instead, but I just like the vibe of horizon walker. Skillwise, weāre going to build around stealth, survival, intimidation, acrobatics, athletics and thievery. Because weāre a rogue and we can have that many skills levelled high. Heh.
Starting stats weāll have a +4 in Dex, +3 in Con, +1 in Int/Cha, and +0 in Str/Wis. As we level Iām going to prioritise Dex, Con, Cha and Wis.
Iām going to go for Unbreakable Goblin for my heritage, because sheās a tough little gal, and also itās just such a fun heritage. Weāre tough, and we bounce, and we donāt go down!
Feats I particularly want as we go would include Breath Control as my first general feat, because pearl diver, Magical Adaptation from Horizon Walker as we hit Level 10, because water breathing, Quick Swim from Athletics Mastery, Fleet and Mobility and Catfall and Cave Climber and Skitter and just a lot of general movement feats, because we a bouncy goblin, Kneecap from goblin, to attack other peopleās move speed, and a bunch of Intimidation feats because this girl is all teeth.
Sheās 19, I feel like. Young for most people, but pushing the limits of survivability for goblins. Sheās wiry and scarred and toothy, cheerfully pragmatic, polite as goblins go, and she has a collection of shinies sewn into/onto her clothes where she can see and admire them. She does favour seed pearls, all self-gathered, as a point of professional pride, but she also sees diving shipwrecks as much the same thing, so any old shinies will do if theyāre pretty enough. As will glass and buttons and whatever was sparkly and caught her eye, to be honest. Sheās out wandering, looking for better ships to dive, different waters to swim, because she is pushing survival age for a goblin, and she might as well. Most of her people die not much older than her, so why bother being afraid? Letās just get the good stuff before we go!
Her name is Early Reefrunner. Early, to rhyme with Pearly. Sheās a tough little goblin survivalist rogue from Blacksand Beach near Kelizarās Atoll, and if you promise her good waters and good treasure, sheāll follow you to the ends of the earth. Or, well. The ends of the ocean, at least. Heh.
Ahoy, longshanks! Letās go!
In times of crisis, it's your resourcefulness and adaptability that will determine your survival. Understanding that you can find food in an
Ah, good olā USDA Bulletin No. 77 - Family Food Stockpile for Survival.