‘The Getaway: Black Monday’
[PS2] [SPAIN] [MAGAZINE] [2004]
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If Guy Ritchie and Quentin Tarantino collaborated on a crime film, only to realize that they hated each other’s guts halfway through filming and wanted nothing more than to sabotage the project, a cinematic failure along the lines of The Getaway: Black Monday would likely be the result. Amid hardhearted action sequences and vulgar cockney dialogue, the plot unfolds through flashbacks, flashforwards, blurring time periods, and maybe even some wormhole-related anomalies. I applaud Team Soho’s grand scope and attempt to bring ambitious storytelling to the video game front. With beautifully animated and well-acted sequences fueling every second of the story, it definitely feels like an interactive motion picture. Sadly, it’s also a bit hard to follow, and not nearly as gripping as Charlie Jolson’s twisted mind games from the original entry in the series. ~Andrew Reiner(?), Game Informer
Source: Official PlayStation 2 Magazine (ES), December 2004 (#47) || The Internet Archive; scanned by Sketch the Cow












