Seed's 1 gate expo PvZ
Hey everyone, here's a little guide about Seed's 1 gate expo PvZ on Cloud Kingdom, brought to you by Team Red Baron. (awesome pizza sponsor, try em out if you want a really fast and tasty pizza!)
This build order was used by Seed vs SlayerSCoca in the WCS Korea tournament on Cloud Kingdom. (he has a few different 1 gate expo builds, this is my favorite though). I've been using it a lot lately, and its my favorite 2 base build for PvZ by far right now. Let's get right into it!
9 Pylon @ your ramp - scout with probe
13 Gateway at ramp
15 Gas
16 Pylon
17 Cybernetics Core (finishing wall at ramp with gate)
Stalker / Warpgate (chrono boost both) when Core finishes
Nexus as you have money
26 Gas
27 Stargate
28 Gateway
32 Gateway
3rd Gas lining up with your Nexus finishing
Void Ray
4th Gas
Void Ray
(be making units out of your gates - primarily Sentries)
43 Forge (for +1 attack, and maybe a defensive cannon when you move out)
54 Twilight (for Blink and +2 attack)
~67 +4 Gateways
You will move out next. You should have 6-9 Sentries by now.
OK! So let's do a few notes/tips on the build!
If Zerg scouts you, you will have some extra money while you wait for your Cybernetics Core to finish to make a Zealot and then cancel it to fake them out.
If you are getting rushed, obviously you will want to make a Zealot.
Your Stalker will be primarily for map control and to deny scouting. You should be able to utilize it to chase down a couple lings, and deny the scouting Overlord from finding your Stargate (which will be near your wallin, as far as possible from Overlord scout paths).
The two Void Rays will be used to kill off nearby Overlords, and harass. Prioritize Drones over Queens. A good Zerg is not going to lose many (if any) Queens to just 2 Void Rays with no Phoenix backup. For the same amount of time it takes to even try to kill one, you can grab a bunch of Drone kills.
The Void Rays will be really useful for zoning out Roach based counter attacks (Zergling ones obviously aren't as scary with your wallin up). They are also useful during the actual engagement. Just make sure you take the time to pull them back. Fully charged, they can help a great deal vs the Roaches, and it is not worth it to let them tank damage.
As I move out, I've been grabbing a Robo decently fast. You don't need one right away, but sometimes Zerg rushes up to Burrow, which can be annoying.
Enjoy, and GL~~!







