Teaspoon Reviews: Soul Story
Soul Story
Soul Story has the right intentions in mind. Whilst its heart is in the right place, Soul Search feels slave to its inconsistent controls. A cooperative multiplayer platformer, two players must work together to get to a love heart objective in limited time.
With continual time constraints, issues with control are a total nuisance. I would constantly get stuck in geometry or not be able to progress due to invisible walls in the scenery. Occasionally the controls simply don't react to your actions, leaving you to ponder why you'd ever bother trying love anyone, or anything.
It's important in games design as a whole that, when you fail, the feeling should always be that was at the fault of the players' - not due to a game issue. In this instance, the blame can be put entirely on Soul Story's soul-destroying controls.
Visually, the style of Soul Story feels effective yet safe. There's a chalk-like palette to the colour scheme in this game, it bearing a cutesy art-style. While there's nothing inherently wrong with Soul Story visually, it would've been nice to have seen more hand drawn illustrations to add more of a personal touch.
Soul Story also features monotonous music that repeats itself regularly, plus no sound effects. It is symbolic of a world that's not fully explored.
Collectively Soul Story is simply disappointing considering its obvious potential. It feels like a rushed experience. You want to love Soul Story for its intentions, yet it feels restricted in its frustrating implementation.
2/5 Jars








