Production Diary 2
I have finished choosing the scene. Then I begin to concern on building the scene. My current scene, is just, a prison. Not too much fantasy, not too much scene quality, not too much relevant things relating to my original game set, but it’s the easiest scene and the smallest scene.
I need to consider how to turn this scene into my own style. Now it’s just other people’s scene.
SO, my style, is not to create models by myself, it’s not to import some extra relating models according to federation square. My way is to change the texture material of the floor in the prison into the same texture material of federation square’s. Also, I think it can develop into a better game sustainability as it can achieve a better character experience as when player moves around the scene, it’s better for them to actually ‘feel’ something under their ‘feet’ instead of having a building look like federation square in front of them.
In addition to this, At first, I only plan to create only one part of the game experience for players to go into the memory space of federation square to feel different kinds of people. But, as there are many rooms in the prison scene, I think it’s better to set different topics to different room and create different atmosphere relating to these topics! This is also a better way to not only develop into a better game experience but also game sustainability as players will gain a more expectant mood after experiencing the first room!
Now, I am pushing myself to ‘get used to ‘ this scene through game development instead of looking for a suitable scene ‘satisfying’ me!

















