GM a clever mix of classic D&D adventure, sandbox, and hexcrawl in a post-apocalyptic setting you can easily drop into your world.
Sandbox Meets Hexcrawl Meets Epic Storyline
Every millennium, a terrible evil trapped in the heart of the Luna Valley awakens to wipe civilization out — and the last awakening happened 1,000 years ago….
This time, if the heroes don't stop the evil, more than just the Luna Valley will die.
Welcome to The Demonplague, a rocking campaign that will take your players on a wild adventure rife with intrigue, secrets, and grim sword and sorcery action.
With equal parts classic adventure, sandbox, hexcrawl, and old-fashioned dungeon crawl, The Demonplague lets you GM with little prep time while at the same time offers your players total freedom and choice.
Designed For Game Masters
New GMs benefit from the initial simple structure classic linear structure that gradually leads them into the campaign's other styles. Veteran GMs will notice how the sandbox and hexcrawl sections flesh out the valley without shackling you with a brittle script.
The draft of the full adventure is written and already fully edited. This Kickstarter funds art, maps, layout, and design to bring this awesome story to your gaming table.
The Demonplague adventure comes in four parts. At the Ralekai Lieutenant tier or higher you will receive all four parts in full.
Features
A full-length 5E campaign that takes characters from 1st to 20th level.
The self-contained Luna Valley setting lets you drop this campaign into any fantasy world without a hitch.
21 new monsters for 5E
27 NPC write-ups
A fully-stocked village filled with intrigue
Over a dozen dungeon and adventure sites
2-column PDF version for print and 1-column PDF for easier tablet and phone use. Fully bookmarked and searchable.
A complete 12 hour video course on how the epic adventure was built, step-by-step, for GMs interested in building their own such adventures and for getting deeper design insights into how to GM this campaign.
The product is done! It just needs art and layout and another editing pass.
The adventure involves:
A classic linear adventure core story arc with village intrigue, wilderness exploration, and dungeon mission play.
A "sandbox" stage when PCs are tough enough to brave the post-apocalyptic wilderness, letting them choose when and how to engage in story milestones.
A "hexcrawl" portion where you can dynamically generate the contents of any hex, letting players roam freely throughout the valley.
A mega-dungeon finale with an exciting balance of roleplaying and action elements.
A player-driven narrative that puts tough choices in front of their characters to determine the direction and outcome of adventures.
Page Layout Preview
[Click for larger version]
The Demonplague manuscript as it stands now without art and maps weighs in at a hefty 372 pages (at the rough standard 450 words per page, so there's no eyestrain using the book at the game table).
Hook players immediately when a natural disaster nearly destroys the Luna Valley. Icetongue, the thousand-year-old glacier, melts overnight. The deluge wipes out all but one community, Tomar's Crossing, which now faces food shortages, monsters dislodged from lairs, and deadly ancient secrets uncovered with the ice's passing.
Your players must help the people of Tomar's Crossing survive, battle their enemy through three dungeons — Fort Frostfell, Gardong Marhold, and finally, the Duladarin Star Elf Barrows — and confront Ralekai the necromancer in his underground laboratory.
The Frozen Necromancer adventure takes PCs from 1st to 5th level.
The actions of the PCs in the Frozen Necromancer shape the political climate of Tomar’s Crossing and the ever-stronger dangers crawling the Luna Valley for the second part of The Demonplague campaign.
In this sandbox adventure, the PCs delve into ancient ruins, temples to forgotten gods, dark tombs, and secret meeting places to find the words and components of a lost ritual that just might save the world...or end it.
The Winter Druids' Legacy adventure takes PCs from 5th to 10th level.
In this hexcrawl adventure the PCs head out into the uncharted wilderness of the ruined valley.
They'll face undead demons, fiends from the Abyss, mutated wildlife, deranged druids, and starving giants.
If they’re lucky, the adventurers fight their way to the entrance of the prison meant to hold a mighty plague demon…and discover the walls are cracking.
Icefall takes PCs from 10th to 15th level.
The grand finale draws the PCs into a magic prison that holds the plague demon Xancrown.
As the adventurers negotiate, deceive, and battle guardian factions within the prison, they struggle with the ultimate question:
Should they sacrifice the Luna Valley to ensure the world’s safety for another thousand years, or attempt to kill Xancrown and end his terror forever, which risks destroying their entire plane of existence if they fail?
The Xancrown's Prison mega-dungeon adventure takes PCs from 15th to 20th level.
Kickstarter campaign ends: Sat, March 17 2018 10:00 PM UTC +00:00
Website: Roleplaying Tips












