seen from Saudi Arabia
seen from Türkiye
seen from Germany
seen from Colombia

seen from Malaysia
seen from China
seen from China
seen from United States
seen from China
seen from Singapore

seen from Malaysia

seen from Malaysia
seen from China
seen from China
seen from United States
seen from Argentina

seen from United States
seen from Singapore

seen from United States

seen from United States
ZOE2 is so underrated
‘Zone of the Enders: The 2nd Runner’
[PS2] [FRANCE] [MAGAZINE] [2003]
Consoles+, October 2003 (#141)
via Abandonware Magazines
I'm definitely not in any way neurodivergent, the doctors said so, I had to fill in a survey and everything
Presses play for the 4,561st time on the MP3 of a song on a game trailer from 2003
Zone of the Enders: The Second Runner MARS (PS4)
“High Speed Robot Action” says the strap line and the game delivers. They literally don’t make ‘em like this any more: a lean high concept game executed with style, the highest available production values, and a bunch of silly goodies. The original Zone of the Enders was arguably a little underdeveloped and this sequel, at the mid-point of the PS2’s lifespan, manages not to overstretch the premise even as it gives it a more thorough workout.
To wit: up, down, and 360-degree horizontal movement; a block button; a boost button which modifies your attacks; and a single contextual primary attack button for both shooting and melee. A secondary attack button executes one of a selection of limited-use situational moves. And that’s it for the duration of the game.
That carefully curated palette of abilities sees you through unique boss fights, cleverly gimmicked set-pieces, more boss fights and the steadily dwindling amount of ordinary gameplay you’d expect from a product of the Kojima stable in the mid-2000s. It’s less than ten thrilling hours of mech smashing even allowing for the healthy number of “game overs” required, with no filler.
As I haven’t played the original release I can’t speak to the accuracy of the port, although by all accounts it’s excellent. What I can say is that even - or perhaps especially - in this crisp 1080p PS4 version it retains the feel of early PS2 titles, all stark, sharp edges (antialiased here), high polygon detail, flat texturing and extensive post-process effects. The Norihiko Hibino score and chirpy audio design are also pleasantly of the time, the confusing localisation and best-they-could-do-with-the-material performances less so. (Even by the standards of the time this was not great work.)
I don’t have a PS2 to hand and I’ve heard nothing good about the Xbox 360 port of the first game, so this seems like a good time to revisit the series’ little-known GBA spinoff, the anime strategy title Fist of Mars.
Its time for a side series! Perfect Sequels is going to be a new series being done alongside Review The PS2 where we take a look at PS2 games that outperform...
As promised, the next installment of Review the PS2 is here! Turns out that when you sit down and actually do the video, the video gets done. This time its bit different as we'll be looking at PS2 games that are perfect sequels: games that surpass what their predecessor did in every single way. I felt like Zone of the Enders was a good example of what I'm talking about.
Video review here, and followup thoughts down below, enjoy. This video was a lot more work than I expected it to be, and although I covered some of what I thought was important, there are still a f…
Zone of the enders the second runner review, with a little bit of comparison to the first game sprinkled in.