fuck it new plan for theocracy vn: every "sex" scene is on otherside picnic 8 levels of 'impossible to discern how this is even sex but it is clearly erotic' bullshit. getting esoteric with it.
what might be the different playstyles for the girlies in a fighting game? in particular preferably a 2d fighter vaguely in the guilty gear/street fighter/melty blood/etc vein, but if your knowledge pool lies elsewhere i'm happy to hear design thoughts based on something else
i dont know SCHIDT mate lets fuckin do this. you can assume none of these are balanced in any way. god this is long
Hikari Finalfantasy - Hikari's a pretty mid-level melee fighter. she uses a sword and shield for quick attacks and a scythe for more powerful ones. she has a position-dependent block with her shield, and her . idk the term for these. fatalities? her Big Attack is summoning a series of divine blades and piercing you to death.
Aoi Furukane - Aoi summons one of three creatures: one focused on playing defensively, one focused on quick, light attacks, and one focused on big, heavy attacks. aoi herself, as an accountant/shipping worker, uses paperwork-based attacks. she has a block on both sides where she sits at her desk that has big stacks of forms and papers piled on either side. her Big Attack is that her creatures pack the opponent up into a crate while she signs some paperwork, then the crate is loaded onto a boat which sails off the edge of the earth.
Mel - Mel is the hardest character to play. she has no ranged attacks, no block, and no magic. she relies entirely on fluid swordplay and very precise dodges. her dodge *can* be used without sacrificing movement speed, but nailing enough dodges to close the distance to a ranged fighter can be nearly impossible. her attacks aren't flashy at all, but she's quite powerful in the right hands. her Big Attack is anticlimactically just dashing past in an instant and cutting the opponent's head off
Lia - Lia is a versatile ranged fighter who uses magic. she uses Ice, Lightning, and Fire to augment basic spells for different effects. Lightning has higher knockback/stun potential, Ice slows the opponent, and Fire deals higher damage without any knockback. her shield is omnidirectional and her Big Attack traps the opponents soul in a gem or labyrinth, which kills them.
Nest - Nest has two forms. One is a fast-paced, unarmed fighter with high speed, high damage, and no defense, and the other is an armoured sword and shield fighter that plays more defensively. She can wrap her blade or fists in magical energy for her more powerful attacks. Her block is directional in both forms (form 1 uses arms, form 2 uses shield), and the shield block is stronger. Her Big Attack is a flurry of fast-paced punches to knock the opponent into the air, then pinning them to the ground with her sword as they land.
Violet - Violet is a complicated time and probability magic fighter. many of her attacks involve setting traps to be activated later, though she does have some more normal ones. her block surrounds her with spectral clocks, and getting hit causes her to warp backwards, but if she doesn't get hit, she gets dizzy and is temporarily stunned, so be careful. her Big Attack speeds up time on the opponent until they get old and wither into dust.
Valyrie - Valyrie is a very short-range melee fighter who fights using a knife. her attacks are augmented with divine magic and there's a mechanic involved that lets her deal extra crit damage, but idk what it is. she relies on maintaining a debuff on the opponent that marks them for vengeance. her block is a precise, directional block with her holy scriptures. it's not very powerful though because youre supposed to dodge attacks better. her Big Attack is freezing the enemy in place with a piercing glare, walking up to them, and slitting their throat.
Anarcha Marion - Dr Marion is. fuck it we'll make her a grappler. she Gets you and quickly does a dangerous surgical procedure on you for big damage. her other attacks are like. spells that rot the body, and quick slashes with a scalpel. she doesn't block, but she can heal damage. her Big Attack is a grapple that lets her do magic brain surgery on the opponent to make them no longer want to fight and the battle ends.
Cassidy - Cassidy is , i think, what one would call a zoner. she fights with a bow at long distances and sets traps on the field. she can temporarily become invisible due to camouflage, and this also functions as a powerful dodge in place of having a block. her Big Attack sends a fairy to daze the opponent while she takes aim with several arrows at once.
Adela, Witch of the Veil - oh god oh fuck. we're using Original Adela for this since her corpse form can't fight. she's a versatile fighter who wields a very large sword in one hand and a staff in the other. she has powerful, sweeping melee attacks and quick flurries of dark magic. her block is omnidirectional, but stronger from the front because she uses her sword too. her Big Attack is lifting her veil to reveal a Horror Face with glowing red eyes, and the orifices on the opponent's face bleed black ichor as the camera pans back to reveal she's stabbed them through the heart.
Elyria - god. whats the most annoying kind of character? Elyria fucking sucks to fight against. she's fast and slippery and really good at interrupting your attacks. she fights with a variety of weapons for different attacks, though primarily she uses twin daggers. she dodges instead of blocks, but if youre precise you can block more powerful attacks with her own weaker dagger strikes. her Big Attack is that she puts on a nun's habit and strikes a sexy pose, and while the enemy is distracted she appears behind them and slits their throat. if the enemy is canonically ace, they will be distracted by confusion instead of arousal.
étoile - étoile is a short-range magic fighter. it's very small so it can duck under a lot of attacks. most of its magic attacks are in the form of mana blades, like an attack that causes a ring of blades to spin around its body, for instance. the blade attacks typically have that kind of vibe you get from like, snes-era games where there's a single one, then in motion several move one after another like an after-image, and then they combine into one at the end of the animation. its ranged attacks are slow but powerful starfalls, and it has an omnidirectional block. its Big Attack shows the Witch of Ascension watching through its eyes, then the opponent is struck by lightning and turned into a lifeless doll.
Caroline - Caroline is a music-based fighter! attacking in time with the beat empowers her attacks with music notes that hit the opponent an extra time, and doing it multiple times in a row stacks extra music notes, up to 4. this *does* mean that she has an advantage on maps with specific music, which i will not apologise for. its funny. most of her attacks are like, thrown weaponry like knives, but she also has some gimmick attacks like a loaf of bread that heals the opponent but slows them. her block is directional, with her pulling out a giant millstone. her Big Attack is her putting on a concert for a crowd, including the opponent, and a hail of arrows rains down on them all as she thanks them for coming.
Robin - Robin is just a powerful scythe wielder. Her attacks are difficult to manage, but her actual playstyle is pretty simple. she has good reach and her animations feel satisfying. you'll get out of her what you put in, basically. her block is directional using the scythe, and her Big Attack is just a flurry of spinning scythe attacks that kills you.
Angel - Angel is a very slow, devastatingly powerful dual greatsword wielder. Her swords are wreathed in holy flames, and she can use her wings for short bursts of flight. she does more damage the lower her health is. she uses the swords to block on both sides simultaneously, and her Big Attack knocks the opponent on the ground, where she looms over them ominously and the screen goes dark. when it lights up again, she's sitting in a dark room with her chin in her hands looking at the opponent's eye in a jar by candlelight. the flaming swords are leaned against the wall in the background, crossed over each other and releasing no light.
Peach - Peach is the floating weapons girlie! we'll call her midrange? she's got four of her blades floating around her and she sends four more off for attacks that do low damage but hit 4 times in a row. her wheelchair seems to move on its own bc she can use her powers to move it. her block is omnidirectional and uses the four defending blades to guard against attacks. this doesnt interrupt her normal attacks, but you might be limited in which ones you can do since you have to be hitting block. her Big Attack is sending out all 10 blades for a devastating storm of attacks. the elemental girlies have secret bonus animations for if you do their Big Attack when theyre at 1% hp or lower, and in peach's she uses her power to tear her bones out of her arms, legs, and ribs and launch them into the bladestorm, impaling the enemy.
Eltah - Eltah's relatively straightforward, using mostly short and medium range water attacks. if the map has no water on it, her attacks are red because they use her blood. her attacks are mostly piercing types, and her block is directional, using a sweep of water. her Big Attack is grappling the enemy and, in most cases, cause their blood to burst out of their eyes and extremities, and in lowHP cases, she pierces them with dozens of spikes of her own blood.
Vasch - Vasch floats and does a lot of lightning attacks! the vertical ones all have very specific and tight ranges, but they hit really hard, and her horizontal ones are weaker but easier to hit with. she can create patches of the map that are charged, and use her wind powers to knock opponents into the charged patches, causing powerful lightning strikes on them. her block is an omnidirectional wind sphere that deals minor lightning damage to anyone attacking her with melee weapons, and her Big Attack captures the enemy in a tornado and electrifies the whole thing. at lowHP, she places herself in the center of the tornado and calls down an enormous bolt down through the vortex.
Lefah - Lefah has a mechanic where using her makes the map dangerously hot. Enemies constantly lose tiny amounts of HP, putting them on a timer. she relies on maintaining very long range and hitting enemies with her laser guns. she has a weak directional block with her guns, and getting close to her increases the damage enemies take from the heat. her Big Attack amplifies the sun's (or the moon's) light into a huge, destructive beam that evaporates the enemy, and at lowHP she holds them in place as she creates it, and they blow up together in a massive explosion.
Reese - a gimmick fighter. she flicks gold coins onto the field and summons some schmucky cutthroat you can kind of control to attack the enemy. she can have up to 3 at once. they die pretty easily but she can summon more of them if she uses an ability to restore her gold. she can also attack herself by flicking gold coins at enemies, or slashing at them with solid gold weapons that don't do a lot of damage. her block calls one of her summoned goons to take the hit for her while she escapes, and her Big Attack is her examining a treasure map, looking out at the enemy, and pointing at them to send her whole gang digging for treasure. they all stand around your eviscerated corpse leaning on their shovels and sighing dejectedly bc there was no gold in there.
Vana - a swashbuckler type. fluid motion, short range, annoyingly cunty animations and poses. she temporarily disappears if she leaves the enemy's line of sight, so she can use that to get some cheap hits in. directional block with her sword, and her Big Attack is some annoying bullshit where she covers the screen with roses and bishie pictures of her face and sparkles and when it clears the enemy's lying dead on the pavement.
Ira - Ira has a rage meter that slowly builds over time, increasing her damage. her attacks are short-range unarmed types, but she also has instant-speed projectile attacks that don't necessarily do a lot of damage but are hard to predict. she can increase her rage meter by meditating and taking a hit. it fills more the longer she's been meditating and the more powerful of a hit she takes. rather than a block, she has a precise counter that can deal devastating damage if timed perfectly. her Big Attack makes her eyes burn with dark red flames and she unleashes a combo of attacks that ends with her punching right through the enemy's ribcage.
Erin - another gimmick fighter. her "attacks" are just flirting attempts, and if you pull off a combo the opponent will become seduced and you can do a.... "grapple" attack on them, for big damage. she can also do ranged attacks by throwing heavily pixelated objects at her opponent. her block is directional with a very long pixelated object, and her Big Attack shows her dark, swirling, half-lidded eyes with the opponent falling into them, then a collage of heavily pixelated images appear one at a time of her and the opponent in compromising positions as the sun and moon pass quickly overhead, and the last image is her with what is clearly a corpse lying in bed while she has a cigarette.
Aletha - the slowest character on the roster. she doesn't have any attack animations besides the flashes of her sword attacks bc she herself moves too fast to see. extremely short range, but massively damaging. her block is directional and very precise, and her Big Attack is just a slash that cuts the screen and displaces the top portion, cutting the opponent in half.
Orchid & Zalea - These two fight as a team bc Orchid sucks by herself. Zalea can only attack while she has food, and you have to use an ability that makes Orchid put like a stick of jerky or squid tentacle or some shit in her mouth. Zalea's attacks are slow magic spells with long range, and Orchid does close-range stabbing attacks with light knockback. Their block is directional, using a comically oversized piece of food, and deals damage as Orchid stabs the enemy three times if theyre in range. Their Big Attack is a flurry of knife attacks from Orchid as the screen goes white, and when it clears they're sitting together at a table sharing a plate of worryingly bloody meat.
and, since i promised boy girlies for marketability, heres some uh. less girl girlies.
Chase - Cassidy's identical twin brother, a wildly successful merchant. Another gimmick fighter. attacking enemies increases his Money meter, and with the money meter you can buy giant powerful weapons to use against your opponent. All of them are extremely ornamental and gaudy. directional block through a huge heraldic shield. his Big Attack requires a maxed out Money meter. theres an animation of him going to a car dealership, buying an extremely expensive sports car, and running the opponent over, sending them careening into the sky team rocket style. it freezes as he drives past the camera giving it a thumbs up.
Ano - a very tall, androgynous black elf with longer ears than you normally see on elves. they wear a snappy red ensemble with gold trim, a big matching hat with an even bigger feather, and they wear their hair in long dreadlocks. A versatile fighter with long-range bow attacks and short range unarmed strikes. they can charge up power for later attacks by playing music if theyre out of the enemy's range. their block is an omnidirectional parry, and their Big Attack creates a massive earthquake from which a mountain rises, knocking the opponent into the air. They wink at the camera and shoot the opponent as they fall.
Achrann - an imposing, very androgynous human figure. rivals Adela in height, dresses in a thick black fur cloak and boots, has very long, straight, pink hair, and carries a massive double-bladed war axe. more feminine than Ano, but still distinctly Not Girl. their attacks are huge and powerful, and they have a lot of animations with superarmour so its harder to knock them out of attacks. Omnidirectional block using the axe. Their Big Attack is leaping up off the screen and landing as a flaming pink meteor, obliterating everything in sight.
Curtis - a huge, powerful green orc dressed in fine black robes about to burst at the seams over their bulging muscles. Wears a pair of round glasses that seem way too small for their face. Very polite posture. melee attacks somewhere between the quick, fast type and the slow, powerful type. can attack with unarmed strikes or a wooden gavel, and throws a book of law at the opponent for their ranged attack. omnidirectional block using a force field around them as they leaf through a book. their Big Attack summons a tribunal of judges who all pronounce the opponent guilty, smashing them with a giant mallet.
The Ice Dragon Lia Fucked Once - what is gender to a dragon, really? anyway have you ever wanted to be a wall boss? now you can! Ice Dragon is locked in place at the edge of the stage. uses ice dragon attacks, claw attacks, wing attacks, etc. Blocks to the only relevant side with its claws and wings. its Big Attack is to freeze you in a massive block of ice and add you to its hoard.
I have to make sure that when I finally get around to writing the theocracy story I make the apotheosis as horny as possible. In that way where it's not explicitly sexual but like. You Know
Hmm. I keep thinking about the theocracy true end as like. A very brief and lazy "we get everyone to work together in the beginning and then go through the route" sort of way. But it doesn't have to be that way right? It in fact would suck if it were that way. I have a whole route to play around with. And there are secrets and histories nest needs to uncover and problems they have to make right. There's so much time to sort out everyone's problems that they're trying to destroy the world over. We can do it. We can make everyone happy. I just have to believe.