The Adventure Zone: Here There Be Gerblins Review!
The Adventure Zone: Here There Be Gerblins Written By: Clint, Griffin, Justin and Travis McElroy Illustrated by: Carey Pietsch Comic book First Second Publisher, 2018 Based on the podcast The Adventure Zone: Balance
Rating: 4.5/5 Waves
This review does NOT contain major spoilers for The Adventure Zone: Here There Be Gerblins.
Summary: A D&D based adventure comic starring three unlikely friends: Magnus, a human fighter with a heart of gold, Taako, an elf wizard who can charm the pants off a bugbear, and Merle, a dwarf cleric with just enough blood to go around. When a routine delivery to Haverdale goes sideways our heroes must face gerblins, mages, animated robots and the titillating mysteries that unravel in the lost mine of Haverdale.
Review: I’d like to start this review with a disclaimer: I have listened to and thoroughly enjoyed the entirety of the podcast that this comic book is based off of, The Adventure Zone: Balance. Therefore, my review of this comic is going to be a bit biased. I know how this story ends and I’ve already bought into the shenanigans, genius and tomfoolery that are the McElroys playing D&D. Nevertheless, I attempted to approach this re-read from the perspective of someone who didn’t already know and love The Adventure Zone.
The very first thing that stands out about The Adventure Zone: Here There Be Gerblins comic is, of course, the art. Carey Pietsch does such a fantastic job of conveying action and emotion that I never lost track of the characters or their movement, even in the most hectic fight scenes. The art style is colorful, detailed and dynamic in a way that is incredibly engaging to look at. Even on my third read through I found new and wonderful details that added to the experience. Comic book art is critical to the enjoyment of comics and I am so glad they hit it out of the park with this one.
Character design is also an important component of why I enjoyed the story so much. As a fan of the podcast I knew what Taako, Magnus and Merle looked like in my head and, while Pietsch puts her own spin on the characters, everyone was perfectly recognizable. Her designs felt faithful to the spirit of the characters and the range of emotions portrayed in her art allowed me to almost hear the characters’ voices in my head.
The plot and the dialogue of The Adventure Zone: Here There Be Gerblins is taken from the podcast The Adventure Zone: Balance and they did a good job of keeping both the flow of dialogue and the jokes from the original. There were many scenes in this comic that made me grin so hard my cheeks hurt and some lines like “He vas one day from spider retirement!” had me trying to explain Bryan and Magic Brian to my mother through my laughter (not an easy task). The comic also had an excellent blend of humor and seriousness. The humor rarely distracted from the meat of the story and kept what could have been some extremely depressing plot points relatively light.
The best thing about this comic, in my opinion, is its length. The first arc of The Adventure Zone: Balance podcast is more than 10 hours of audio content. The Adventure Zone: Here There Be Gerblins covers the same story, but it can be read comfortably in an afternoon. The comic is also broken up into convenient chapters for people who don’t have time to get through it all at once. I also loved that there is now an alternative to listening to this story via podcast. This may come as a surprise, but I am not a big fan of podcasts and listening to the 80+ hour entirety of The Adventure Zone: Balance was a strenuous labor of love. So for people who don’t have the time, or the mental focus to go through that, this comic is a fantastic way to engage with a potentially inaccessible story.
One thing all readers should be ready for with The Adventure Zone: Here There Be Gerblins is that it is the first comic in a series and while it has its own stand alone story, the last couple chapters are very clearly setting up the rest of the series. The ending is nearly a cliff-hanger with how much it tries to drag you into the next arc of the narrative, which for some readers is bug and for others it’s a feature. As of February 2021, only three of the eight arcs from The Adventure Zone: Balance have been made into comics so if you are the type of reader who needs to binge the entire thing, you might want to give it a few years.
The reason I didn’t give The Adventure Zone: Here There Be Gerblins full marks was because I felt there was a bit of a barrier to entry to enjoy this comic. People who haven’t engaged with the podcast will get a full and satisfying story, but they will miss a good amount of the humor and in-jokes tossed around in the characters’ dialogue. Even me, someone who loves the podcast with all my heart, felt like some things went over my head because it's been years since I finished The Adventure Zone: Balance. Additionally, readers who are not familiar with D&D might have a tough time with some of the scenes. Unlike the podcast wherein the players were learning to play D&D with the audience, the comic assumes the reader has a basic grasp of D&D concepts like what a Dungeon Master does and what a Perception Check is. Background knowledge in D&D isn’t critical to understand most of the plot or characters, but for some scenes my experience with D&D really helped me make sense of what I was looking at. At the end of the day, though, I don’t think either of these barriers would make the comic unreadable.
Overall, this comic is a very fun read with fabulous art, hilarious jokes and an engaging adventure. It’s the perfect length of story to be read and enjoyed over and over again.











