hey, i'm dming a campaign where the next chapter of the adventure will be a night-of-the-museum style adventure, and i was curious what you think a dnd world museum would use for a security system? love your blog btw!!
Hi there! Some things I thought of off hand (either alone of in combination):
- Hired thugs
- The “alarm” spell
- Traps to hold you until someone turns up
- Intelligent magical creatures
- A hidden door as the entrance (probably also locked, just in case)
- Gelatinous cube, on a trolley, gets wheeled in front of the entrance, breaks on, leave it there until the morning
Also, I love this idea!











