“You’re a meat puppet without the meat”
seen from Germany

seen from Brazil
seen from Brazil

seen from Brazil

seen from Brazil
seen from South Korea
seen from Brazil

seen from Brazil
seen from Brazil
seen from Hong Kong SAR China
seen from China

seen from Malaysia

seen from France

seen from Indonesia
seen from China
seen from Malaysia
seen from Canada
seen from T1
seen from Malaysia
seen from France
“You’re a meat puppet without the meat”
I appreciated that instant replay so much
In the name of Kord, I rebuke that non-canon addition to FCG
Travis: You have nothing to think about yet, where were you?
Ashley: Panic
Bringing this up for no particular reason:
Caleb Widogast, Master Transmuter:
Starting at 14th level, you can use your action to consume the reserve of transmutation magic stored within your transmuter’s stone in a single burst. When you do so, choose one of the following effects. Your transmuter’s stone is destroyed and can’t be remade until you finish a long rest.
One such option:
Restore Life. You cast the raise dead spell on a creature you touch with the transmuter’s stone, without expending a spell slot or needing to have the spell in your spellbook.
Raise Dead:
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.
This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears
“It doesn’t rain guards” -Beau, apparently
Me: Getting distracted last night, thinking of tattoos and expanding the playlists for two of my d&d characters instead of watching the second half of the episode
Okay I think I got it:
Licorice: it’s bad come save us
Sasparilla: Things are good
Red hots: We are exiting at high speed, and possibly fleeing for our lives