i apologize in advance to the folk that use screen readers for this post’s reliance on image references, i will do my best to make my logic and the contents of the images comprehensible in the text portions.
this post isn’t about spoiler territory either, so i won’t go into detail about how recent developments with e111 were the initial reason i started thinking about distance on the official wildemount maps. besides, i think plenty of people will understand when i say that my digging got a lot bigger than the initial question itself lol. regardless, i’m making this post in the hopes that it might be a little helpful for anyone dealing with the same confusion.
see, i realized the funny thing about the official wildemount maps is that they don’t have any scales. as a basic explanation, scales are those funky little bars usually found on maps that illustrate what distance on the map is equivalent to what distance in ‘reality’—AKA the scale of the map.
however, for whatever reason, matt and co. did not create any for the broader wildemount maps like of the menagerie coast or the zemni fields.
[id: two images from the explorer’s guide to wildemount. the first depicts the region of the menagerie coast and related islands in the lucidian ocean. the second depicts the zemni fields, which is the central area of western wynandir and the dwendalian empire at large. map scales are absent from both images. /end id.]
this was a little baffling and unhelpful, but i’m not here to judge matt about his choice to not include scales, considering how it would give people on twitter even more ammunition to rudely question his dming with.
but then i discovered that the maps of the major cities do have scales.
(continuing past a readmore.)
[id: an image from the explorer’s guide to wildemount. it is a map of the city of rexxentrum, the capital of the dwendalian empire. in the lower left corner is a compass rose illustrating the cardinal directions and a scale. /end id.]
at first, i was excited. maybe i could use the city’s map scale to approximate a scale for the larger maps. it wouldn’t be super accurate, especially as things got bigger and errors grew larger, but it would be a little better for some thought experiments than no scale at all.
but then it got weirder.
since the map of rexxentrum takes up a full page, the resolution of the image makes it difficult to read the map scale. so let me zoom in.
[id: an image at a higher resolution of the lower left corner of the rexxentrum map, clearly displaying the compass rose and the scale. the scale is a thin horizontal bar separated into four equal lengths of alternating black and white, with indicators claiming that each part represents 500 miles for a total bar length of 2000 miles. /end id.]
so. maybe some of you can already tell what the problem is.
for those with slightly worse spatial understanding though, that map scale is measuring in miles. and a mile is pretty damn long.
let’s have a comparative illustration from real life to show my point. los angeles, california, is the city in the united states where the critical role cast live and work and stream us their wonderful d&d games. the los angeles area as a whole is massive. anyone who lives there understands what i’m saying and has probably wept before while in traffic (and i’m sorry).
if we use the google maps function to get a distance in miles between two points in the los angeles area...
[id: a screenshot of a google maps route for traveling on foot from the olive view-ucla medical center in the far north of the los angeles area to the los angeles international airport in the southwest. the route is fairly direct as the bird flies due to the on-foot nature of the route and is labeled to be a distance of 31.1 miles. /end id.]
this is a pretty good representation of the distance from one end of los angeles to the opposite end. a modern city with a population of about 4 million people, filled to the brim with urban sprawl and suburbs.
and that distance is 31 miles, or about 50 kilometres.
that scale in the corner of the rexxentrum map? its claimed length of 2000 miles (over 3200 km) measures less than a seventh of the apparent width of rexxentrum. according to the scale, you would have to travel a distance of over 14,000 miles (over 22,500 km) to get from one end of the city to the other.
simply put, that scale at face value is nonsense lol.
[id: a screenshot of discord messages with no identifying account attached. the messages begin with, in all caps, “EXCEPT THE SCALE FOR REXXENTRUM MAKES NO SENSE” (new line) “WHAT IS THIS MATT MERCER?????” an image of the lower left corner of the rexxentrum map follows. below that is the final visible message which reads, in all caps, “DO YOU KNOW HOW BIG A MILE IS SIR. DO YOU KNOW HOW FAR TWO THOUSAND MILES IS SIR.” /end id.]
so. maybe you are wondering if matt, huge nerd that he is, is making some oblique historical reference to a previous measurement of a “mile” that is way shorter than the modern standard mile. that was the first possible explanation to occur to me! unfortunately, based on the wikipedia article on the mile throughout history, there is no prior known definition of a “mile” short enough to make this scale make any sense.
so maybe the explanation is a unit error. maybe it’s meant to be a smaller unit of length, like a metre or a foot.
i spent a bit of time trying to guess which unit it might be by comparing details of the map to each other, since there are detailed individual buildings and roadways illustrated. it quickly became obvious, though, that the details were more for artistry and not to a reliable scale.
so it was time to dive into the transcripts.
i looked for a point where matt not only described the length of time it took for the mighty nein to travel from point A to point B within rexxentrum, but a point A and a point B that i could locate with confidence on the map. i found a scenario that fit the bill in e86, “the cathedral,” when the party raced from the cobalt soul branch in rexxentrum to the chantry of the dawn.
MATT: [...] And you've stepped out from the Rexxentrum Archive of the Cobalt Soul into the wet, slick cobblestone streets of the city, heading eastward towards the base of the Shimmer Ward, where it is believed this cathedral, known as the Chantry of the Dawn, stands.
this bit (beginning 13:39) is the first clue in matt’s narration to locating the endpoints on the map. the chantry of the dawn is located near the base, suggesting the immediate south, of the shimmer ward, and is in an eastward direction from the cobalt soul. this is consistent with the relevant textual descriptions in the explorer’s guide to wildemount: the rexxentrum branch of the cobalt soul is located within the court of colors on the west side of the city, while the chantry of the dawn is near the southern wall of the shimmer ward.
[id: two images of the rexxentrum map. the first is composed of the center and western area of the city, displaying the labeled wards of the tangles and the shimmer ward along with individual points labeled “R7,” “R6,” “R3,” “R1,” and “R2″ from west-most to east-most. at the bottom is the map scale, added for reference, that measures about a fifth of the entire image.
the second image is the legend of the map, which defines a few of the illustrated details and clarifies the R-series labels. truncated to relevance: R7 is the court of colors, R6 is the vigil’s circle, R3 is the academy grounds, R1 is castle ungebroch, and R2 is the candles. /end id.]
as the party made their way to the chantry, matt revealed a few more notable details on where precisely they’re traveling through (17:18).
MATT: [...] Your [Caleb’s] eyes train on the rising walkways and towers of the Soltryce Academy that are peeking over the walls of the Shimmer Ward that you can just make out on the horizon as you pass by a series of buildings where the roofs are a bit lower than the other ones you've been rushing by. You can see pale yellow walls that surround the Shimmer Ward of the capital.
You begin to approach the exterior of the Vigil’s Circle, which is a region between where you are and your destination, as noted by the network of ring-like streets that denote the circular marketplace, some varied shops, and industries that normally fill this area, as well as the mini-fortress of gray rock known as the Tower of Writ.
the view of the soltryce academy is consistent with an approach from the western side of the city, since the academy is located along the inner side of the shimmer ward’s northwest wall. the placement of the vigil’s circle in between the cobalt soul and the chantry is also consistent with their depictions on the map, as the vigil’s circle is both labeled and illustrated through a pattern of circular roads with an apparent depiction of the tower of writ in the center.
anyway, the mighty nein had traveled a little ways into the outskirts of the vigil’s circle from the west when they were abruptly stalled by a giant purple xhorhasian worm coming out of the ground.
at that moment in time is when liam gets a travel time from their current location to the chantry (21:26).
LIAM: Caduceus just asked how far we are from the chantry. Would I know that?
MATT: You would know you're probably about, I'd say, depending on— with it being pretty empty, maybe seven minutes.
this brings me to getting a precise location on the chantry of the dawn. both the explorer’s guide to wildemount and matt’s narration only describe the chantry as located within the tangles and near the southern wall of the shimmer ward. that’s a wide potential area to be seven minutes from.
there’s a pretty helpful pattern in the map details, though. most landmark buildings are visible—the soltryce academy campus is clearly delineated, as well as the colorful tower rooftops of the candles and, as previously noted, the top of the tower of writ. castle ungebroch stands massive in the center of the shimmer ward illustration.
so if the chantry of the dawn is both a huge structure and a significant landmark, that should merit a visible illustration of it on the map.
[id: the image of the western and central area of rexxentrum plus map scale appended to the bottom, edited to include my personal labels. R7 is encircled in red with the label “cobalt soul,” R6 and the visible circular road complex is encircled in blue with the label “vigil’s circle,” and a large rectangular rooftop by the southwest corner of the shimmer ward is encircled in red with the label “chantry to [sic] the dawn.” /end id.]
the position of this large building fits the details of the narration and its description in the explorer’s guide—it’s near the southern wall of the shimmer ward, it is eastward of the cobalt soul, and streets of the vigil’s circle lie on the direct path from the court of colors to this building.
so there’s the approximate location of the chantry of the dawn. we also know the approximate location of the mighty nein on this map.
[id: an image, almost identical to the last, of the marked-up western and central area of the rexxentrum map plus map scale, but with a further addition of an orange star in the northwest corner of the vigil’s circle labeled “mighty 9.” /end id.]
since they had entered the outskirts of the vigil’s circle from the direction of the cobalt soul, they would be within its northwest area by the time they were interrupted via purple worm shortly after.
two approximate locations with a travel time in between means that now i could estimate a distance in length. so i took a look at the d&d official rules for movement speed:
a fast pace is about 400 feet per minute,
a normal pace is about 300 feet per minute.
for campaign 2, matt as a dm tends to follow the official rules. so taking into account how the urgency of the situation had the party moving quickly, along with the emptiness of the streets eliminating the variable of a slowed pace through crowds, the mighty nein are likely traveling between 300 and 400 feet per minute to get to the chantry.
with matt’s provided estimate of 7 minutes, that means the on-foot distance from the party’s current position to the chantry is somewhere between 2100 to 2800 feet.
[id: a zoomed-in image of the marked-up western and central rexxentrum map, focused on the vigil’s circle and the chantry of the dawn. imposed beside the orange star representing the mighty nein’s location and the chantry is the map scale edited to remove the ‘miles’ indicator. its position allows a viewer to measure the distance between the mighty nein and the chantry to about “1500,″ or three-fourths of the total length of the scale. /end id.]
since the scale there measures distance as the bird flies, comparing it to the probable distance the mighty nein had to travel needs to account for the twists and turns of the streets.
with that in mind, though: an as-the-bird-flies distance of around 1500 feet sounds like a pretty good approximation of the estimated on-foot distance of 2100 to 2800 feet!
so with that, it’s probably safe to guess the map scale meant to claim feet instead of miles as its unit of length.
so far i haven’t puzzled out how i might translate this into a makeshift scale for the larger maps, since none of the cities like rexxentrum are clearly illustrated on them. but if anyone was very confused about the unit of length for the city maps’ scales, i think i’ve reached a reliable conclusion that it should be feet.