Because my PC is currently out of commission thanks to filesystem and probably hard drive issues and to keep myself sane, I should probably just write out some random things about Sims 2 modding, eh?
If you're wondering about how to do anything Sims 2 modding, the answer will probably be found in an old MTS thread from 2008
If it can't be found on MTS, find a modder to ask. We're around and know stuff
Take naps, get some food. Modding is brain work, let it recover.
Most zoomed in thumbnails in deco are from people cloning the fruit bowl and it's easy to fix. Just go into the CRES, go to ThumbnailExtension and delete that entry you see in there. Commit, fix integrity, save and recompressorize
When modifying the footprint, you can also go up instead of just on the x and y axis.
You can make columns higher than 3 stories. I did it twice, then somehow forgot how. Anyways, just clone the ones from my Prince of Persia conversions if you want 4 or 5 story columns. They work as intended and all.
Just clone your NH deco from custom. Everybody does it bc NH deco is unfindable via Object Workshop
Don't give your NH deco a long name when cloning because it gets added in front of the name of the one you cloned it from. It can get out of control very fast.
NH deco doesn't usually need its GUID changed when you clone it
You can fiddle around with where your NH deco can and cannot be placed and how it behaves on/in water
The real description of NH deco is in the text lists
You can texture reference basically anything with a TXMT including objects and NH deco. You can even combine it with repository for Ultimate Space Savings
If your object texture is white and covered in text, your texture name in your TXMT is misspelled or your TXTR has gone missing.
The Sims 2 sometimes handles 3D coordinates reversed. (-1 is 1, 2 is -2). It's relevant for slots, bones and TXMT's
Pixelhate's wonderful TXMT pdf's are wrong about one thing and that is texture animations. It's all about the UV maps
Some BHAVs primitives are 0-indexed, some aren't. 0 is either treated as the first number or non-existent oopsie error
Just screenshot your BHAV and annotate every node if you're not sure how it works
You can label your locals and params. There's a button in the BHAV editor to make labels. Use it to keep track of things
Don't check "university ready" when fixing integrity. It breaks custom animations for one.
Some of these deserve more explanation, but that requires energy and a file system that isn't malfunctioning. Enjoy!
EDIT: Bonus tip: don't be me. Make a regular backup. Once a month or smth. File systems can get messed up which will make things disappear including my Homecrafter














