deep in the green woods, when noon brightens sky
I kept talking about werewolves without actually drawing wolves; no more.

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deep in the green woods, when noon brightens sky
I kept talking about werewolves without actually drawing wolves; no more.
someday i will have my character designs down enough to draw something other than "figure standing in void." the loops on mererid's left vambrace are to help her shield stay strapped to her arm, since she can't hold it.
orphne lydina, sorceress of the silver wheel
orphne is a former student and current instructor at gwenffrewi college at aberddraig university, in the lands of ynys cantrevi, but she's from a distant empire called the ilian basilearchy, which was inspired by the byzantine/eastern roman empire. her outfit is inspired by a combination of medieval byzantine clothing and oxford academic gowns.
Artfight prep continues with a reference sheet for Mererid!
"a helping hand"
i really liked the head/pose for the last version i did of this, so i just made a copy of the file and redrew the clothes. i did really like the last outfit but it didn't feel specifically early medieval enough.
"a helping hand"
something something excessive polish is the death of art so here's a mererid as-is
Mererid verch Vanw, wolf-clothed of Brecheliant, champion of the mortal realm.
Who doesn't love a good Act 3 makeover and/or traumatic amputation?
"a loyal heart"
decided to go back to the academic gown concept for Orphne