Undaunted: Normandy on Tabletop Simulator. After playing scenarios 1 & 2 and finding them a bit disappointing, we just skipped ahead to scenario 5. The Americans have to seize two bridges, while the Germans have hang on. This is the first scenario with a robust equipment mix - mortars, snipers, machine guns. The OOBs are basically still symmetrical, although the Americans have to cross a lot of open ground to get to their objectives. I made the fatal error of playing the game as if it were a WWII tactical game, instead of a deckbuilder with WWII chrome 😆. It’s still a game that is all about deck efficiency, especially as there is no time limit, with relatively little time for any kind of historical detail. But! It’s still evocative in its own way. After having a pretty lukewarm experience with the first two scenarios, I found this one much more enjoyable and engaging. It still has details that bug me a little - it could *really* use some sort of clock to make sure the game doesn’t drag on for longer than about the 45min that it wants - but the whole package works for me (even if I’d still prefer Up Front! in almost all cases). As I get older, I’m trying to find ways to feed my desire for novelty without having to go to new games, and this is an area where Undaunted: Normandy (and I see North Africa is out now) seems to have a lot of potential: the scenario mix seems to provide a lot of variety to dig into. This contrasts with games like Command & Colors or even Tank Duel (I like Tank Duel) which have a lot of scenarios but the actual range maybe isn’t that great. So anyway, I’m hopeful. Undaunted: Normandy also works really well on Tabletop Simulator, which is good for these trying times. Hopefully there will be a similar option for North Africa. #gaminginthetimeofcovid19 #bgg #boardgamegeek #boardgames #undauntednormandy #ospreypublishing #tabletopgames #virtualgamenight #onlinegamenight https://www.instagram.com/p/CDS62Vrhi0G/?igshid=exivbf3z0swj













