During the pacifist route, how many humans were basically traumatized by seeing the "our bones twist around when we turn our wrist" thing in action due to Papyrus and Sans having no skin/muscle to hide that

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During the pacifist route, how many humans were basically traumatized by seeing the "our bones twist around when we turn our wrist" thing in action due to Papyrus and Sans having no skin/muscle to hide that
just a little observation
so y'all know how at the end of the sans fight in undertale he kinda scoots off screen so we don't actually see him turn to dust?
well I was thinking about that and it reminded me of something.
at the end of the berdly fight in snowgrave, noelle basically does the same thing sans does. she leaves even though we're still technically in a battle.
one interesting thing about noelle is that reality just sorta.. malfunctions around her. she has a history with breaking video games and finding glitches.. not to mention that the snowgrave route is literally an example of this.
you're not supposed to be able to kill enemies. but noelle is able to. she can break the rules of the game. the snowgrave route is quite literally called "the weird route". you are straying from a set path, and noelle is the key.
and whaddya know? a huge part of the sans fight is him abusing game mechanics against you. aka.. breaking the rules of the game.
I do not know what any of this means. thank you for coming to my Tedtalk.
lost girl feels like the his theme of deltarune
Hmmm, feels like an apt comparison on some level. But also, it's important to remember...
Part of the power of "His Theme" is the way it's saved up to the very end of the game.
Like, we hear "Memory", the music-box version of the theme, a few times before, and it's remixed into several other tracks like "Undertale" and "Finale", but it's only during the emotional climax of the True Pacifist Route that the game reveals the 'actual' Theme.
It's a deliberate inverse to how most Leitmotifs and Themes are used throughout the game. Usually, a theme is introduced on it's own standalone track, and then later important moments are punctuated with farther remixes and references to this track. For example, Alphys' theme plays as a Player first meets Alphys, and later on we get to hear a piano rendition ("She's Playing Piano") and a darker remix of it ("Here We Are").
While one could argue that Asriel's 'basic theme' is actually "Memory" and that "His Theme" is just the orchestral variation of it, I think the song's title leaves little room for doubt as for the intent. This is Asriel's theme, his theme. After hearing little hints and references to it throughout the game, this is when the Player finally gets to actually hear the 'true/original version'. Just like Asriel has been affecting the story since the very beginning, but it's only now that the Player begins to truly understand him, and peel away the layers of villainous posturing to see the real Asriel underneath.
This is such an important part of what makes "His Theme" work so well, that I feel like this is kinda required for anything to be the "His Theme of Deltarune". That if "Lost Girl" is any kind of counterpart to it, that it's less of a direct comparison and more that "Lost Girl" is a remix of a theme we haven't quite gotten to fully hear just yet.
... Okay wait I just realized that by my own logic you can argue the real "His Theme" counterpart in Deltarune is "Feature Presentation" with "HEY EVERY !" being it's 'Memory"
Remembered this line from Chara at the end of genocide and it hit me - what if this was basically our relation between the player and player character across utdr all this time?
Like, we're not possessing these characters directly - we're a guiding force that works in the background and to the in-universe characters we're not really seen at all or barely
Even our "vessels" (idk what's the more proper word for it) like Frisk or Kris probably register us as their conscience nudging them towards certain choices
Though I wouldnt be surprised if Kris sometimes wish they were possessed lmfao (looks at the weird route)
imagine if after final chapter of deltarune is done undertale updates and the only thing changed there is the description of the photo album in the Sans' basement...
*it's a photo album.
look through it?
❤yes no
*there's a photo of all your friends from underground
*there's a group photo of sans
you recognize some of the people there.
*there's a photo of him laughing in front of a broken tv
*there's a photo of him behind a cash register
*there's a photo of three people...
and you don't know why...
but they seem...
*familiar...
*after that the album is empty.
*...?!
*there's a note at the last page.
*"don't forget"
or something like that i dunno
utdr community what do we think about mettakaard as a ship....
totally not asking bc i crave more fan-content
I dont know everything there is to know about the code stuff with deltarune/undertale, so forgive me if this turns out majorly incorrect due to something I forgot, this theory is just for funsies.
So, hot take, i don't think Gaster is the man who speaks in hands. I know, scandalous. I don't think the font/cipher he speaks in is solid connection(yet). My theory isn't solid at all either sooo. I think the man who speaks in hands is the man behind the tree, and I do not think the man behind the tree is gaster, they speak differently. I was thinking about the use of the word man, it's not a word I recall showing up in either game a whole lot. I am curious to see how many times the word "man" is used, but college isn't even giving me time to eat or sleep, so I won't be able to get to that soon.
My point is, it stands out to me, as opposed to any other phrases to narrate a being we cannot see at all like "someone", "somebody", something, "person". This goes for the well known phrase "beware the man who speaks in hands" there's that word again man. Could this "man" perhaps be a human? It would explain the narrative choice for the man who gives us the egg to be behind the tree out of sight.
But what about the other part of that phrase you ask, we don't get anything about the man behind the tree's hands, but my theory continues. For the man behind the tree to be behind the tree in that position, could imply some sort of awareness to us the player, and our point of view. As for the hands, I think the man could be signing to Kris as he speaks, to not make us, the player suspicious. "Beware the man who speaks in hands" could be warning the player, not Frisk as they do not encounter anyone who speaks in hands on any of their journeys. The egg may be an incentive for the curious player to seek the man out. Being behind the tree would make sense if the man is signing to Kris. They could be conspiring against the player, or just distracting us from progressing, as finding the man always takes up a notable amount of time.
That's it for now, I'll update if I have any more thoughts, thank you for reading :D
Does anyone else get annoyed on how many people think Toby lied that it's all smoke and mirrors? That the stuff we see that they skipped over is actually interactable.
Don't get me wrong, the stuff in the stream seems to be sort of semi-canon, mister Toby Fox was directing it and so I don't think any of the other character interactions we see are ooc for them.
But like, we're not getting the 10th anniversary version of Undertale. And as Toby said, he believes that the game is good as is without it. He doesn't want to add more stuff to it himself (ironically, this confirms that he is never completing hard mode XD, not that I ever thought he would tbf.)
What he is encouraging with this stream is fan content. Genuinely he says it's to show that, there's stuff beyond what we see in the game. Characters we don't interact with, places we don't see.
And thinking about it that way, I'm glad we don't get more than we see.
Of course I think Toby still has stuff he wants to reveal, but that's likely through Deltarune and not more stuff for Undertale.
Also, gonna be so honest. This is just a repeat of people going "He's lying, Deltarune is a sequel to Undertale, not a parallel story like he says." "Tricky Tony strikes again, he can't keep lying"
Toby doesn't lie, he just uses your own perception against you! That's his thing! "You think this is a classic rpg where grinding is normal? Sike, you're now a murderer to these characters."
And let's be real here, most of the time, we just trick ourselves. Like believing Kris is THE knight or that Kris has nothing to do with the knight. Jokes on us, it was a third thing; they were working with the knight.
And in hindsight, that makes more sense. They couldn't be the knight because there was no way for them to make the fountain in the library. But they couldn't be completely unrelated either, they still made that fountain at the end of chapter 2 regardless of what happens before.