Discovery via Digital Academy. Great website and interestingly written.
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Discovery via Digital Academy. Great website and interestingly written.
Tinkoff Bank increased credit card sign-ups on its website, by following a methodological approach to Conversion Rate Optimization, using A/B Testing.
3 Ways Tinkoff Bank Optimized Credit Card Conversions – Case Study
Your World Is Bigger Than You Think- Customer Experience and User Experience (part 1)
Customer service. I can feel confident saying that all of us at some point in time have had a run-in with customer service. Let’s wager a guess that the interactions you’ve had with customer service probably involved your dissatisfaction about a product or service and a phone call with a person from that company assuring you that everything would be ok. No? Then it must have been a time when you had a really tough error or confusion with a product or service and you contacted “customer service” for help, hoping they would walk you through the event.
Anatomy of Experience Strategy
This was originally posted on The Nerdery Blog
In the Beginning, There Was An Idea
A typical scenario here at The Nerdery is a client that approaches us with an idea. That idea can be for a new product or service, or one that already exists. The most common request is one where the client asks, “Can you help me design my idea?” Most often, that request really means, “Can you do my project?” The answer is obviously, yes. We often find ourselves asking, however, “Where did this idea come from?” For optimal design solutions, it’s necessary to understand, especially for existing products/services, the history of the idea, how it’s evolved and the aim for the future. Answers to those questions, among others, empower our UX team to provide rather innovative solutions to a design problem. As user experience designers, we analyze problems differently than most people, and through methodologies we build in design work we’re regularly able to synthesize data about the problem to make an informed decision on the solution.
Measure Twice, Cut Once - An Approach to Sketching
A colleague of mine recently attended SketchCamp Chicago. She was talking to me about all the things they discussed and ways of using sketching that she hadn’t readily thought of before. We ended up talking about how she was going to take pieces of what she’d learned and apply them to a current project on our team to design a mobile app.
Forgotten But Not Lost
This conversation reopened my eyes to something I’ve been doing for nearly my entire career thus far of calling myself a UX designer. Sketching is so often overlooked in the shuffle to produce visually compelling, highly polished documentation. I personally was able to take for granted that the “real” effort behind any design is the thought work that goes into creating the document, not the document itself. That is to say, the document deliverable is only a communication of that idea or concept. We all too often lose sight of where the priority should lie in our effort; the thought work.
When you click and hold the send button in Gmail then mouse off while still holding the click, the send button turns red letting you know if you release your mail will be not send.