live valanice reactions! 2015 reboot edition so there's both of them!
seen from Philippines
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seen from China

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live valanice reactions! 2015 reboot edition so there's both of them!
"I can't tell you, because the author thinks that the scene would be more serious if I talked in a non-direct way." - the court physician, probably
October Sketch #1: "Lantern"
"Well, ain't you all gussied up, to be roamin' round a bog at night. I daresay you put on your old crown, just in case you was to get dirty. Dangerous place to come by night, lass."
"Please. I'm looking for an old man with a long grey beard, very tall. He might be wearing green. He's got a baby with him. My son. Please. If you've seen them, tell me."
King's Quest Ficlet: "Asleep and Awake"
With a grinding creak worse than nails on a chalkboard, the rusty key finally solved the lock. Graham gritted his teeth as he eased it round till it clicked. He hoped to the highest constellations that none of his half-captors were in hearing range. Now, quick. The final latch, and the chest was his to open. Now to take the contents, free Valanice, and -
“Graham?”
The voice was stern, but it was the sternness of someone sincerely disappointed.
Oh, his name. He’d weighed the risk, counting she wouldn’t use his name. He wouldn’t have got this far without giving it to her. And she spoke it again.
King’s Quest: CHANDELIER
Oh, on the heels of the previous post with deleted moments from "Paths," this was for a different AU where Graham lost the tournament and ended up getting a job as a royal servant in the palace of Western Kolyma:
Someone had hung a rather plain red banner from one of the unlit chandeliers, over by the kitchen-most wall. Funny choice to decorate only one. Then the chandelier tilted violently, and someone yelped. The fixture spun all the way round, revealing a gangly young man in the castle livery, clinging on desperately. He had looped his arms and legs through the chandelier’s golden twists, in rather a cockamamie fashion. And the banner wasn't a banner at all, but his cloak, flung upside down.
“Oh, my word!” Neese blurted out. Reflexively, she dashed to stand directly beneath the chandelier, and held her arms out wide, then hid them behind her back, embarrassed. After all, what was she supposed to do? Catch him in her arms? “Are you… do you need anything?”
The chandelier kept spinning, more slowly now, and the hapless servant came into view again. He leaned his head back so that it hung upside down, so he could see her. He turned beet red at once, so fast it couldn’t just be the blood rushing to his head. He laughed nervously. “Oh, no! All good! I mean, I’ve got it sorted out, Princess. This’ll just take me a second.”
At the very least, she’d break his fall a little. She glanced round the room, looking for a ladder. “How did you even get up there?” She asked. “
“It’s not as bad as it could be,” he laughed, maybe a little too confidently. “I started out caught by just one ankle, but I managed to, um, finagle myself into a better hold.”
“You might have called for help.”
“I guess so, but the rafter was right there. It didn’t seem worth it to bother anyone.”
Brandon Kouri wondered what King's Quest VI: Heir Today, Gone Tomorrow would look like if it had been released in the 80s instead of the 90s, and then spent the next 18 years (!) bringing his vision to life:
"The [King's Quest VI AGI Demake] re-creates the original game using Sierra's older AGI game engine from the 1980s. It features 16 color graphics and a typing interface. [...] It was made for anyone who loves King's Quest VI, the AGI game engine, text parser adventure games, or anyone looking for a nostalgic blast from the past!"
Download his magnum opus here!
King's Quest Ficlet: "Everything Changes"
Sixty nights since the prince’s abduction. Somehow the time never gelled into weeks or months. For Royal Guard Number One it was only night upon night, searching hill and dell, patrolling corridors with the tripled guard, lying in a cold sweat in bed and replaying the night Manannan came, over and over. Each time he added yet more precautions he could have taken, moments he could have seized. Every new master plan taunted him.
But failure that he was, he was still needed. He wore himself to a ravelling, implementing every new defense he could think of. Every door was lined with magic-absorbent silver, and every lock refitted to require two keys. Guards no longer filled in on the staff’s day off by serving at table or making beds. They could not be spared from the watch. Able-bodied young people from the town and surrounding valley were invited to join a new militia. They trained in the courtyard on Saturdays, drilling in basic maneuvers.
In his heart, Number One knew none of these measures could make things right. But neither could he fail the royal family again.
One Saturday morning, as the villagers gathered round Number Two to learn how to improvise household items into weapons, Number One caught sight of the last person he expected to see. Queen Valanice.
King's Quest Ficlet: "Validation"
Valanice hadn’t made any more forts under the table, so far as Number One knew. But somehow that one night when he’s stumbled across her, hiding under the tablecloth, had changed the conversation between him and the queen. On the plus side, she didn’t seem to be daunted by him anymore, and was willing to ask him to do all the normal things related to his duties as captain. And he in his turn had come to know better what to expect from her, how to anticipate her needs. But on the downside, that night had somehow turned him into a confidant for her creative woes.
Tonight Valanice had asked him to make sure that the backstair door was locked, as she had heard it swinging in the wind last night. But before he could see to it, she turned her back on him to stare out the window and muttered, “Can I gripe at you little?”
Oh, here we go. “Certainly, madam.”
Valanice leaned her head against the side of the casement and said carefully, “Would you ever… well, not you obviously. Let me start again. Do you think it’s all right to make art just so you can make opportunities to interact with others? Well, not just so you can do that. I mean, what if you love art, and you love making it – mostly – but what really pushes you to actually sit down and make it is the fact that other people might, um, say something about it?”
But why had she settled on him, possibly the least qualified person in the castle for such a topic? “You mean, is it acceptable to make art for the praise?”
“Yes. No. More like, you really hope people will enjoy it, and your imaginations will bring you together for a little while. But, um, also yes. They might say something nice, and it’ll be like magical fruit. It’ll just make you come alive, and you’ll remember it during the hard times. So yes, chasing praise, I suppose.” She turned around, crossing her arms and staring up into the rafters as though she believed Number One were hiding somewhere up there instead of standing at attention a few feet away from her. “And yet, not. It’s like a language. Like there are some parts of us that don’t talk unless they’re speaking art. And if other people like to make art too, it’s like making sandcastles on the same beach. Maybe there’s a rightness to it that takes away the selfish side of it? But then again, you don’t want to turn the people in your life into “people I hope will compliment me.” And you don’t want to turn your art to just be something you put out there so people will puff you up with praise.”
Number One cleared his throat. “With all due respect for philosophy, is it possible it’s been winter too long, and your friends have been stuck at home with the flu too long as well?”
She looked appalled, then blushed, then laughed, then went back to frowning. “Possibly.” She said very softly.
“I’ll say it again!” rang the king’s voice from the next room. “Art is about people! People are the best reason to make art!”
Valanice rolled her eyes. “I know, Graham! But making art for people is different than making art for what people will say, and sometimes it’s so hard to tell the difference!” She turned to Number One, as though expecting him to chime in.
“You’ve heard my take, madam,” he said stubbornly. “Winter, flu. Overthinking.”
“People are a good enough reason to do anything!” cried Graham, sticking his head round the corner. “You’ll never have a perfect reason to make art, or start a new project, or go adventuring. So people just has to be a good enough reason, if that’s what you’ve got. Am I right, Number One?”
Enough. “If you’ll excuse me, sire, I have a backstair door to lock, and then I have an urgent call to pay at the Fey bakery.”
Valanice tilted her head to the side. “But they’re closed. They’ve got the flu. If you go there, you’ll catch it!”
“Preferable,” he said. “At least I won’t be expected to discuss philosophy.”
As he exited, he heard Valanice whisper excitedly to Graham, “He did it! He did it! He snarked at me!”
As he gained distance, he could barely hear Graham’s reply. “Told you he’d start warming up to you soon.”