A quick rundown of how the Data Transfer modifier in Blender works and what to do when your meshes weights are messed up :D
Full Project Video here: https://youtu.be/vrpGbPwjAwE
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A quick rundown of how the Data Transfer modifier in Blender works and what to do when your meshes weights are messed up :D
Full Project Video here: https://youtu.be/vrpGbPwjAwE
yall if you have not played minecraft with distant horizons i implore you TRY THAT SHIT AS SOON AS POSSIBLE genuine game changer i didn't expect to think itd be that cool
The Witch of the Wilds. 💜
Mod link
i think the only way i get back into 14 modding is if i find a partner to do the parts that arent fun for me... let me draw eye textures for 16 years but PLEASE can someone else do the packing & promotion? :sob: i need a damn manager
thinking abt it bc my whole life ive loved drawing eyes and painting eye textures n the like, like every 3d game i saw as a kid i had dreams of modding new eye textures into that i never executed on bc the technical stuff was such a slog that it hard nuked the creative joy
Today on things I spent far too much time on: A N64 Animal Crossing demake of Eugene! 🐨
Bomb Demon: all animations + variant
This enemy is inspired by Bombshell Koopas from Super Mario Land. Its behavior is mostly the same as vanilla JJ2's Normal Turtle, but when defeated, it arms into a bomb instead of leaving a shell! This bomb cannot be defused by any means, and instead the player has just a few seconds to escape from the bomb's close proximity and perhaps make some use of it. It can still easily destroy enemies just as the Normal Turtle shell, and its explosion can destroy the Bomb Destruct Scenery blocks! Demon Dash also introduces the same use for those silly little cherry bombs that can't harm the player directly.
I took the Koopa inspiration further and added some variants of Bomb Demon, too. Regular red ones turn around on platform edges like every other walking JJ2 enemy does, but the Pinkies aren't afraid of heights and will simply fall off! The original Demon enemy also has this variant now, and will run off a platform happily if agitated. Both enemies also have improved physics for detecting if their floor is gone (destructible / trigger) and interacting with springs. A fun puzzle awaits those who choose to play the new demo as Lori!
The Float Bomb Demon isn't implemented into the game yet, but as you can likely tell, it's intended to be a stationary flying obstacle that turns into a walking Bomb Demon if damaged. Though obviously based on flying Koopas, in JJ2 terms its purpose is somewhere between a Float Sucker and Float Lizard.
Now to finish the demo's boss...
just bought muse dash on sale, and funnily enough i didnt realise you could change song difficulty first so i just constantly played on easy and was bored as hell lol, but the master charts are actually pretty neat. but i hate that u gotta level up to unlock songs, and that like almost all of the game seems to be dlc.
Also, the Miku, Len and Rin dlc seems unavailable??? will it ever come back will i get it if i buy the dlc??? cause like thats the whole reason i started playing if i cant get it at all thatd really suck. also u need the dlc to mod too cause fuck u seriously whats in that dlc John Muse's soul?
i love-hate when a modder professes that they've "fixed" someone's outfit or hair or whatever and the version they've made is unquestionably 100x worse than whatever canon has