"rafflesia" 1/23/26
YEEEESSS!!! I FINALLY MADE THE TEXT MESSAGE NVL FEATURE!!
seen from United States
seen from China
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seen from Yemen
seen from China
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seen from Malaysia
seen from Germany

seen from Canada
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seen from United States
seen from Australia
seen from Türkiye
seen from India
seen from Netherlands
seen from Germany

seen from Croatia
"rafflesia" 1/23/26
YEEEESSS!!! I FINALLY MADE THE TEXT MESSAGE NVL FEATURE!!
Progress Update - October, 2024
It is time…the first Quarterly Progress Update for our next game starts now! And we're kicking it off with a title drop!!! Drum roll, please! Tom, if you will help me out...
That's right! Heartbreaker joins the fray!
For the record that’s not the real logo, just a temporary one that I slapped together.
Before we get into it I would actually like to glance back at the past and detail what our development timeline looked like for Band Camp Boyfriend. It's possible this one might look somewhat similar.
2015-2017 - Writing 2017 - Commissioned art, created social media presence 2018 - Demo released on Itch.io in August Programming hell 2022 - Demo released on Steam 2023 - Full game released
The good news is this isn’t our first rodeo and I’m hopeful there won’t be so many growing pains this time. We're also doing 4 routes and a shorter common route so that means less suffering for us. The bad news is I worked part-time 2015-2017 so I blazed through writing and now I work full-time…and I’m old…and my memory is failing me…but it’s okay, I’ve forgotten all the pain.
This time around we want to be sure we get all the writing down before we start commissioning art. We had the tendency to keep going back and asking for more because the game kept getting bigger (saving up money was also a factor). We’re gonna make sure we know exactly what we want this time. We’d also like to save casting voice actors for much later in the process so they aren’t waiting around for years on end. So the demo for this game will not have voice acting. I believe I wrote about this a little before in our post-mortem. We’re learning from our mistakes, woohoo!
That said, this is what we’re hopefully visualizing for Heartbreaker.
2024-2025 - Writing 2026 - Big art commissioning year, a more exciting project reveal, hopefully demo release later in the year! 2027 and on - Programming hell! Casting! Soundtrack fun!
…If this was to line up with BCB that would mean 2031 release. Oh God. No, I wanna release it in this decade, thanks. This is very tentative and we’re determined to not take 7 years this time.
Enough about that! Here is what we’ve worked on this year!
Concept art: Lite was absolutely awesome (as always) and let us have sessions with her in which we worked on concept art of the main cast together. It was super helpful in bringing our visualizations to life and it will definitely aid in writing the story. I can't go on enough about how wonderful Lite is to work with, and it was amazing to watch her go. She would whip up a number of poses, face types, or hairstyles for us to choose from. It was really fun and we're very grateful for the time she spent with us.
The demo: That's right, the demo is written! Woohoo! Unlike Band Camp Boyfriend with its twisting, long-winded common route, Heartbreaker’s common route is a single day! Alex can sigh in relief because that’s one less nightmare in programming for her.
The demo will contain the one-day common route and the first two chapters of two different love interests’ routes (the other two are locked at the start of the game so you’ll just have to admire them from a distance).
Brainstorming: Ahh my favorite part…talking long walks or going for coffee and coming up with ideas. Brainstorming is ongoing and includes character profiles, world-building, and route outlines. This game has a lot more lore and world-building than BCB, so it’s more of a challenge, but we’re here for it. I've already done a badly-drawn map of the setting. Just need to finish up some profiles for minor characters and do some of my own badly-drawn concept art. Then we move on to fleshing out the route outlines.
The first route: One goal I have is to try and finish writing the first draft of the first route by the end of the year! Which is insane because October is super busy for me, but I'm sure I can buckle down when it gets colder. It's a bit ambitious, but aim high, right?
That's all I got for now! Hope you're all feeling hyped and uh, patient, because we won't be able to show you any cool art for a while. ;v; Thank you so much for sticking by us and we appreciate every single comment that has mentioned looking forward to our next game! Enjoy the rest of 2024!!!
P.S. Today is my mom's birthday and yesterday was my sister's birthday, and also my best friend's birthday, HAPPY BIRTHDAAAAAYYYY to these very important people. <3
Holy shit, this really helped me flesh out the romance system in Phoenix Rising. I'm still working on it, but Oh Wow. the kindness coins system has always kind of bothered me a bit, but this! The Romance Card Tower is SO much more in depth and more realistic!
Slippery Flippers is Out!
Slippery Flippers: Episode One: Amulet of the Gods a Winter Visual Novel Jam submission is officially out!
In this fun comedy-adventure visual novel, travel with Orlando and his crew of outlaws to the snowy planet Trion XY7N where they're about to commit their biggest heist yet: stealing the Amulet of the Gods!
Orlando and his crew are a group of wanted criminals so it's no wonder that Riggs and Luca, the local law enforcement, are on the lookout for these slippery thieves.
Join Orlando and his crew of outlaws on their biggest heist yet: stealing the Amulet of the Gods.
Time for a real introduction!
Hello, this blog is going to be mainly for my current visual novel project - Strange Little Town! I might also post about my music and other projects I have going on. I do a lot of things lol
Let me tell you a little about my visual novel, Strange Little Town!
(info under the cut)
Patreon mail for this month! This is the first month where things are really getting good! I'm getting the hang of this thing.
Each letter contains a new postcard print every month, plus a tea sample and various other goodies (such as decorative knots, stickers, buttons, homemade candies, bookmarks, note cards, etc.).
This month's is a postcard print of Saturday and her puppy Marshmallow, a sticker of Dashiell, a lavender green tea sample, and a decorative knot you can pin to your bag, lapel, etc!
Everything has already been sent out, but if you want this particular set, you can sign up for my Patreon and request the Saturday bundle! I still have leftovers. 💜
Some Big Updates
Hello, I’d like to welcome all new followers to this blog. I will try my best to keep it updated in a more timely manner! But, in the meantime let me catch you up on everything that I’m currently working on!
Patreon & Ko-Fi
LegendEx Games now has both a Patreon and a Ko-Fi where you can support us if you like our work and are finacially able to. Patron tiers range from $1 monthly (general support) to $10 (Beta testing unreleased builds as they become available), with a $3 and $5 tier in between with other goodies. (Like monthly writings from me, never before seen sketches, updates and first looks at art before the general public, and exclusive polls/updates). If you prefer to make a one time donation you can do so on Ko-fi. All proceeds go towards making Battle Royale: For Your Heart!
Battle Royale: For Your Heart!
After Battle Royale: For Your Heart!’s unsuccessful kickstarter, the team and I have had to come up with a new plan. Currently, I am writing TwinTails route, and have finished up the remaining landing locations accessible on the map when you partner with TwinTails. We’ve also commissioned two more backgrounds!
Secrets Unsung (Remastered)
Secrets Unsung (Remastered) is a remake of an old game that we released for Otome Jam 2018. Assume the role of Calista, a struggling college student, as she navigates trying to find a suitable topic for her humanities final paper- all the while, dating one of two rockstars! This is an AU version of Secrets Untold (no knowledge of that game is needed to enjoy this one, but it features the same characters). The script has been rewritten completely and expanded. There is a new GUI, new sprite art, and new backgrounds. We’re also including two original compositions and partial voice acting. The game is in early stages of programming!
Otome Jam 2021
I will be teaming up with Saibraeus, Red Chan, Cats on a LilyPad Studios and Camy to create a brand new game for Otome Jam, which runs from early May to the end of July. Stay tuned for more info on that project very soon! Hint: Spooky romance ;)
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"Sunsetting" and "rafflesia" 1/30/26
first batch of Hailey sprites! 🩷