Weapon Refine Review: December 2019
Refines for Arthur, Mathilda, Clive and Mia
Arthur’s Refine
Weapon: Arthur’s Axe (400 SP)
Unique Refine: Conditional In-Combat Buffs when buffed and or inflicted with Penalties
Mt: 16. Rng: 1. If bonus granted from skills (ex. Hone, Rally) is active on unit, grants Atk/Spd/Def/Res +3 during combat. At the start of combat, if there is a penalty active on unit or if unit’s HP < 100%, grants Atk/Spd/Def/Res +5 during combat.
Analysis
Arthur’s always had a rather strange statline as an axe unit. His middling statline across the board has always left him open to multiple playstyles and sets as a unit. His newly acquired axe only seems to amplify this middle ground. So long as Arthur has a buff active on him (via Hone, Fortify, or Rally skills), he will have a constant +3 to his Atk/Spd/Def/Res while in combat. If inflicted with a penalty such as a Chill, Ploy, or Panic, he will receive +5 Atk/Spd/Def/Res while in combat. Both his +5 and +3 in-combat buffs will stack if activated at the same time, leaning the odds in our luckless hero’s favor. While he won’t be able to shake off Panic’s debuff effect, with his Axe’s dual effects will more than make up for this oversight.
Build Example
Arthur’s new axe provides an opportunity for him to shine as an offensive hero like never before. To better serve as an offensive threat we run him with a Spd IV which we help amplify with Fury. Odd Spd Wave and Even Def Wave will ensure that Arthur is always buffed and, as a result, always receives his initial in-combat buff of +3 from his axe. An HP bane will put him at a higher risk of being inflicted with a Panic debuff which, if timed right, will not only grant Arthur an additional +5 to his stats while in combat but will be enough to affect a fight’s flow. In the event his in-combat buffs prove not to be enough we run his default Lancebreaker as a safeguard, allowing him to double lance opponents and not worry about doubles from them. This skill also disables infamous armor fighter skills such as Bold Fighter and Vengeful Fighter.
On odd-numbered turns, Arthur will reach a max of 59/49/41/35 Atk/Spd/Def/Res while in combat.
On even numbered turns, Arthur will reach a max of 59/43/47/35 Atk/Spd/Def/Res while in combat.
Mathilda’s Refine
Weapon: Knightly Lance (400 SP)
Unique Refine: Slaying Lance with Support Buffs
Mt: 16. Rng: 1. Accelerates Special trigger (Cooldown Count -1). If unit is within 2 spaces of support ally, grants Atk/Spd/Def/Res +3 to unit and that ally during combat.
Analysis
Mathlida’s refine makes use of Ally Support, an in-game mechanic where players may pair units together and grant in-combat buffs to both units if working on the same team. If Mathilda and her support ally both reach S-Rank, they will gain an in-combat buff of Atk/Spd/Def/Res+2 if next to each other and Atk/Spd/Def/Res+1 if one space away from each other. This in-combat buff can prove to be the difference between losing or winning a fight. Mathilda’s Lance simply adds on to this effect, granting an additional +3 to her and her ally’s stats while in-combat and within range of each other. As such, it’s a good idea to pair Mathilda with units that can provide buffs for her such as Titania, Seth, or Eirika. Her lance also decreases her special charge by -1, allowing her to run higher cooldown skills such as Glacies or Dragon Fang.
Build Example
Mathilda possesses unusually high Res for a lance cavalry unit which we will be making use of with the following set. With a Res stat of 37 with a boon, we can reliably run ploy skills such as Spd and Atk Ploy to inflict her foes for -5 Atk/Spd if caught in her direction. This also allows her to use Glacies quite potently. When combined with Quick Riposte and Fierce Stance, Glacies will all but nuke her opponents. Her in-combat buffs from her Ally Support will also provide her with some additional firepower and allow her to shrug off a hit or two. One will have to watch out for her low Def; it’s recommended that she be run with an ally that can provide her with both offensive and defensive buffs to further augment her power and, in turn, augment theirs.
With all her skills active, Mathilda will reach a max of 56/37/26/42 Atk/Spd/Def/Res while in combat.
Clive’s Refine
Weapon: Lordly Lance (400 SP)
Unique Refine: Armor Effective Lance with Support Buffs
Mt: 16. Rng: 1. Effective against armored foes. If unit is within 2 spaces of support ally, grants Atk/Spd/Def/Res +3 during combat.
Analysis
Clive, when initially added, failed to provide much for players. Ultimately because of his min-maxed statline and limited skill inheritance options as a cavalry unit he was delegated to the role of simple sword counter. That role is more or less the same with his new lance. It does, however, provide Clive with both in-combat buffs and effectiveness against armor units. Lordly Lance carries the same Ally Support effect that Knightly Lance does. This means that if Clive is next to his support ally, in combat he will receive Atk/Spd/Def/Res +5 from his support and lance combined. His ally will also receive these buffs so it’s not a bad idea to pair him with an ally that can both buff him and benefit from his lance’s buffs themselves.
Build Example
Due to his incredibly min-maxed statline, Clive works best as a defensive wall and direct sword counter. Atk/Def Bond will allow him to make great use of his lance’s in-combat buffs while granting him Atk/Def +5 when adjacent to his support ally at the same time. Since it’s unlikely that he’ll be making the first move the majority of the time, we run Close Def to bulk up his defenses. Atk Smoke will ploy opponents within 2 spaces of his target for -7 Atk after combat allowing him to take on more than one opponent. To seal the deal we run Swordbreaker, allowing Clive to counter his sword wielding opponents.
With all his skills active, Clive reaches a max of 59/30/43/30 Atk/Spd/Def/Res during combat.
Mia’s Refine
Weapon: Resolute Blade (400 SP)
Unique Refine: True Damage based on Speed
Mt: 16. Rng: 1. Grants Atk +3. Deals +10 damage when special triggers. If unit’s Spd > foe’s Spd, deals damage = 70% of difference between stats (Maximum bonus of +7 damage. Combos with Phantom Spd).
Analysis
Mia’s blade gains a much deserved upgrade with the latest set of refines. Already a fast sword unit, her sword amplifies the need for speed granting her a maximum of +7 additional damage if her speed is 10 higher than her opponent. This additional damage will be added to her special if she’s run with an AOE special such as Blazing Wind or Growing Light but not with specials such as Moonbow or Glimmer.
Build Example
Mia’s primary goal is to ensure she is always faster than her opponent. To accomplish this, we’ll be running skills that boost her speed and ultimately rely on speed checks. We keep Flashing Blade so that, once she does fall into Desperation range, she can activate Moonbow almost immediately while in combat. Considering that she deals +10 damage when her special actives thanks to her sword’s default effects, her specials will prove to be quite powerful. Odd Spd Wave is taken to grant Mia +6 Spd on odd numbered turns. Phantom Spd, meanwhile, will grant her +10 Spd if Mia runs a skill that checks her Spd against an opponent’s. Resolute Blade’s unique refine and Flashing Blade fall into this category, granting her this additional speed buff.
With all her skills in effect, Mia will reach a max of 59 Spd while in combat.








