Yosumin!
so i’m a corporate drone and like all corporate drones of the modern age, my goal is to retire young enough that I can actually sit down and play my games, but it is more likely that I will continue to sample them for twenty minutes at a time and determine if they’re worth remembering in some distant future. of course, even these twenty minutes are hardwon; look how busy I was this evening.
1. fretted about being up at 5:30 tomorrow for day one of a three day design acceleration seminar.
2. fretted about having food for the seminar.
3. fretted about forgetting to do laundry until this very (too late) moment, but remembered that on telepresence no one can tell if you wore that sweater three times.
4. read pages of oscar commentary to shore up opinions of movies I have not seen.
5. watched Venture Bros.
6. watched John Oliver.
7. paranoided about politics with my husband.
8. wrote the long conclusion to a long essay for a project.
9. sniffed at fault milestone one because it’s on sale.
10. read some noam chomsky and felt less optimistic than he does.
11. ate dinner.
but still i managed to squeeze in twenty minutes of Yosumin! which like the human experience is about the inexorable passage of time while you diddle around trying to figure out what to do. also, like the human experience, sometimes tiles flash urgently to try to give you hints, only you sit and squint at the flashes uncomprehending. “What do you mean?” you ask. “Do you want me to click here? Oh, okay. Clearly not. Well, I don’t know what you want. Why can’t you be clearer?”
And then the clock runs out and you have not returned light to the world!! maybe you should’ve used your words, tiles.
Anyway, Yosumin! is a tile-clicking game where you define rectangles where each corner is the same kind of tile. That’s it. It’s cute and kind of addicting. The hints are totally baffling to me, though. The end.







