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@tatetitotuts
via Federico
In this Maya and Mental Ray tutorial we are going to take a look at an effective and quite simple tecnique to achive realistic clouds in Mental Ray
Rivet (button) (rivet.zip) 4.0 Kb
It constraints locator to Polygon or NURBS surfaces. Select two edges on polygon surface or one point on NURBS surface and click `rivet` icon.
Script creates locator. After that you can parent or constrain any object to it. Or constrain objects to locator from other hierarchy. Note: Script doesn't create expressions. Calculation is fast and interactive!
http://www.youtube.com/watch?feature=player_detailpage&v=KZjCX_ovF14&list=PLSUtzVs5X8UR0YUg6bLvBHameFk5loqD_#t=495
How to create a strap from a nurbs
Here are five incredibly useful tools that will speed up your modeling workflow in Autodesk Maya.
This tutorial shows hot to easily setup and use Maya's lattice deformer to easily manipulate complex objects. This can be a really useful modelling tool to m...
Describing the benefits of edgeflow and edgeloops in 3D modeling and the general ways to use them on a human/humanoid torso and limbs.
Rigging Joint Orientation BASICS
http://www.youtube.com/watch?v=wEbH62a1YqA&feature=youtu.be&src_vid=4mLipFympDk&feature=iv&annotation_id=annotation_3660628669
Linear Workflow and Gamma stuff
https://vimeo.com/8264714
https://vimeo.com/8264221
https://vimeo.com/8264879