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@y4s1-20182019
ATL.Facade (Artificial lung facade) is a facade system that can deal with problems of PM 2.5 in Thailand. This facade can purify the polluted air and provide clean air into inside of the building. The performance or cleaning process of this facade can visualize air pollutant that we cannot see it with human eyes by movement of hydraulic system of the facade. If the the movement is fast that means the particulate matter is higher than the standard, but if it is slow that means the air pollution is in control.
I visited the site on Feburary along the trails here accessing from this point near Baan Song community. The boundary defines the national park whcih you can see here, surrounded with a lot of elementary schools.
Backtracking & Development
Haroon Community, Home to Everyone
Link to full resolution documents:
https://drive.google.com/drive/u/0/folders/19UKQRYn_DKLLGtzyvew9KcdAA2jmUouY
Strategizing Enrichment
Manipulating the narratives
Link to full resolution documents and performative documents:
https://drive.google.com/drive/u/0/folders/1N2e8tjCZKTvDw9v7wz-iVrQmVZ6cOsH5
According to the analysis of the performative documents (videos), there are four levels in narrative manipulation including
1. Real
2. Guided real
3. Curated
4. Modified real
Enrichment
Enriching the stories (Part 3)
Link to full resolution documents:
https://drive.google.com/drive/u/0/folders/10_XChYzFZqI-KLbnelqFLJkzK5GYrJiq
Starting with the first manipulation, the photo of the living room of the Krakoffs that’s featured with the furniture and art collection, ‘A collection that we dream of’. This I analyzed the objects composed in the frame and the story about the collections in relation with their lifestyle that were given during an interview. In compared with that I did a manipulated space that as you can see doesn’t contain any story. And by that I decided to even make it look unrealistic like a render plus collage so that the notion of story is being obscured even more.
The second manipulation is on the rendering of the 212 Fifth Avenue, a high rise condominium in New York. For this one as it’s a render of the space which lacks of story and real identity of the objects, in this case the abstract painting in the back being a representational one, I then did some adjustment of the space to make it looks more truthful with the additions of persons, their lifestyle, their story, and the real copy right free artwork.
The last manipulation is from ‘Live who you are’ campaign, featuring Mara Miller, Jesse Carrier and their family. For this one the manipulation takes on the points of story, lifestyle, and honest depiction as all of those are shown in the first photo. This I made an analysis of the persons, the story of them and their personality in which created the space and who they are. While on the other one obscures those notions and keep it unrealistic and intact from the person’s truthful story.
Enrichment
Enriching the stories (Part 2)
Link to full resolution documents:
https://drive.google.com/drive/u/0/folders/10_XChYzFZqI-KLbnelqFLJkzK5GYrJiq
Enrichment
Enriching the stories (Part 1)
Link to full resolution documents:
https://drive.google.com/drive/u/0/folders/10_XChYzFZqI-KLbnelqFLJkzK5GYrJiq
The last design phase works its way as the conclusion to the entire story of the ‘perception of the market’. The scene images is then used to create the connection to the last phase. The closer observation of the specific scenes has been made, extracting every aspects that make up to the whole scene. The example of which are pattern, textures, materials, colour scheme, etc. Further on from the mentioned aspects, few mixed media sketches of 3 selected scenes out of the 6 scenes are made so as to observe the possibility of using them in the designing and making of the constructed costume. The scene of the wholesale pineapple shop where there are huge piles of pineapple in front. The most interesting part of the scene is the large wall-hanging shelves with offerings. The part strongly enhance the whole scene with the sense of ‘trick’ and ‘treat’. The most outstanding object is the long stretching branch of 7 colour flower garland that seems to help capture the entire atmosphere of the market within this single scene. This time, I set myself as the main protagonist, the selected object (7 colours flower garland) that evoke the interaction to take place as well as the observer that investigate the behaviours. This intention is not only to design something for the market, responding to the whole idea stated but to observe the phenomena that happen along the phases. The fact of designing the costume is that I can directly be involved in the observation process. The matter of chance is now challenged by the fact that if it not me, as the character myself to interact with the constructed wearable object, then what will happen to the . By doing so, I get to understand the whole idea of how each different one of us get to not only perceive but understand the space as the whole context. Wearing the costume, walking around the market, touching all the real objects that belong to the context, I thoroughly see how people differently react to what is right in front of their faces. It’s obvious that each of them distinctly react to me, as the walkable 7 colours flower garland. To conclude, It totally depends on each of us to decide whether or not to somehow do something with the objects placed in the scene. The constructed costume once placed into the scene might seems to be so normal and blended in really well with the rest of the context. However, for some people, it can be so pop out, strange to the eyes or even out of the whole context. They are the one to make decision toward the level of engagement to be put on what they see. This challenge independently relies so directly on the ‘personal side’ of how they get to perceive the space. The interaction as assumed, will obviously never be the same.
To introduce everyone of the marker and the project itself, ‘catch a glimpse’, a slot machine-like device was designed to incorporate the Kuleshov Effect function inside. The three wheels contains a few different object icons that are meant to be matches and responded to the pattern planned out. 6 different matches, if get it right for once (telling by the siren sound) from the three handle pullings would enable you to the discussion on the meaning of the provided image series. The application of Kuleshov Effect into the mechanism of the device, allowing the alteration of the middle images to happen in response to two images on the sides. The effect enhance everyone’s understanding of the impact of ‘environment’ or ‘context’ as the main influence that affect the way we perceive any object’s function. The exact same object is to be placed into different scene of locations, would definitely generate completely different meaning and or function to it.
Trick or treat
challenging the perception of bobae market
The project questions the perception of the space, bobae market. It makes you wonder on ‘what is/ are the things that guide your way through the market’. It challenges everyone of the influences and factors that lead your direction of what to be seen, heard, touched, smelled and even tasted. For any of us to walk into certain paths and get to perceive particular sets of objects, or even experience different senses, is it our own inner voice that lead us the way or is it the space itself that somehow build an impact on our decision making through the arrangement of space and organization of object. Is the idea of past experience involved? What if the space is completely new to us? Are you actually being ‘tricked’ or ‘treat’ by what you are experiencing? The answer to these question is of course different from one and another. For me, there are no one definite answer to the questions. But why? It might be because all of what mentioned take roles in our perception, not one but all. Throughout the project, this idea had been adopt and applied to the generation of different design phases.