Fallout 4: Nuka World
All I really wanted was a ride in a theme park. Fighting my way in was hard, but kind of fun in a shooty sort of way. You have to run a booby-trapped gauntlet to enter the Raiders' domain.
The goal then is to lead the Raiders, navigating the various factions and trying not to die.
The trouble is, the game then puts you in diametric opposition to the previous game goals: if you've spent the past 70 hours rebuilding the post-apocalyptic wasteland and turning it into a thriving hub of trade and agriculture, you'll be more than a little reluctant to kick it all over.
This is all by design: the DLC was created because players wanted to delve more into the world of the Raiders, so it makes sense for this to be geared at being bad.
For those of us wanting to maintain the approval of Preston Garvey and his ilk, his video shows you how to take a wibbly background path to complete the DLC and still be good.
I, on the other hand, spent most of my time playing on the rides because - dammit! - I wanted a theme park!
The rollercoaster at the end is schweeet.











