ICE ICE BABY 36x24x18″ mylar, scotch tape, acrylic, LEDs / rhino, grasshopper
Sebastiano Beretta + Victoria Wang + Elizabeth Wong Arch 461 | Toker Cal Poly San Luis Obispo Fall 2015
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ICE ICE BABY 36x24x18″ mylar, scotch tape, acrylic, LEDs / rhino, grasshopper
Sebastiano Beretta + Victoria Wang + Elizabeth Wong Arch 461 | Toker Cal Poly San Luis Obispo Fall 2015
First year parasite installations in the architecture building. Each group is assigned a site to create a project that interacts with the surroundings while abiding by basic architectural codes.
Hello there, i just got into Cal Poly and i know your blog isn't about advice or anything but since you are art students i thought you could help me. My one reservation about going there is that it seems a little conservative for my taste. If i have piercings and dyed hair am i going to stick out like a sore thumb?
within the architecture department? not really, there are definitely people who are less expressive than others, but everyone's weird in their own way.
PILLOW TALK Studio 400 // Winter 2014 Advisor: Prof. Karen Lange Cal Poly San Luis Obispo
Jellyfish Phonebooth ARCH 461 // Advanced Computer-Aided Fabrication in Architecture
Fall 2013 Advisors: Clare Olsen & Jeff Ponitz Cal Poly San Luis Obispo
Oretola Ibukunoluwatope Thomas (B.Arch '16) Fall 2013 Professor Thomas Fowler Cal Poly San Luis Obispo
MUSICAL COLLISIONS The collision of contrasting genres results in an explosive, but controlled blend of two distinct sounds.
CONCEPT The spatial qualities of the collision of two sounds can be likened to the collision of multiple architectural volumes and spaces. This musical concert space is the synthesis of volumes in multiple planes, levels, and directions meeting to define a common shared in-between space. This is done in the same manner a structured and poetic HipHop/Rap artist has to adapt and coexist with the improvisational and syncopated rhythms of Jazz Music that is often times sporadic and seemingly structureless.
[MODUS] - Jeremy Futerman
This series of lamps presents and exploration into how the division of form effects the essence of an object. Each of the three pieces use the same materials, light source, and form, but the method in which they are constructed are vastly different. This difference does not only effect the quality of light projected from each lamp, but also effects the spatial and experiential qualities of the piece.
The lamps are constructed from acrylic and mylar, and light by a series of LEDs.
“Creativity Emboldened” focuses on architecture’s role in counteracting boredom, disengagement from space, and the mere consumption of experiences by providing spaces that engage individuals in the present moment through means of creative authorial control over their experiences.
Grace Choy // Studio Jackson 2013
Jan 22&23rd, 2013 | #ZIPstudio400
This year’s studio400 installation at the Berg Gallery. 250,000 zip ties, 19 pairs of hands, and 5 days. Studio400 is a fifth year thesis studio taught by Prof Karen Lange that designs an installation every year (you might remember last year’s White Installation featured here or here) in order to showcase their books containing each individual’s thesis proposal and research.
Each zip tie was hand cut, zipped, and attached to form chains which were then suspended or draped from the ceiling and walls.
9th annual Vellum Design Competition winner (details here)
Möbi is an ambiguous metal sculpture whose function is derived from the subjective nature of the user’s perspective. Its continuous ribbon form contributes to the fluid nature of the piece, furthering the idea that there is not a defined or specific way in which the user should interact with it.
Grace Choy
Brandon Scott Sampson. B.Arch Thesis* || Void Tower
student: Brandon Scott Sampson
school: Cal Poly | San Luis Obispo
location: San Luis Obispo,…
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PROBE - Doug Jackson Studio End of the Year Show
Students created interactive displays boards to showcase their thesis projects, and integrated with iPads to show hidden information. The display dramatizes the experience of the work by replacing passive viewing with active exploration and engagement.
More information at www.jackson-studio.com
I realized I never uploaded final pictures of my Vellum Furniture Competition piece.
Also here is my associated essay regarding the piece.
______________________________
Spontaneity and play are largely absent from the urban city. Indeed, the city is constrained and does not provide places where spontaneous social encounter can occur. In older cities, the public plaza or square served this purpose, but with the advent of digital communication and deemphasis on public space, this role has been relegated to more personal and individualized experience. Now people communicate virtually in an ad hoc way, draining to a great extent the urban life that was once such an important part of urban cities and societies. Additionally the move toward privatization and radical individualization has further eroded this sense of civic ‘publicness’. Places once the democratic dominion of the many are now co-opted into serving profit driven factors, which exclude any event or action that does not fit into its self serving goals. Malls are open to only those who are there to shop, corporate plazas subvert the role of the once democratic and open public space, and auto transportation atomizes individuals into separate and discrete bubbles, making difficult any spontaneous interaction between disparate social groups.
Thus a new urban space is needed to counteract these trends, or at a minimum provide a space once again in the city that can be a canvas where latent urban social potential can resurface or become recognized. As described by Henri Lefebvre in The Right to the City, there must be a renewed emphasis on play and spontaneity, and in fact these attributes are a right for any city dweller to be able to access urban life.16 Lefebvre argues that the city has always consisted of dichotomies, but today there is an overwhelming focus on one side of the urban characteristic continuum, atrophying the city’s latent potentials. Spontaneity and the planned, unity and individualism, organization and disorder; the pendulum has swung too far within these various urban qualities and a new space where the latent social potentials can be realized must be created in order to reinvigorate our urban centers.
The overemphasis on bureaucratic organization and profit driven exclusivity in urban space has banished the notion of spontaneity and random play almost entirely from the city. Spaces in which people can exercise control, authorship and creativity will enrich the city and provide outlets for possibilities inherently discarded and suppressed in ultra-planned compartmentalized cities. As seen in William Whyte’s film “The Social Life of Small Urban Spaces”, people feel more comfortable and can express themselves to a much higher degree when they feel or are given an explicit option of choice.17 In the film, many urban spaces are studied. How and why people use particular spaces, and what qualities make or preclude certain possibilities is the focus of the film. Of particular note is how movable chairs, a seemingly banal gesture, allows people to take a direct control over their surroundings and be able to shape their environment to the given social, environmental and climatic conditions. People can move the chairs into groups, into the shade, or anywhere they like. People will even move a chair a few inches when they sit down just to assert their authorship over their decision to place the chair and use it in the precise way they wish. Thus there is an inherent value in this sort of small gesture, because it shows that people if given the option to do so, will more often than not, exert an authorship over their immediate environment to their given desires. By having a movable piece of urban furniture, this allows for whatever desire the person has to be played out and to allow for a reaction to a dynamic social environment.
Similarly, play allows for a spontaneous and constructive outlet while simultaneously fostering a sense of socialization between potential groups. Random individuals come together to witness fleeting spectacles and happenings in the city, and novelty is enticing. Play in cities allows for the spontaneous release of latent potentials as described by Lefebvre, and creates a socialization factor in the immediate surrounding. Simply put, people want to be where other people are, as articulated by Jan Gehl in Cities for People.18 Therefore, the freedom and possibility to play has the power to catalyze spontaneous spectacle and socialization.
Chairs is public settings are often monolithic, immobile and inflexible. As such, most public benches are stationary and relegated to being in a fixed location indefinitely. Despite any changing condition, they are an accessory to the architecture and often do not propagate an effective use. Changing weather conditions leaves some benches unused. Solar changes throughout the day may make certain locations pleasant and others hostile to use, comfort or desire. Changing groups and users make linear configurations inadequate and inappropriate, other forms too rigid and unresponsive. In the face of these issues, a chair that is capable to respond to dynamic changing conditions and allow for user control would be beneficial and novel. The Roulette chair seeks to introduce a metric of play and changeability into the public chair.
The form of the chair allows the piece to be manipulated and explored. The chair’s form is a ring, similar to a tread, which allows the chair to be mobile. Users can lift and roll the piece to new locations and settings. The piece can be both utilized individually and in a group. The amorphous form of the chair suggests a use, but invites and necessitates the input of the user to discover a viable chair siting position possibility. Multiple chair varieties are designed into the chair framework, but the individual is free to manipulate the chair to discover to what degree and how many different configurations there are within the chair and ultimately which position best serves their desires and function. The spectacle of the chair provides an impetus for social interaction and socialization. Strangers may vocalize and converse with each other or stare as users manipulate the piece. A double seat configuration is also embedded within the framework of the chair, but requires two people to collaborate in order to access it. Thus some configurations of the chair become inaccessible unless there is a direct interaction between two or more people to realize certain aspects of the chair; it demands some sort of interaction. Here the chair can become a mechanism to activate playful behavior and allow for customization and authorship by different users. Interactions and collaboration between users are necessary and create socialization in the pursuit of common goals. As such the Roulette chair could be deployed in order to catalyze latent urban social potential and act as a catalyst for creativity and interaction in a variety of urban spaces, and in doing so, allow for a more spontaneous and fulfilling city.
Justin Skoda // Studio Jackson // Vellum Design Competition 2012 // Cal Poly SLO
thesis… check! :D mikesudolsky:
PGD INCORPORATED
ADVISOR: Karen Lange LOCATION: Spring Street, Los Angeles YEAR: Fall 2012 - Spring 2013
Humanity is bored. We now desire (and seemingly demand) excessive stimulation in our already over-saturated lives. This, in turn, has created two of you. We now have you, in the material sense, but also your virtual self. Your virtual self is one of random data. It is the collection of information every time you shop and enter a discount number, it’s your Facebook avatar, it’s every Google search you’ve ever done, it’s basically anything you’ve ever published digitally. It’s you, unfiltered - and it’s vastly more interesting.
My thesis project stems from this embrace of the virtual self, and has resulted in two pieces. The first is a data derived dwelling, believing our online identities can be utilized to create more satisfying real world interactions. The second is a satirical piece, giving those totally immersed in the virtual with the ability to stay there.
PGD is an acronym for Preimplantation Genetic Diagnosis. It’s the screening and implantation of genetic traits prior to embryonic fertilization. Realizing the profitability in this new science, PGD Inc has commissioned the construction of two structures. The first is the formation of their neonatal plant - divided into six zones of secrecy. The second is the creation of a network living dwelling - from which DNA can covertly be extracted every time residents access their pods.
Architectural production and visualization of this project was divided into two phases. The first was the construction of a physical working model from found objects like car parts and pharmaceutical drug dispensers. The second phase then took the spaces from this model and transposed them into an architectural video game for real time visualization. [Video to be posted soon]
Mike Sudolsky // Studio 400
PGD INCORPORATED [THESIS]
ADVISOR: Karen Lange LOCATION: Spring Street, Los Angeles YEAR: Fall 2012 - Current
Humanity is bored. We now desire (and seemingly demand) excessive stimulation in our already over-saturated lives. This, in turn, has created two of you. We now have you, in the material sense, but also your virtual self. Your virtual self is one of random data. It is the collection of information every time you shop and enter a phone number, it’s your Facebook avatar, it’s every Google search you’ve ever done, it’s basically anything you’ve ever released digitally. It’s you, unfiltered - and it’s vastly more interesting.
My thesis project stems from this embrace of the virtual self, and has resulted in two pieces. The first is a data derived dwelling, believing our online identities can be utilized to create a more satisfying life in the real world. The second is a satirical piece, giving those totally immersed in the virtual with the ability to stay there.
As of publication this project is still in production.