Cavalcade
a short experimental horror game. play with bodies in a creepy museum.
avknights.itch.io/cavalcade

roma★
Not today Justin
2025 on Tumblr: Trends That Defined the Year

pixel skylines
$LAYYYTER
macklin celebrini has autism
PUT YOUR BEARD IN MY MOUTH

izzy's playlists!
TMBGareOK. The Official They Might Be Giants tumblr

@theartofmadeline
art blog(derogatory)
Misplaced Lens Cap
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I'd rather be in outer space 🛸

Game Changer & Make Some Noise

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let's talk about Bridgerton tea, my ask is open
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official daine visual archive
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@avknights
Cavalcade
a short experimental horror game. play with bodies in a creepy museum.
avknights.itch.io/cavalcade
devlog: cavalcade v0.3
Used a Layer Mask to keep the raycast used by the doors from hitting the player, fixing a bug where doors would flicker between intractable/non-intractable. Added animated "onboarding" info screen with brief instructions to the player re: sound, controls, etc. Ongoing refinement of body physics. the game now contains 12 rooms, which feels like a good number. Final stages of development will include finalizing the layout of the rooms, as well as how objects and lights within the rooms are arranged.
devlog: cavalcade v0.2
connected rooms with animated doors. Though the rooms are all identical in shape (square) and size, the "grid" is not completely filled in: there are not 4 doors in every room. When loading a new room, the Mother brain places the decorates the room correctly, adjusts the lights, and loads data about where adjacent rooms are. Doors are activated on those walls. Began adding ambient sounds into the game; working on balancing them so as not to distract from the rest of the environment. Mother brain now loads data from Scriptable Object databases so things like room info and Creat prefabs can sit in blocks in the editor.
S.Pet virtual pet
a tribute to the v. pets of the 90s with color palettes inspired by the GameBoy Color [Android, Win, OSX, Linux]
adopt today :-D avkights.itch.io/s-pet
devlog: cavalcade v0.1
first build of the game. basic first-person movement set up. Breathe script added to animate walls, as well as Creat body parts. Objects to decorate the rooms, though they share the same underlying architecture & layout. Springy nodules can be enabled in some rooms; these protrude from the floor and impede the player's navigation somewhat. The player can push around and otherwise interact with objects with RigidBodies. These now include certain Creat body parts as well as the growths out of the floor, but tables, candles, lamps, tape players, etc. could also become intractable. This decision will reflect the flow of gameplay once doors & moving from room to room are more fully implemented.
Announcing a short experimental game “Cavalcade”
coming soon
GIANT’S CHALICE
avknights.itch.io/giants-chalice
Giant’s Chalice available now
avknights.itch.io/giants-chalice
Giant’s Chalice is an adventure game where you control a young knight returned from the dead to play a pivotal role in humankind’s battle against an extra-dimensional evil.
Explore a fantasy world steeped in nostalgia, celebrating the PlayStation era of 3d adventure games
Collect 45+ unique weapons, but choose the right one for each situation!
Spend mystic gems to level your stats, but choose carefully, because your enemies will keep growing stronger too!
avknights.itch.io/giants-chalice
🌞 Hey everybody, you can now play a free demo of [Giant’s Chalice] at 👉 https://avknights.itch.io !!
[Giant’s Chalice] is a fantasy action-RPG with a retro low-poly visual style and a soundscape that responds to the player’s actions. The full game launches very early in 2018. Have a look!
You can also follow @AVKnights_dev on twitter for frequent updates :)
(Testing Ogiren in the game)
This week revised enemy behaviors to make them deadlier. A faraway enemy, for example, will now choose to run up to the player and never to swing. Also overhauled the hit & damage timing and as a result combat is far more accurate than in early builds [ however this change was not implemented at the time of recording the above clip ]
Visuals in these builds complimented by dsoft20′s psx retroshader
A few shots from the making of Ogiren.
Ogiren lives in a den deep in the Cave. Ogiren will protect itself from intruders!
Screenshot Saturday arrives.... How about a preview of the Forest area of [Giant’s Chalice] ?
1. Altar deep in the woods. 2. Fighting a desmodi. 3. Warden of the Deep Forest: Battle With Wifferal! 4. Counting enemy desmodi and, in the distance, treepods.
Currently in development by A.V. Knights, [Giant’s Chalice] is a fantasy arpg with a retro look, featuring a Souls-like engine and an emphasis on exploration and fun sounds.
Oh and Twitter too!
A few shots from the process of rigging and animating a creature for [Giant’s Chalice]. I wanted to get this one just right...... Still needs some tweaks. 🐣
(brought these over from Twitter)
A few shots from the process of bringing a new NPC to life.
You’ll want to revisit NPCs as you progress through Giant’s Chalice because they might have new stories to tell you later on!
NPCs in [Giant’s Chalice]
A group of monsters called the Develmeron have overrun the human world in [Giant’s Chalice]. As a result, most of the human population is barricaded inside the human cities on the peninsula.
Only a handful of NPCs brave the hostile monster-infested countryside. Find them and listen to their stories! Some of them may even have extra equipment for you....
A fast-paced RPG featuring an action-command battle system and a classic anime-inspired artstyle!
The ‘Blue Omen Operation’ Kickstarter is Live!
Please come check it out!
Really sincerely cannot wait to play Blue Omen Operation!
Little batlike monster for [Giant’s Chalice]
I think they are missing maybe some blood dripping from their fangs.