Training with the Student, Dummy, Trainer method
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@bladeswift
Training with the Student, Dummy, Trainer method
Student, Dummy, Trainer
For better structure at fighter practice: A good thing is to have an assigned teacher for your local practice. There can also be a team of teachers who share the responsibility. Every fighter practice should be well planned ahead. Of course it is easier for the teacher to make plans if he knows who will actually show up (different story...)
After warm-ups, Trainer will introduce todays drills. Sometimes you will work with, say, defense for a couple of weeks. For several reasons I would recommend doing the same drills at least 2-3 weeks in a row. When possible fighters will pair up to work with drills. One of them will be the Student, ie the one who is practising. The other fighter will be the Dummy. The one who helps Student to work. The third person involved would be the Teacher. Even if you don’t have a Teacher around, you can still work as Student and Dummy and take turns playing these roles.
Ideally Trainer instructs and corrects both Student and Dummy. The latter will have the important job of making it easy enough for Student to make things work, but also hard enough to make it worth practising. Actually the Dummy will learn a lot about fighting. To practise and learn stuff you will need to be able to switch off the winning instinct. Trainer will often lead the fighters throught the drills and them let them go from strictly clinical training to more and more of a sparring feel. It is very important that all fighters listens to Trainer and follow his instructions. A good way to ruin the whole thing is to argue about techniques or even to leave class and start having your own fighting session next to class.
Talks about practice should be sorted out before or after practice. First step would be to suggest the S/D/T system and then decide who will be the Trainer. If you are more than one who can apply for the Trainer assignment I suggest you take turns. Let Trainer no 1 plan for a few weeks or months and have his series of excersizes, before changing to Trainer no 2
On a big practice you may easily assign Trainers for beginning, imtermediate and advanced class respectively. Train hard, fight easy!
Training - Bodyweight Challenge
Looking for some kind of exercise for strenght and cardio? Good! To last longer as a fighter you need good physics. Endurance is great in a tournament, and if you stay in good shape you will hopfefully be able to stay around in this games for a couple of decades longer. Now to keep this short... Bodyweight Challenge is a way of exercise using more or less only your own body weight. To start with BC 100 you will make a few pushups, a few squats, lunges etc until you reach the total amount of 100 repetitions. If you can do this within 30 minutes, you have to go on to BC 200 If you do the 200 repetitions you go on to BC 350 and then 500 etc You will probably notice that this will give you a great interval cardio training as well. The reason you will have to take small pauses is not always becuase your muscles are burning, but becuase you need air! AND you don’t have to go to the gym! This only takes 30 minutes and then some stretching and a warm shower. Just search for Bodyweight Challenge in Google to find a few instructions.
Range - Tactics
You should always be aware of what range you are in. In the fight you would want to manipulate your opponent to think he is safe outside range when he isn’t, and try not to be fooled. For example, you may stand in guard just outside range (range 4) and make sure your opponent knows you cannot reach him. Then deliver a vertical snap towards his head while you take a step in. He would be surprised that you actually reached him from range 4, only you didn’t. You were in range 3 or 2 when the sword lands.
Practice Defense
To practice parrying/dodging you will need a companion. The best would be to have a Dummy and a Trainer. The Trainer would then instruct you and Dummy, telling him to use this or the other blow against you and then tell you how to block. Trainer should match your level of fighting with the level of the drills. If you don’t have a Trainer you and a friend may take turns attacking/parrying, and decide which blows to use.
Movement - Tactics
The fight is very much about footwork and movement. This has been underestimated in the SCA for all too long, I think. This may have to do with the fact that SCA fighting is very fun and direct. You can get in armour and learn a few rules and give it your best shot. In other martial arts there can be hours after hours of footwork and other form-exercises before you can actually put up a fight.
Pivot, Diagonal, Pendulum and Passing Steps
Other than the step-and-slide tecnhique, there are other kinds of footwork. Here is a short list of the more common moves.
Step and Slide
The first basic step has many names. Again, this is because it is beloved. Take your stance (Feet together, point right toes 90 degrees right, move heel 90 degrees back, point toes 45 degrees out, unlock your knees, stand on the balls of your feet). Wherever you want to go you will now use one leg to push off the ground and take a step with the other foot.
Parrying Tactics
There are ways of taking advantage from the fact that you have to parry. For instance, if someone strikes at the right side of your helmet (using a backhand shot), you may choose to parry with your shield by moving it to the right and turning your body to the left. When you do this you can use the power generated from your body movement (the hip etc) to throw a backhand shot at your opponent. Your shield will be in the way for his sword, so it will be hard for him to block with his sword. And his own arm is in the way for his shield if he tries to parry with it. Another example is when you use a high guard parry with your sword, to stop an incoming forehand. If your opponent is using a high guard there is a chance he will leave a gap over his left eye (your right side). When his sword hits your sword you can make a half-moulinet forehand, which can be a very fast shot, hitting him right in that gap. This assumes you have found out that he leaves this kind of gap before. If you feel safe enough to take a few shots in a fight (you should really know you will parry and not get killed!), you may learn a lot about your opponent by paying attention to what he does. Does he leave gaps? Is he in bad balance? And then make use of this information. Doing this while sparring against different fighters you will also get a lot of information about common fighting behavior. After a series of attacks, par example, many fighters will misjudge range on their way out.
Practice Striking
Practice all the above types of shots in all thinkable combinations. Make up systems like the Jade 1-6 drill including all types of shots to all possible target areas. I would try to focus on possible scenarios in a fight where different openings in the opponents guard will eventually occur, either from the shots you deliver, the moves you make, the moves he makes or the shots he delivers.
Thrusts
If you have a thrusting tip you can thrust. My experience is that thrust are hard to deliver with enough force, and I wouldn’t risk damaging my wrists trying to thrust so hard. On the other hand, according to the rules of SCA fighting the helm is considered to be of an open-face kind (with nasal actually), so you may not have to thrust so hard to the face. In my way of fighting I only do face-thrusts.
Punches
A punch is exactly what it sounds like. Except you will actually intentionally miss your boxing punch.
Rotiques
The rotique may only be fired off in range 1 and even if you would be able to hit in range 2 your opponent may dogde or move out. And if you miss this shot you will most likely hurt your wrist, and it can be really bad. Other than that you will end up without almost any defence after having missed.
Wraps
To break it down into details: A wrap (as in “wrap around”) starts out exactly like a snap. Foot, leg, hip, abs, shoulder as above, and then make a little wider move with your fist. Instead of going straight forward it should move in a slight circular movement (only it will move just about a quarter of a circle). Make sure your palm is facing upwards when you start off, and you should hit the target after the hand has been turned upside down. The wrist should be turned by itself, or rather by the momentum of the sword. You do not need to use your wrist. When the sword lands it hits with the back side edge, and it comes in from a different angle than a regular snap. Notice you can actually hit around stuff that would normally be in the way. Your elbow will move in to the left and then out to the right again during this shot. The crucial part of this shot is when things happen in your wrist. This is when you need to maintain momentum and make the sword move more or less by itself. Try and start off like if you were playing tennis, which would equal moving towards target with the flat side of the sword (not the edge) and see if it helps you get it right. When you come to the point where the sword “turns” or “rolls” in your hand you should make sure you aim for the target with the edge.
A LEGSHOT is executed the same way but with more crouching involved, plus you use your arm to aim at the leg (you more or less just drop your arm). SCORPION
If you start with a wrap to the leg and then a wrap to the body and then to the head you could just go on and hit even higher. What will happen is that your sword will end up pointing more and more downwards to hit the high back of your opponents head. This is called a Scorpion, referring to the sting of a scorpion’s tail. If you make a wrap shot straight up in the air above a fighters helm your blade will more or less create a scorpion by itself. OFFSIDE SCORPION
If you keep going on beyond the point where the blade hits vertically you will start hitting more and more to the left side of his helmet. To gain enough power you need to come in to range 1 and from there you would want to use your left hip for power generation. Otherwise the sword will more or less stop in the upside down position without much follow through into the target. See the left hip backhand technique above for details. With this shot you can hit behind your opponents sword, when he think he is blocking a backhand. If he tries to parry a scorpion by lifting his shield and putting his sword in the way back there, you may still be able to hit the side of his helmet. In the fight this could be combined with good footwork. I have had great success taking a diagonal step right-forward and then a diagonal step left-forward, while setting up for this blow. The opponent seems to think I am doing a forehand and when he raises his shield my fist goes on above it and that’s exactly when I start pushing with my left foot and lean to the left. Then hip, abs and a hit with the back edge of my sword to the offhand side of his helm. I may then move out by moving my right foot back to starting position (pivoting around my left foot). A wrap may start off as a low shot (towards the leg) and then, when the twisting motion occurs you can raise your arm in a circular movement and hit higher. Anywhere from side, back, shoulder, neck or head depending on the situation. These kinds of shots are referred to as “rising” shots.
Practice
Do a lot of slow-work on this to make sure you do not hurt yourself. The move should be very smooth.
With a companion, let him hold his sword vertically with its tip pointing up as to parry a forehand snap with it. Execute a snap really slow to make sure he will parry it. Then make a wrap and see if you can hit him. Make sure he parries in the exact same way. Play around with this to find different angles. Go on and let him parry a forehand with his shield, and then make the same move while you shoot a wrap. See what happens. Also go for a legshot. From certain positions you will go around the back edge of his shield and hit him behind it. Especially if you take a step to the side or diagonally forward-right you will see the openings. So you need to be able to deliver wraps to all places from above the knee of your opponent to high on his onside helm, and to the back of his helm using the scorpion, plus the offside of the helm using the offside scorpion. Now you can do drill like the Jade 1-6 above, only targets may only be 1,2,3 and 6 (1-1,1-2,1-3,1-6 etc etc) Only when you can do this really slow with maintained power, momentum and even flow you can go on and try a little faster.
Moulinets
To execute a moulinet (or actually a half-moulinet) start in high guard (above). Build up power as usual and when it comes to your arm and hand do like this: Move your elbow down and inwards towards your chest. This will make your hand rotate and end with your palm facing up. Your hand will not move much from starting position, but the tip of your blade will move all the way from the top of your shield to the side of your opponents helmet, very fast. If you start from the A-frame guard you will have to make a full moulinet. This is done by more or less going from A-frame to High Guard and then make the half moulinet, only this is done as a single motion. The tip of the sword will move from pointing upwards to almost pointing downwards and then make a half-circle movement to hit the target. While going from A-frame to High Guard you may choose to push your left hip forward. This will make your right hip movement stronger. The most natural movement would make the sword hit with a 45 degree angle, but you can come in more from the side or hit vertically by adjusting with your hand. I really find it hard to put this down in words, so I hope the video will help.
Practice
As with snaps you should do a lot of slow-work, and make sure you deliver the blow with smoothness. Mind your power generation. If anything is strained or hurts you should stop immediately.
Snaps
The snap is the most basic kind of shot in the SCA. The above mentioned technique will make you do a snap. If you have a stance where your right fist is held like in a boxer’s guard, build up the power from your right foot, right leg, right hip, abdomen and right shoulder you finish off with a boxers punch straight forward.
The following examples assume that you start off in a-frame guard, or at least hold your sword at shoulder level with its tip pointing upwards and slightly back-tilted.
Offensive Shieldwork