👉 Private Snaps & Exclusive Content Inside+
Three Goblin Art

tannertan36
Sade Olutola
No title available
ojovivo
NASA
trying on a metaphor

PR's Tumblrdome

★
will byers stan first human second
Peter Solarz
KIROKAZE
Lint Roller? I Barely Know Her

祝日 / Permanent Vacation

JBB: An Artblog!
taylor price
AnasAbdin

pixel skylines

⁂
DEAR READER

seen from India
seen from Türkiye

seen from Australia
seen from South Africa

seen from Türkiye
seen from Switzerland
seen from United States

seen from Poland

seen from United Kingdom

seen from United States

seen from Germany

seen from South Africa
seen from Germany

seen from United States

seen from Germany
seen from Malaysia

seen from Malaysia

seen from Germany
seen from United States

seen from United States
@bonemount69
👉 Private Snaps & Exclusive Content Inside+
I will start with my tongue deep in her ass and pussy, and then I will stick my big black dick deep in her ass and pussy
Turns out becoming her was less a transformation and more a homecoming — warm, a little luminous, and very much settled in. ✨ Would you visit if I lived next door?
Click here to chat w me👇 ➡️My secret site!⬅️
Divinity
Calibrate reality. Seek inevitability. Embody divinity.
Type: Trace Rifle
Slot: Kinetic | Energy | Heavy
Element: Arc | Solar | Void
Perk: Judgement - Sustained damage with this weapon envelops the target in a field that weakens and disrupts them.
Trait: Penance - Targets under the effects of Judgement long enough are struck with a burst of damage.
Ornaments: Sky/Perdition, Atropos
Origin & Description: The Black Garden is not the beginning but it is the reason.
If you’ve ever read Jeff Vandermeer’s scifi-horror novel Annihilation, you might have some idea what the Black Garden is like: lush and verdant and bursting with life that wants to make new things out of your bones and might not wait until you’re dead to start. It is not the place where the gardener and the winnower played the first game, but it is an echo of that place; a fragment of the Garden that existed before existence, the primordial possibility field of All-That-Might-Be. Rain falls from no sky and everything grows, seeds and shapes and words, all warring to continue growing or else be devoured. A Vex faction called the Sol Divisive devoted itself to tending the Black Garden. They carved channels and built structures to alter its power and they in turn were altered by it: moss hung from their limbs and they sang to see how the Garden changed their song. They found that if they directed worship at the paracausal Black Heart seeded within it then it would give them strength, and so they worshipped it. On Mars they built a gate in the Valley of the Kings and others sometimes came a-knocking: the Cabal besieged it, not knowing what was inside but knowing that it was power and they wanted it; Uldren Sov and his companion Jolyon made the harrowing journey within and brought back the pink asphodelia the Awoken use for funeral bouquets, a reminder of their twin heritage of Light and Dark; and it was at this gate that Rasputin faced the Darkness. At the end of the first Destiny a fireteam of Guardians fought their way inside and slew the Black Heart that was sapping away the Traveler’s life, letting that broken being start to heal…and letting something else know it had been found.
The Vex understand time. What has happened before is, somewhere, still always happening. Power that wanes will wax again. Those channels built by the Sol Divisive to catch the Heart’s power would one day ring to a new signal. The Undying Mind would rise again and with it the Sol Inherent…
…but that hasn’t happened yet.
They called themselves the Kentarch 3: the Hunter Lisbon-13, the Warlock Rekkana, and the Titan Yardarm-4. Their story is told in the three sets of armor, five pieces each, that can be found in the Garden of Salvation raid. Each piece of armor describes one event three times, once from the viewpoint of each fireteam member. Rekkana was an Awoken Cryptochron, a member of a secret Warlock order that tampers with time and was supposedly dismantled when Osiris was exiled from the Last City. With the sight her order develops she knew everything about her romantic partner Lisbon-13; she knew when she would meet him, she knew they would fall in love, she even knew about who he was before he died, the man Clovis Bray had to kill 13 times to keep in check. She hoped knowing how the story ended would make it less painful; but you care about the characters in the story when you’re a character too. Yardarm-4 was an Exo Titan who knew what had to be done and he was the one to do it. He was born knowing all about sailing ships and he crashed the gates of the Black Garden to get them all inside. He knew Rekkana and Lisbon-13 loved each other and kept secrets from him and he didn’t care; it’s just the way people are. He was happy to rampage through the universe at their side. Lisbon-13 was an Exo Hunter who didn’t always understand what Rekkana said but knew he didn’t need to. He didn’t need to ask questions if she already knew the answers. When the Sybil warned them of the dangerous divinity within the Garden, Rekkana told him he would be the one to carry it. He was the only one she trusted with it. And her trust was all he ever needed.
Rekkana brought the Kentarch 3 to the Black Garden on a mission from the Cryptochrons to seek certain knowledge that they believe resides within at a Tree. A Sybil met them just inside the gate, a seer of the Oneiromantic Circle, which searches for the future in dreams. They have foreseen that a Guardian fireteam will reach the Tree and learn secrets from it. But the Circle has also dreamt of a particular object, “a certain divinity,” worshipped and guarded by the Vex, and they dreamt also of Rekkana standing beside it. So the Sybil blessed their mission but warned them to take care. The Kentarch 3 faced down powerful Vex resistance of the same form we fight in the Garden of Salvation raid: relays, tethers, Angelic hydras. Breaking through those defenses they seized this Divinity and fled the pursuing Vex.
And then they heard a voice. It said, “Wait. Please. Can we just talk for a minute?” It said, “Those with strength enough need not consider the weaknesses of others.” It said, “You are a hero.” It said, “What do you most desire?” And when it spoke the Guardians’ Ghosts wobbled in the air, then fell, Lightless, to the luminescent moss.
What deal did they make? What did they offer up in return? We don’t know. But we know another time on another world where a trio lost in the waves heard a voice and struck a bargain. Darkness likes to speak. It likes to plead and persuade and argue its case. It preys on the deep-seated fear that hope is useless, that life is a zero-sum game, that the cynics are right and we’re all deluding ourselves by thinking otherwise. It presents itself as a truth we know but fear to acknowledge and promises a release from that fear; that by not denying but embracing it, it will show us a way beyond. A way to win.
The Kentarch 3 killed each other just before they reached the gate, two against one: Lisbon-13 and the liberated Divinity against Rekkana and Yardarm-4. None of them had their Ghosts by their side. None of them had their Light. They’d bargained it away. Why did Lisbon-13 regret their deal? Was he spared some influence because of the Divinity he carried, or was it the qualities that made Rekkana trust the weapon to him in the first place? Either way, he turned aside from that Dark path long enough to make certain he and his own fireteam - his closest friend and the woman he loved - would never leave the Garden.
We think. After all, they never found the bodies.
Divinity itself, the weakness the Kentarch 3 died for, is a trace rifle typed as Arc but not intended for elemental damage like the other three. Instead it literally generates weakness in its targets. Divinity’s beam creates a cagelike bubble similar to Vex confinement fields that serves as a new, larger crit spot and layers on an extra 25% damage no matter where you hit the target. That damage boost is what makes Divinity viable in raids, since in order to have a fireteam member on Divinity you have to take someone off dealing direct damage. In a fireteam of 5, taking one person off direct damage to increase everyone else’s by 25% works out to the same net damage; in a fireteam of 6, the standard number for raids, it works out to an overall increase. Plus every 4.5 seconds the Penance trait will tag your target directly for a decent if not spectacular amount. Divinity also occupies the Energy slot, not the Heavy slot like Tractor Cannon, so a Divinity player can still bring a heavy weapon to deal with major ads or chip in damage if they run out of Divinity ammo - though they probably won’t since it takes uncommon Special ammo rather than rare Heavy. And in a pinch Divinity acquits itself just fine as a direct-damage weapon. With the long-range precision and continuous fire rate of the trace rifle archetype it can strip Arc shields or dispatch crowding ads well enough to take the pressure off.
When the Kentarch 3 fell the Vex appear to have retrieved Divinity and put it behind even more security. It serves as the raid exotic of the Garden of Salvation raid, new in Shadowkeep, but unlike Anarchy, Tarrabah, or One Thousand Voices, it’s not a random drop. Instead you pull a broken Decryption Core from a minotaur in the regular Moon patrolspace and begin the Divine Fragmentation quest to assess and circumvent said Vex security. Progressing it requires visiting several Vex locations in the game world and, once the Core is repaired, venturing into the Black Garden itself where unlocking Divinity will test both your friendships and your graph theory. At six hidden locations within the Garden of Salvation raid your fireteam will need to locate a tether source point and cooperate to thread that tether through six points arranged in patterns of escalating complexity. Then at the seventh site your fireteam gets to, uh, squaredance. I’m joking about that but I’m not entirely joking about that. Complete this final sequence and, if you’re all still friends, get ready for the hard part.
You see, the Sol Divisive didn’t leave the Black Garden once the Heart was dead. The Vex sent the Undying Mind to seal the gate and conjure back the Heart but Guardians put the lie to its name and it fell silent. Yet the Sol Divisive stayed. They built a new gate on the Moon and now when Sol Divisive frames occasionally stumbled out into our reality the other Vex shunned them, even fought with them. Until at the beginning of Shadowkeep their faith was rewarded. Guardians unearthed a Pyramid ship from deep below the Moon’s surface. At its heart, at the base of a black-veiled statue, rested an Artifact: a kind of cosmic antenna resonating to Darkness. It pulsed new life through the Black Garden’s veins. The moment we touched the newly-liberated Artifact we found ourselves within the Garden again, in fields of eternal spring beneath a sky hung with black Pyramids. Darkness wore our own face as it told us, “We are not your friend. We are not your enemy. We are your salvation.”
The Undying Mind rises from its barrow of moss and flowers. What has happened before is, somewhere, still always happening. The power that waned is waxing again. Enter the Black Garden. Confront the Consecrated Mind, a massive half-Taken Harpy with baleful red eyes studded across its carved-wood petals. Pursue it through the fields of wine-sweet flowers and blooming cherry trees until it dives into the aether. Traverse phosphorescent roots where great leaflike fungi unfurl from split metal. Break down the Vex defenses in the mazelike Undergrowth and lure the Consecrated Mind back to finally run it to ground. Follow the Artifact’s signal out across the Boundless Horizon to the Sanctified Mind, blinded by its own tumorous stony shell but still able and willing to sacredly dematerialize you. Bring it down and watch it petrify into lifeless rock. Then follow that signal to its final resting place: a negative space, a perfect sphere described by the branches and roots of the Garden, defined in the absence of life. The chest containing Divinity lies here at the base of a black-veiled statue identical to the one at the center of the Pyramid where this winding path began.
And remember the Darkness’ parting words: Don’t hurry to deliver your answer. I’ll come over and hear it myself.
Destiny 2 Compendium Armarum Exoticarum [ Ace of Spades | Ager’s Scepter | Anarchy | Arbalest | Bad Juju | Bastion | Black Talon | Borealis | Cerberus+1 | The Chaperone | Cloudstrike | Coldheart | Collective Obligation | The Colony | Crimson | Cryosthesia 77K | DARCI | Dead Man’s Tale | Deathbringer | Dead Messenger | Devil’s Ruin | Divinity | Duality | Edge of Action/Concurrence/Intent | Eriana’s Vow | Eyes of Tomorrow | Fighting Lion | The Fourth Horseman | Forerunner | Gjallarhorn | Grand Overture | Graviton Lance | Hard Light | Hawkmoon | Heartshadow | Heir Apparent | The Huckleberry | Izanagi’s Burden | The Jade Rabbit | Jötunn | The Lament | The Last Word | Legend of Acrius | Leviathan’s Breath | Lord of Wolves | Lorentz Driver | Lumina | Malfeasance | Merciless | MIDA Multi-Tool | Le Monarque | Monte Carlo | No Time to Explain | One Thousand Voices | Osteo Striga | Outbreak Perfected | Parasite | Polaris Lance | Prometheus Lens | The Prospector | Queenbreaker | Rat King | Riskrunner | Ruinous Effigy | Salvation’s Grip | Skyburner’s Oath | Sleeper Simulant | Sturm | Sunshot | SUROS Regime | Sweet Business | Symmetry | Tarrabah | Telesto | Thorn | Thunderlord | Ticuu’s Divination | Tommy’s Matchbook | Tractor Cannon | Traveler’s Chosen | Trespasser | Trinity Ghoul | Truth | Two-Tailed Fox | Vex Mythoclast | Vigilance Wing | The Wardcliff Coil | Wavesplitter | Whisper of the Worm | Wish-Ender | Witherhoard | Worldline Zero | Xenophage ]
Que lapada👄🫦
😍😍👅👅👅👅👅👅
Reblog for more of my pictures and video
Telegram @PatriciaNixon
Zangi- 1096508096
So hot!!
Max-size
Don’t forget to reblog
Text me on Telegram @sluttylaura
Can I get a reblog pleaseee😩
Got a gift for anyone who reblogs me
Naw that's a perfect date
Bambi Doe