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@bvic
new D-fuze poster for the show
Pigeon robs local corner shop
hereās the download too !
Debugging and playing with friends!
Ā problem at the moment is that thereās an issue when the computers arenāt 1920/1080 - we need to go through the game and make the cavas adaptable for other monitor sizes.
on another note, working a lot and sleeping a lot - won two pub quizzes this week
Posters ready for rezzed ! Tom and I have been in stocking shelves and making instructional videos today along withfinishing up the last of the game.
Super stoked to get this underway.
1 day to go!
Important development
Tom, our angry pest control man is finished.
Had to share him.
I think heās my favourite texture to date.
Thanks @badvertex for your face.
Weāre turning ourselves into NPCās!!!
Tomās the guinneapig for todays first test. I think he looks great. Wbu?
EDIT:
hereās some early picture tests
Oh hey Blog, long time no speak
Everythings a lot more organised - apologies and tears shared and cared for and weāre smashing through this. 11/10 work from the production assistants who made a bunch of super great assets. Hereās a screenshot of the assets folders to show how weāre organising building the final_final_thing_final.
Within a folder aptly named āassets with texturesā we have all of the assets grouped by name in the same folder as the texture they require. This way we wonāt have a right mare matching up all the textures with the objects every time.
ultimately this means that if there are creative changes to colour towards the end we can just change the texture we know is the problem and know exactly where is is based on itās file origin.
admittedly it still needs some organising but itās getting there, its a step in the right direction.
will start posting from the solo too also (when iāve got some actual material for it)
sexy tree and out-of-service vending machine ooh la la
EDIT: the vending machine looks like that bc maya canāt handle solid-pngs
Tomās basically made the whole game run like a beautiful stallion so iām focusing on texturing and resizing predominently. will be doing some solo stuff soon, gonna rebuild my bedroom or something....
Laptop update: nothing to report. my makeshift laptop wonāt log into creative cloud so downloading photoshop for home-work has been a right effort, but getting there slowly.
progress pics
Getting somewhere.
put all our names on stuff - gonna put the assistants on some and other people who have helped along the way :)
The collage templates Iāve made today for making assets - sorted by colour and textures. WOOP! here comes texturing!
Laptop update: lots of emails, lots of filling in forms, lots of wasted paper printing off images etc. would love to do it from the comfort of my room but low and behold thatās not an option.
Update: Iāve learnt Iām not a game maker in the slightest. I tried really hard but Iām not and thatās pretty shitty to learn while making a game but hey, life.
Put a nice pigeon sprite in, made it walk, canāt get colliders to work whatsoever. Iāve built it three times with different colliders, different characters, different models, different code. Maybe itās my Unity. Itās more likely that Iām not very good at building games.
On a better note: made some base collages so I can grade them instead of making a ton of collages every time, that should speed up texture making, but it might look a bit repetitive. Iām not sure Iām fussed about that at this point.
Lleida has been fun: met some incredible, inspiring artists. Going to take the weekend to make some stop-motion gifs and rekindle some animation in my life. Mark Osborne said this weekend that constantly pitching keeps him inspired, and that he had a āmagic suitcaseā that heād use to pitch to everyone everyday. I feel like having a magic suitcase for this project would be handy.
Update:
sitting on a train to Lleida - very swish. I could get used to this life.
Built the game again again again, this time with presets that we can swap textures out for etc. Havenāt implemented the line alpha yet but I figured weād cross that bridge when we get to it. Also realised that Iāve set up the textures so theyāre all on one map, then literally made 4 different textures for the items. Idiot. Iāll work that out later (Iāve literally made these prefabs 3 times now because I keep forgetting scripts and colliders. idiota.)
EDIT: just checked out the blogs for the y2ā²s weāve been gifted. good bunch. excited.
works in unity too ! rad times
some new style ideas - blending chloes drawings with a more collage-yĀ ācul de funkā style. yesterdays crit didn't go as well as expected but weāll be alright. i feel more comfortable experimenting again
Final previs (y)
edit: yes i know it looks like humping iāve just seen it for fucks sake too late now